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Remote Board Game Tester Jobs (NOW HIRING)

College Board - Technology Location: This is a fully remote role. Candidates who live near CB ... You possess extensive knowledge and expertise designing, implementing, and testing performant and ...

College Board - Technology Location: This is a fully remote role. Candidates who live near CB ... You possess extensive knowledge and expertise designing, implementing, and testing performant and ...

Associate Director, SSD Experience College Board - Operations Location: This is a remote role ... testing materials, and that testing issues are promptly addressed. Our team plays a critical and ...

Senior Director Governance and Risk College Board - Risk Management Location: This is a remote role ... Oversee execution of BIAs, plan updates, and testing exercises. * Track and drive remediation of ...

Associate Director, SSD Experience College Board - Operations Location: This is a remote role ... testing materials, and that testing issues are promptly addressed. Our team plays a critical and ...

Senior Director Governance and Risk College Board - Risk Management Location: This is a remote role ... Oversee execution of BIAs, plan updates, and testing exercises. * Track and drive remediation of ...

... Remote, working core EST hours About the Team The PowerFAIDS Cloud team at College Board is a close ... Conduct software testing functions on a Financial Aid Management application * Provide guidance to ...

... PowerFAIDS College Board - Higher Ed Membership and Access (HMA) * This is a remote role ... Testing and Quality Assurance (15%) * Perform User Acceptance Testing (UAT) for product releases to ...

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Remote Board Game Tester information

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How much do remote board game tester jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for remote board game tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What is a remote board game tester?

A Remote Board Game Tester is a person who plays board games—often in digital or prototype form—from a remote location to evaluate gameplay, rules clarity, and overall fun factor. They provide feedback to game developers or publishers on bugs, balance issues, and the user experience. This role helps creators refine their games before they are released to the public. Testers may work individually or as part of a group, and their input can influence both physical and digital board games. Communication is usually done online, and the job often requires attention to detail and strong communication skills.

What are the key skills and qualifications needed to thrive as a remote board game tester, and why are they important?

To thrive as a Remote Board Game Tester, you need a deep understanding of game mechanics, attention to detail, and experience with various board game genres, usually supported by a background in gaming or game design. Familiarity with digital collaboration tools (like Zoom or Slack), playtesting platforms, and bug-tracking systems is often required. Strong communication, critical thinking, and teamwork skills help testers provide clear feedback and work effectively with developers. These abilities ensure thorough testing, the identification of gameplay issues, and the delivery of high-quality gaming experiences.

What are some common challenges faced by remote board game testers, and how can they be addressed?

Remote board game testers often encounter challenges such as limited face-to-face interaction with designers and other testers, which can make communication about complex game mechanics more difficult. To address this, testers should utilize clear written feedback, participate in video calls when possible, and use collaborative platforms provided by the company. Another challenge is ensuring consistent access to digital or physical game components; staying organized and proactive in requesting necessary materials can help mitigate this issue. Building strong communication habits and maintaining detailed test notes greatly contribute to effective remote collaboration and successful playtesting.

What is the difference between Remote Board Game Tester vs Remote Video Game Tester?

AspectRemote Board Game TesterRemote Video Game Tester
Required CredentialsBasic understanding of game mechanics, attention to detailKnowledge of gaming platforms, sometimes technical skills
Work EnvironmentHome-based, focused on physical and digital board gamesHome-based, testing digital or console games
Employer & IndustryBoard game publishers, toy companiesVideo game developers, publishers
Search & Comparison IntentLooking for physical/digital board game testing rolesSeeking digital/console game testing opportunities

Remote Board Game Testers focus on evaluating physical and digital board games, ensuring gameplay quality and rules adherence. Remote Video Game Testers test digital, console, or PC games for bugs and user experience. While both roles require attention to detail and familiarity with gaming, they differ in the type of games tested and technical requirements.

More about Remote Board Game Tester jobs

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What are the most commonly searched types of Board Game Tester jobs?

The most popular types of Board Game Tester jobs are:

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Infographic showing various Remote Board Game Tester job openings in the United States as of September 2026, with employment types broken down into 1% Locum Tenens, 2% As Needed, 80% Full Time, 15% Part Time, and 2% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.

Technical Designer - Unity (Contract/Remote)

Sunrise, FL • On-site, Remote

Ghostpunch Games
PC Games • 11 - 50 employees

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 17 days ago


Job description

The Technical Designer is responsible to understand the product vision as defined by the Lead Designer, and help to realize that vision by creating and implementing specific game features.


ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create functional, fun and visually compelling worlds that achieve unprecedented and immersive gaming experiences.
  • Work closely with members of design and engineering to support the needs of gameplay, for both your fellow designers and other disciplines.
  • Take ownership and responsibility for gameplay actor creation, level scripting, checkpoint and multiplayer support, scripting and tuning, creating debugging and testing tools, and contributing to overall game balance.
  • Integrate polished and satisfying feedback into gameplay systems through art, VFX, and audio hookups, collaborating successfully with these departments to integrate their work.
  • Contribute innovative and original ideas on all aspects of game production and development, providing constructive insight and feedback when needed.



QUALIFICATIONS:

  • 3+ years of professional experience as a Technical Designer or a related role.
  • Strong familiarity with code and scripting languages, most notably C#
  • Unity3D experience
  • VR/AR/MR design experience
  • Deep understanding of game design principles
  • Very comfortable working in game editors and understanding engine/game constraints and opportunities.
  • Effective communicator and collaborator with engineers and developers from other disciplines, along with willingness to lead focused multidisciplinary efforts.
  • A natural curiosity for all aspects of game development and a willingness to work on a wide variety of game systems.
  • A strong passion for video game development.
  • Strong, updated, and current portfolio with samples of your work.
  • A high standard of quality, not only for your own work but for reviewing others.



EDUCATION AND EXPERIENCE:

  • Typically requires at least 3 years of game design experience in a professional capacity. Student projects will not count toward years of experience..
  • Must have design credits on at least 1 published game
  • Must have experience working with other product development disciplines (Art, Programming, etc.) in a team-oriented, collaborative environment.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual



Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.