We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...
We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...
Part Time - Athletics - Game Day Worker
Dubois, ID · On-site +1
... remote work at Penn State, seeNotice to Out of State Applicants. AND POSITION REQUIREMENTS Job Duties * Responsible for Game Day set-up in gym or ball-fields, scoring, stats, video/sound board.
Part Time - Athletics - Game Day Worker
Dubois, ID · On-site +1
... remote work at Penn State, seeNotice to Out of State Applicants. AND POSITION REQUIREMENTS Job Duties * Responsible for Game Day set-up in gym or ball-fields, scoring, stats, video/sound board.
Senior Unity Game Engineer (Remote)
Issaquah, WA · Remote
$62 - $75/hr
Senior Unity Game Engineer (Remote) Seismic Squirrel LLC Job Title: Senior Unity Game Engineer Our ... Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ...
Senior Unity Game Engineer (Remote)
Issaquah, WA · Remote
$62 - $75/hr
Senior Unity Game Engineer (Remote) Seismic Squirrel LLC Job Title: Senior Unity Game Engineer Our ... Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ...
Senior Unity Game Engineer (Remote)
Issaquah, WA · On-site +1
$62 - $75/hr
Senior Unity Game Engineer (Remote) Seismic Squirrel LLC Job Title: Senior Unity Game Engineer Our ... Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ...
Senior Unity Game Engineer (Remote)
Issaquah, WA · On-site +1
$62 - $75/hr
Senior Unity Game Engineer (Remote) Seismic Squirrel LLC Job Title: Senior Unity Game Engineer Our ... Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ...
We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... testing. Who you are: * Game systems architect: You design through dynamic rules, not linear ...
Quick apply
We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... testing. Who you are: * Game systems architect: You design through dynamic rules, not linear ...
GAMING MACHINE COMPLIANCE TECHNICIAN
Flagstaff, AZ · On-site +1
$62K - $64K/yr
... boards, and commissions, many State employees participate in the State's Remote Work Program and ... Occasionally conducts random inspections and testing of electronic gaming devices in operation at ...
GAMING MACHINE COMPLIANCE TECHNICIAN
Flagstaff, AZ · On-site +1
$62K - $64K/yr
... boards, and commissions, many State employees participate in the State's Remote Work Program and ... Occasionally conducts random inspections and testing of electronic gaming devices in operation at ...
GAMING MACHINE COMPLIANCE TECHNICIAN
Phoenix, AZ · On-site +1
$62K - $64K/yr
... boards, and commissions, many State employees participate in the State's Remote Work Program and ... Occasionally conducts random inspections and testing of electronic gaming devices in operation at ...
GAMING MACHINE COMPLIANCE TECHNICIAN
Phoenix, AZ · On-site +1
$62K - $64K/yr
... boards, and commissions, many State employees participate in the State's Remote Work Program and ... Occasionally conducts random inspections and testing of electronic gaming devices in operation at ...
Videogame Studio Accountant and Administrator (Remote)
Issaquah, WA · On-site +1
$36 - $46/hr
USA (Remote) - Must reside within the UTC-4 to UTC-8 timezones. Team Size: 24 Pay: $36 - $46 USD ... Participate in internal game testing and feedback as needed Character Stats * 5+ years of ...
Videogame Studio Accountant and Administrator (Remote)
Issaquah, WA · On-site +1
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USA (Remote) - Must reside within the UTC-4 to UTC-8 timezones. Team Size: 24 Pay: $36 - $46 USD ... Participate in internal game testing and feedback as needed Character Stats * 5+ years of ...
Location: USA (Remote) Must reside within the UTC-4 to UTC-8 timezones. Team Size: 24 Pay: $36 ... Participate in internal game testing and feedback as needed Character Stats * 5+ years of ...
Quick apply
Location: USA (Remote) Must reside within the UTC-4 to UTC-8 timezones. Team Size: 24 Pay: $36 ... Participate in internal game testing and feedback as needed Character Stats * 5+ years of ...
Videogame Studio Accountant and Administrator (Remote)
Issaquah, WA · Remote
$36 - $46/hr
USA (Remote) - Must reside within the UTC-4 to UTC-8 timezones. Team Size: 24 Pay: $36 - $46 USD ... Participate in internal game testing and feedback as needed Character Stats * 5+ years of ...
Videogame Studio Accountant and Administrator (Remote)
Issaquah, WA · Remote
$36 - $46/hr
USA (Remote) - Must reside within the UTC-4 to UTC-8 timezones. Team Size: 24 Pay: $36 - $46 USD ... Participate in internal game testing and feedback as needed Character Stats * 5+ years of ...
