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Senior Artist Jobs (NOW HIRING)

NY ยท On-site

$80 - $120/hr

About the role As a Senior Unreal Lighting Artist, you aren't just placing lights; you are a visual storyteller. You will be responsible for the final look of cinematic sequences, translating mood ...

Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success ...

Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success ...

Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we ...

Sr. VFX Artist

Bellevue, WA ยท On-site

$90 - $130/hr

Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we ...

Senior Technical Artist

Redwood City, CA ยท On-site +1

$155K - $186K/yr

We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a player touches is built with care. You'll take design comps and bring them to life in Unity with the ...

New

Senior Technical Artist

Fort Lauderdale, FL ยท On-site +1

$121K - $145K/yr

As our projects continue to grow in scale and technical ambition, we're looking for a Senior Technical Artist to help drive performance and visual quality on a large-scale open world title. This is a ...

Senior Technical Artist

Redwood City, CA ยท On-site

$155K - $186K/yr

We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a player touches is built with care. You'll take design comps and bring them to life in Unity with the ...

New

Senior Technical Artist

Redwood City, CA ยท On-site +1

$155K - $186K/yr

We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a player touches is built with care. You'll take design comps and bring them to life in Unity with the ...

New

Senior Technical Artist

Fort Lauderdale, FL

$121K - $145K/yr

As our projects continue to grow in scale and technical ambition, we're looking for a Senior Technical Artist to help drive performance and visual quality on a large-scale open world title. This is a ...

Senior Environment Artist

Cary, NC ยท On-site

$117K - $140K/yr

Our Senior Environment Artists are highly talented, creative, and versatile individuals who build the aesthetically groundbreaking and technically advanced environments used in our games. In this ...

Senior Technical Artist

Fort Lauderdale, FL ยท Remote

$130K - $155K/yr

As our projects continue to grow in scale and technical ambition, we're looking for a Senior Technical Artist to help drive performance and visual quality on a large-scale open world title. This is a ...

Gunfire Games is seeking a VFX Artist (Mid-Level/Senior) to create and implement high-quality visual effects that bring our worlds, characters, and gameplay experiences to life. You will work closely ...

Showing results 41-60

Senior Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do senior artist jobs pay per year?

As of Sep 3, 2026, the average yearly pay for senior artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a senior artist?

To thrive as a Senior Artist, you need advanced artistic abilities, a solid portfolio, and often a degree in fine arts, graphic design, or a related field. Expertise in industry-standard software such as Adobe Creative Suite, 3D modeling tools, or digital illustration platforms is typically required. Leadership, creative problem-solving, and strong communication skills help you collaborate effectively and guide junior artists. These skills ensure the delivery of high-quality visual content and drive innovation within creative teams.

How does a senior artist typically collaborate with other departments during a project?

A Senior Artist frequently works alongside other departments such as design, animation, and engineering to ensure visual consistency and meet project goals. They participate in cross-functional meetings, provide feedback, and help translate creative briefs into polished assets. Their experience allows them to guide junior artists and communicate effectively with non-artist team members, making their role crucial for smooth workflow and high-quality results.

What is the difference between Senior Artist vs Concept Artist?

AspectSenior ArtistConcept Artist
Required CredentialsTypically a degree in fine arts, illustration, or related field; extensive portfolioSimilar credentials; strong portfolio demonstrating concept design skills
Work EnvironmentGame studios, animation, film, advertisingGame development, film, animation, advertising
Employer & Industry UsageUsed across creative industries for senior-level art rolesSpecialized in creating visual concepts and designs
Search & Comparison IntentOften compared for seniority and experience levelCompared for creative and conceptual skills

The main difference is that a Senior Artist holds a broader, more experienced role overseeing various art tasks, while a Concept Artist specializes in creating visual concepts and designs for projects. Both roles require strong portfolios and relevant credentials, but their focus areas and responsibilities differ within the creative industry.

How do you become a senior artist?

To become a senior artist, professionals typically need several years of experience in art creation, a strong portfolio demonstrating advanced skills, and proficiency with industry-standard tools such as Adobe Creative Suite or 3D modeling software. Advancement often requires developing leadership abilities, a deep understanding of project workflows, and a track record of delivering high-quality work.

What does a senior artist do?

A senior artist is responsible for creating and overseeing high-quality visual content, such as illustrations, concept art, or character designs, often leading a team of artists. They use tools like Adobe Photoshop or Illustrator and contribute to the artistic direction of projects while ensuring consistency and adherence to project goals.
More about Senior Artist jobs

What cities are hiring for Senior Artist jobs?

Cities with the most Senior Artist job openings:

What are the most commonly searched types of Artist jobs?

The most popular types of Artist jobs are:

Who are the top companies hiring for Senior Artist jobs?

The top employers for Senior Artist jobs are:

What states have the most Senior Artist jobs?

States with the most job openings for Senior Artist jobs include:

Infographic showing various Senior Artist job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 29% Part Time, 1% Temporary, and 3% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Contractor

Posted 18 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, resume, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/