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Senior Remote Character Artist Jobs in Oregon (NOW HIRING)

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

The Technical Artist will work with the Senior Technical Artist to support various projects on ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Technical Artist

Eugene, OR · On-site +1

$70K - $82K/yr

... with the Senior Technical Artist to support various projects on their technical art needs from ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Senior Gameplay Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction ... Character and Rigging teams, to resolve issues and achieve project goals. * Other duties may be ...

Senior Cinematic Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

Refine and enhance character performances, focusing on both body and facial animation, to create ... This job has no supervisory responsibilities, however this role mentors more junior artists.

New

Senior Cinematic Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

Refine and enhance character performances, focusing on both body and facial animation, to create ... This job has no supervisory responsibilities, however this role mentors more junior artists.

New

... with designers, artists, programmers, audio professionals, quality assurance and producers to ... character and timing, and their impact on game readability and balance Proven ability to build ...

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Senior Design Program Manager, On Air

OR · On-site +1

$260K - $370K/yr

You have deep technical knowledge of how broadcast graphics sit, breathe, and play out in real-time, remote environments. You can speak fluent artist, fluent engineer, and fluent executive all in the ...

US - Remote Reports to: Sr. Director of Defend Account Management Segment: Enterprise & Strategic ... Character, Judgment & Operating Standards This role requires strong performance with strong ...

... Arts & Entertainment, Business, Design & Style, Sports & Gaming, Writing and more. Step into Nas ... We're a remote-first workforce with collaborative work spaces in San Francisco and Kitchener ...

New

Senior Remote Character Artist information

What is a senior remote character artist?

Senior Remote Character Artists are experienced professionals who specialize in creating detailed and realistic character models for video games, films, or other digital media, all while working remotely. They are responsible for designing, sculpting, and texturing characters, ensuring artistic vision and technical requirements are met. Their seniority indicates advanced skills, leadership abilities, and often mentoring junior artists. They collaborate with art directors and other team members via digital communication tools to deliver high-quality assets, regardless of physical location.

What skills and qualifications are needed to thrive as a senior remote character artist?

To thrive as a Senior Remote Character Artist, you need advanced proficiency in 3D modeling, sculpting, texturing, and a strong portfolio demonstrating expertise in character design, typically supported by a degree in art or a related field. Mastery of industry-standard tools such as ZBrush, Maya, Blender, Substance Painter, and experience with game engines like Unreal Engine or Unity are essential, along with knowledge of PBR workflows. Exceptional communication, time management, and creative problem-solving skills help you collaborate effectively in a remote environment and adapt to feedback. These skills ensure the delivery of high-quality, visually compelling characters that meet project goals and integrate seamlessly into production pipelines.

How does a senior remote character artist collaborate effectively with other team members across different time zones?

As a Senior Remote Character Artist, collaboration is primarily facilitated through digital communication platforms, regular video meetings, and shared project management tools. You'll often coordinate with art directors, animators, and other artists to ensure character assets meet project requirements and maintain consistency. Effective time management and proactive communication are essential, as you'll need to provide updates, receive feedback, and occasionally adjust your schedule to participate in key discussions. Building strong relationships with your team, even remotely, helps streamline workflows and ensures that creative vision is aligned across departments.

What is the difference between Senior Remote Character Artist vs Remote Character Artist?

AspectSenior Remote Character ArtistRemote Character Artist
Required CredentialsPortfolio, experience, possibly degree in art or related fieldPortfolio, entry-level experience, relevant skills
Work EnvironmentRemote, collaborative teams, often in gaming or entertainmentRemote, freelance or in-house roles in similar industries
Employer & Industry UsageGame studios, animation companies, entertainment firmsSimilar industries, often as entry or mid-level roles

The main difference between a Senior Remote Character Artist and a Remote Character Artist lies in experience and responsibility. Senior artists typically have more advanced skills, leadership qualities, and a broader portfolio, often taking on mentorship roles. Remote Character Artists may be at various experience levels but generally focus on executing character designs. Both roles are common in gaming and entertainment industries, with senior positions demanding higher expertise and project oversight.

What are popular job titles related to Senior Remote Character Artist jobs in Oregon?

For Senior Remote Character Artist jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Senior Remote Character Artist jobs in Oregon look for?

The top searched job categories for Senior Remote Character Artist jobs in Oregon are:

What cities in Oregon are hiring for Senior Remote Character Artist jobs?

Cities in Oregon with the most Senior Remote Character Artist job openings:

Technical Artist

Pipeworks Studios

Eugene, OR • On-site, Remote

$127K - $152K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 11 days ago


Job description

The Technical Artist will work with the Senior Technical Artist to support various projects on
their technical art needs from scripting to tools.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office. 
Responsibilities
Partner with artists and engineers to develop efficient, reliable workflows for creating
and implementing game content.
Build, maintain, and document tools, scripts, and pipeline improvements that reduce
repetitive work and improve content quality.
Support the integration of art assets into the game and help ensure they function as
intended.
Investigate and resolve technical issues involving assets, materials, animation, lighting,
visual effects, user interface content, or other visual systems within the role's assigned
scope.
Profile and optimize art content to meet established performance, memory, quality, and
platform targets.
Establish and communicate technical art guidelines, validation practices, and content
standards in partnership with project leadership.
Create prototypes and technical examples that demonstrate production-ready
approaches to visual challenges.
Evaluate proposed art workflows and recommend solutions that balance visual quality,
production efficiency, and technical constraints.
Work with QA and development teams to identify, reproduce, prioritize, and resolve
content-related defects.
Provide technical support, training, and documentation for artists and other content
creators.
Participate in planning and estimation by identifying technical dependencies, risks, and
implementation needs.
Must Haves
Working knowledge of Maya, specifically the ability to create custom script tools (MEL /
Python) that streamline artist workflow and/or increase efficiency.
Unreal experience is a must; Unreal 5 a benefit.
A focus on animation support from rigging to pipelines to tools for animation.
A strong understanding of animation and all the steps involved in creating strong
animations.
Technical support for the animation team on any given project.
Overall strong software development and programming skills.
Understanding of "artistic concepts," e.g. modeling, lighting, and shading.
Ability to assess sometimes contradictory technical and artistic needs, and come up with
creative compromise solutions.
A readiness to explore multiple solutions to multiple problems simultaneously, and a
willingness to - occasionally - have work discarded.
Working knowledge of C# and Python/MEL required.
Familiarity with C++ or other high-level languages beneficial.
General knowledge of programmable shaders helpful.
Overall attention to detail, both visually and technically.
Strong interest in the industry and a desire to make games.
Ability to work as part of a game team.

Nice-To-Have Skills
Understanding of 3D art.
Understanding of Unity.
Demonstrated Ability To
Make quality decisions within a project that improved the animation process.
Work effectively with other artists and engineers to achieve project goals.
Solve problems to the benefit of the project/team.
Education & Experience
3+ years of experience in a similar role.
Any degree or certification in both Art and Engineering or equivalent work experience.
A Flexible Working Environment
Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
A Commitment to Diversity, Equity, and Inclusion
Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.