Senior Software Engineer 2, Game Systems
$128K - $204K/yr
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Senior Software Engineer 2, Game Systems
$128K - $204K/yr
Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar)
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Seattle, WA · On-site +1
$80K - $120K/yr
Spearhead testing, debugging, level performance, streaming, and optimization strategies * Drive the ... Remote
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Seattle, WA · On-site +1
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Spearhead testing, debugging, level performance, streaming, and optimization strategies * Drive the ... Remote
Level / Game Designer - Senior
Seattle, WA · Remote
$80K - $120K/yr
Spearhead testing, debugging, level performance, streaming, and optimization strategies * Drive the ... Remote
Quick apply
Level / Game Designer - Senior
Seattle, WA · Remote
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Spearhead testing, debugging, level performance, streaming, and optimization strategies * Drive the ... Remote
Senior Software Engineer 2, Game Systems
$125K - $165K/yr
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Senior Software Engineer 2, Game Systems
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Sourcing Candidates: Utilize job boards, referrals, social media platforms, portfolio sites ... Remote-first work environment with access to industry-leading recruiting tools and resources.
Quick apply
Sourcing Candidates: Utilize job boards, referrals, social media platforms, portfolio sites ... Remote-first work environment with access to industry-leading recruiting tools and resources.
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Quick apply
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Creative / Game Recruiter
Fairfield, CT · Remote
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Fairfield, CT · Remote
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Los Gatos, CA · On-site +1
$144K - $146K/yr
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Executive Producer, Party Games
Los Gatos, CA · On-site +1
$144K - $146K/yr
Knowledge of quality assurance processes and coordinating testing to ensure high standards. Able to ... of various game genres and platforms. Location: Los Angeles metro area preferred. Remote OK.
Executive Producer, Party Games
Los Angeles, CA · On-site +1
$133K - $135K/yr
Knowledge of quality assurance processes and coordinating testing to ensure high standards. Able to ... of various game genres and platforms. Location: Los Angeles metro area preferred. Remote OK.
Executive Producer, Party Games
Los Angeles, CA · On-site +1
$133K - $135K/yr
Knowledge of quality assurance processes and coordinating testing to ensure high standards. Able to ... of various game genres and platforms. Location: Los Angeles metro area preferred. Remote OK.
Remote Board Game Tester information
See salary details
$14.18 - $14.90
4% of jobs
$14.90 - $15.63
13% of jobs
$16.18 is the 25th percentile. Wages below this are outliers.
$15.63 - $16.35
11% of jobs
$16.35 - $17.07
7% of jobs
$17.07 - $17.79
7% of jobs
The median wage is $18.24 / hr.
$17.79 - $18.51
13% of jobs
$18.51 - $19.23
13% of jobs
$19.75 is the 75th percentile. Wages above this are outliers.
$19.23 - $19.95
11% of jobs
$19.95 - $20.67
8% of jobs
$20.67 - $21.39
7% of jobs
$21.39 - $22.12
6% of jobs
$14
$18
$22
How much do remote board game tester jobs pay per hour?
What are the key skills and qualifications needed to thrive as a Remote Board Game Tester, and why are they important?
What are some common challenges faced by remote board game testers, and how can they be addressed?
What is a Remote Board Game Tester?
What is the difference between Remote Board Game Tester vs Remote Video Game Tester?
| Aspect | Remote Board Game Tester | Remote Video Game Tester |
|---|---|---|
| Required Credentials | Basic understanding of game mechanics, attention to detail | Knowledge of gaming platforms, sometimes technical skills |
| Work Environment | Home-based, focused on physical and digital board games | Home-based, testing digital or console games |
| Employer & Industry | Board game publishers, toy companies | Video game developers, publishers |
| Search & Comparison Intent | Looking for physical/digital board game testing roles | Seeking digital/console game testing opportunities |
Remote Board Game Testers focus on evaluating physical and digital board games, ensuring gameplay quality and rules adherence. Remote Video Game Testers test digital, console, or PC games for bugs and user experience. While both roles require attention to detail and familiarity with gaming, they differ in the type of games tested and technical requirements.

Full-time
Posted 12 days ago
Job description
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
- Playtest new quests, systems and builds before players ever see them
- Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
- Work directly with engineers and designers to get problems actually solved, not just filed
- Verify fixes and run regression passes on a live, fast-moving game
- Stress-test around the big moments like launches, events, updates
- Feed patterns back to the whole team: you're the player's early-warning system
- Feedback what feels fun, and what doesn't, working with designers to improve the experience.
- Have a space to propose your ideas and improvement designs to the design team.
What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
- A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
- Sharp attention to detail
- Clear written communication, you can describe a problem so someone else can reproduce it
- You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
- Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
- Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
- English speaking at native level, reading and writing.
- A steam profile with a strong playtime record.
Nice to Have
- Experience filing bugs (any tracker)
- Modding or running game servers
- A basic feel for how games are built
- Familiarity with test cases or checklists
Benefits
- You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
- Real QA experience on a live game with 1M+ players
- Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
- Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
- Flexible hours that fit around your studies or other commitments
- Work remotely from anywhere in the world
- Genuine path to ongoing roles for standout performers
- Small, fast-moving indie studio where your work protects what millions of players see