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Senior Environment Artist Jobs in Quebec (NOW HIRING)

$250/hr

Electronic Arts creates next-level entertainment experiences that inspire players and fans around ... We nurture environments where our teams can always bring their best to what they do. #J-18808 ...

Effectively communicate with artists towards performant solutions. * Actively improve skill sets ... environment. * A solid communicator with excellent written and verbal communication skills, with ...

Effectively communicate with artists towards performant solutions. * Actively improve skill sets ... environment. * A solid communicator with excellent written and verbal communication skills, with ...

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers ... At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our ...

... artists, and engineers to create industry-leading AI characters and combat gameplay. You will be ... environment. * A solid communicator with excellent written and verbal communication skills, with ...

... environment installation projects and are you in love with it? Would you like to work with multidisciplinary professionals, from senior artists to a scenography team to back\-end coders to create our ...

Showing results 21-39

Senior Environment Artist information

What is a senior environment artist?

A Senior Environment Artist is responsible for designing and creating high-quality 3D environments for video games, films, or other digital media. They collaborate with artists, designers, and engineers to ensure cohesive visual storytelling while optimizing assets for performance. Their role includes modeling, texturing, lighting, and layout to achieve immersive, polished environments. Additionally, they provide mentorship to junior artists and help define artistic workflows.

What are the main responsibilities and daily tasks for a senior environment artist?

As a Senior Environment Artist, your daily tasks typically include creating detailed 3D models of environments, developing textures and materials, and setting up lighting to enhance the mood and atmosphere of scenes. You’ll often collaborate closely with level designers, art directors, and other artists to ensure cohesive visual storytelling and consistency with the project’s artistic vision. Senior artists also mentor junior team members, give feedback during reviews, and help troubleshoot technical or artistic challenges. This role often involves balancing creative work with technical problem-solving to meet both aesthetic and performance requirements.

What are the key skills and qualifications needed to thrive in the senior environment artist position, and why are they important?

To excel as a Senior Environment Artist, you should have advanced skills in 3D modeling, texturing, lighting, and a strong understanding of visual storytelling, usually backed by a relevant degree or significant industry experience. Mastery of tools such as Autodesk Maya, 3ds Max, Blender, ZBrush, Substance Painter, Unreal Engine, and Unity is essential, and additional certifications in these platforms can be beneficial. Exceptional communication, collaboration, and leadership skills help you work effectively with art directors, level designers, and other team members. These skills enable you to create immersive, high-quality game or film environments that enhance the overall user experience and meet production standards.

Are senior environment artists in demand?

Senior environment artists are in high demand within the gaming, film, and virtual reality industries due to the need for detailed, high-quality digital environments. Their expertise in tools like Unreal Engine, Maya, or Blender, along with strong artistic skills, makes them valuable for projects requiring realistic and immersive settings.

How much do senior environment artists make?

Senior environment artists typically earn between $70,000 and $120,000 annually, depending on experience, location, and industry. They often work with tools like Unreal Engine or Unity and may require specialized skills in 3D modeling and texturing.

How much does a senior environment artist make?

A senior environment artist typically earns between $70,000 and $120,000 annually, depending on experience, location, and industry. They often work with tools like Unreal Engine or Unity and may require specialized skills in 3D modeling and texturing.

What does a senior environment artist do?

A senior environment artist creates detailed and immersive 3D environments for video games, films, or virtual reality projects. They design, model, texture, and optimize assets using tools like Maya, Blender, or Unreal Engine, often leading a team and ensuring artistic quality and technical performance. Strong knowledge of art principles, technical skills, and experience with industry-standard software are essential for this role.

What are popular job titles related to Senior Environment Artist jobs in Quebec?

For Senior Environment Artist jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Senior Environment Artist jobs in Quebec look for?

The top searched job categories for Senior Environment Artist jobs in Quebec are:

What cities in Quebec are hiring for Senior Environment Artist jobs?

