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Remote Board Game Tester Jobs (NOW HIRING)

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... testing. Who you are: * Game systems architect: You design through dynamic rules, not linear ...

Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar)

Senior Software Engineer 2, Game Systems

$125K - $165K/yr

... testing frameworks. • Strong problem-solving skills and able to work and collaborate effectively in remote, distributed teams. Preferred : • Experience with game engines (custom/proprietary ...

Sourcing Candidates: Utilize job boards, referrals, social media platforms, portfolio sites ... Remote-first work environment with access to industry-leading recruiting tools and resources.

Sourcing Candidates: Utilize job boards, referrals, social media platforms, portfolio sites ... Remote-first work environment with access to industry-leading recruiting tools and resources.

Sourcing Candidates: Utilize job boards, referrals, social media platforms, portfolio sites ... Remote-first work environment with access to industry-leading recruiting tools and resources.

Executive Producer, Party Games

Los Gatos, CA · On-site +1

$144K - $146K/yr

Knowledge of quality assurance processes and coordinating testing to ensure high standards. Able to ... of various game genres and platforms. Location: Los Angeles metro area preferred. Remote OK.

Executive Producer, Party Games

Los Angeles, CA · On-site +1

$133K - $135K/yr

Knowledge of quality assurance processes and coordinating testing to ensure high standards. Able to ... of various game genres and platforms. Location: Los Angeles metro area preferred. Remote OK.

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Remote Board Game Tester information

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How much do remote board game tester jobs pay per hour?

As of Jul 29, 2026, the average hourly pay for remote board game tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Board Game Tester, and why are they important?

To thrive as a Remote Board Game Tester, you need a deep understanding of game mechanics, attention to detail, and experience with various board game genres, usually supported by a background in gaming or game design. Familiarity with digital collaboration tools (like Zoom or Slack), playtesting platforms, and bug-tracking systems is often required. Strong communication, critical thinking, and teamwork skills help testers provide clear feedback and work effectively with developers. These abilities ensure thorough testing, the identification of gameplay issues, and the delivery of high-quality gaming experiences.

What are some common challenges faced by remote board game testers, and how can they be addressed?

Remote board game testers often encounter challenges such as limited face-to-face interaction with designers and other testers, which can make communication about complex game mechanics more difficult. To address this, testers should utilize clear written feedback, participate in video calls when possible, and use collaborative platforms provided by the company. Another challenge is ensuring consistent access to digital or physical game components; staying organized and proactive in requesting necessary materials can help mitigate this issue. Building strong communication habits and maintaining detailed test notes greatly contribute to effective remote collaboration and successful playtesting.

What is a Remote Board Game Tester?

A Remote Board Game Tester is a person who plays board games—often in digital or prototype form—from a remote location to evaluate gameplay, rules clarity, and overall fun factor. They provide feedback to game developers or publishers on bugs, balance issues, and the user experience. This role helps creators refine their games before they are released to the public. Testers may work individually or as part of a group, and their input can influence both physical and digital board games. Communication is usually done online, and the job often requires attention to detail and strong communication skills.

What is the difference between Remote Board Game Tester vs Remote Video Game Tester?

AspectRemote Board Game TesterRemote Video Game Tester
Required CredentialsBasic understanding of game mechanics, attention to detailKnowledge of gaming platforms, sometimes technical skills
Work EnvironmentHome-based, focused on physical and digital board gamesHome-based, testing digital or console games
Employer & IndustryBoard game publishers, toy companiesVideo game developers, publishers
Search & Comparison IntentLooking for physical/digital board game testing rolesSeeking digital/console game testing opportunities

Remote Board Game Testers focus on evaluating physical and digital board games, ensuring gameplay quality and rules adherence. Remote Video Game Testers test digital, console, or PC games for bugs and user experience. While both roles require attention to detail and familiarity with gaming, they differ in the type of games tested and technical requirements.

More about Remote Board Game Tester jobs
What cities are hiring for Remote Board Game Tester jobs? Cities with the most Remote Board Game Tester job openings:
What are the most commonly searched types of Board Game Tester jobs? The most popular types of Board Game Tester jobs are:
What states have the most Remote Board Game Tester jobs? States with the most job openings for Remote Board Game Tester jobs include:
What job categories do people searching Remote Board Game Tester jobs look for? The top searched job categories for Remote Board Game Tester jobs are:
Infographic showing various Remote Board Game Tester job openings in the United States as of July 2026, with employment types broken down into 83% Full Time, 4% Part Time, and 13% Contract. Highlights an 100% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.

Full-time

Posted 12 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see