Cities in Quebec with the most Senior Environment Artist job openings:

Infographic showing various Senior Environment Artist job openings in Quebec as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 15% Part Time, 2% Contract, and 1% Nights. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution.

Senior 3D Character Artist - Unannounced project | Artiste de personnage 3D seniore - Projet non ...

Behaviour Interactive

Montreal, QC

Full-time

Re-posted 22 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

We are looking for a Senior Character Artist to help us build a AAA, sci-fi, FPS project in Unreal Engine with a high realism bar. In this position, you'll play a key role in defining the visual identity of our characters, bringing amazing concept designs to life. If you love creating sci-fi humans this job is for you.
 
In this role you will :
  • Model and texture realistic, sci-fi characters, which seamlessly blend organic and hard surface elements from concept through final in-engine asset.
  • Build clean topology suited for rigging complex joints and moving parts.
  • Set up and groom hair in Unreal Engine 5 for characters.
  • Partner with animation and tech animation teams throughout production to ensure characters move realistically.
  • Work with concept artist to turn character ideations into production-feasible 3D assets.
  • Shape the character art pipeline, tools, and standards as well as mentor junior and intermediate artists.
What we're looking for:
  • Minimum of 6 years of character art experience in video game industry.
  • A portfolio showing realistic characters, which seamlessly integrate hard surface elements is a requirement.
  • Proven experience setting up hair in Unreal Engine 5.
  • Expert in Blender or Maya, ZBrush, Substance Painter, and hard-surface modeling techniques.
  • Track record of close collaboration with animation and tech animation on rigging-friendly construction.
  • Experience with MetaHuman is a strong plus.
  • Experience with weapon modeling/texturing or FPS production background is a plus.
Dans ce role tu devras :
  • Modeliser et texturer des personnages realistes de science-fiction, en integrant harmonieusement des elements organiques et hard surface, du concept initial jusqu'a l'asset final integre au moteur de jeu ;  
  • Creer une topologie propre et optimisee pour le rigging de joints complexes et de pieces mobiles ; 
  • Mettre en place et realiser le grooming des cheveux pour les personnages dans Unreal Engine 5 ; 
  • Collaborer etroitement avec les equipes d'animation et d'animation technique tout au long de la production afin de garantir des mouvements de personnages realistes ; 
  • Travailler avec les artistes conceptuels pour transformer les concepts de personnages en assets 3D realisables en production ; 
  • Contribuer a l'evolution du pipeline, des outils et des standards de creation des personnages, tout en accompagnant et en mentorant les artistes juniors et intermediaires. 
Ce que nous recherchons:
  • Au moins 6 ans d'experience en creation de personnages dans l'industrie du jeu video ; 
  • Un portfolio demontrant la realisation de personnages realistes integrant harmonieusement des elements hard surface est requis ; 
  • Une experience averee dans la creation et la configuration de cheveux dans Unreal Engine 5. 
  • Une maitrise experte de Blender ou Maya, ZBrush, Substance Painter, ainsi que des techniques de modelisation hard surface ; 
  • Une experience demontree de collaboration etroite avec les equipes d'animation et d'animation technique afin de creer des personnages adaptes au rigging ; 
  • Une experience avec MetaHuman constitue un atout important ; 
  • Une experience en modelisation et texturation d'armes, ou une experience de production sur des jeux FPS, est un atout. 
Sous la supervision de la Lead de l'equipe artistique, tu collaboreras etroitement avec les leads et les directeurtrices artistiques pour donner vie a l'univers iconique et horrifique du jeu. Tu participeras a la creation de personnages marquants, ainsi qu'a la realisation d'environnements et d'accessoires. On cherche quelqu'un avec une vraie vision artistique, un il affute pour le detail et une passion pour l'horreur. Si tu es creatifve, ouverte d'esprit et que tu t'epanouis dans un environnement dynamique et collaboratif, ce poste est fait pour toi.

Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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