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Science Visuals Developer Jobs (NOW HIRING)

Sync game visuals with bowling scoring systems and player interactions * Collaborate with hardware ... Bachelor's degree in Computer Science, Game Development, or related field (or equivalent experience)

$55.50 - $72.50/hr

... and design visuals that effectively convey insights and tell a story. * Data management ... At least 4-7 years of experience and Bachelor's Degree in Computer Science or Information ...

Create interactive features such as drill-throughs, bookmarks, custom visuals, and parameterized ... Required Qualifications * 4-years Bachelor's degree in Computer Science, Information Systems, Data ...

As a Data Extraction Co-Op, you will work alongside research scientists and engineers on a focused ... visuals * Run extraction pipelines, analyze results, and document findings clearly * Share your ...

Bachelor's Degree in Computer Science or related field. * Solid understanding of the modern PDLC ... Proficiency in turning raw data into compelling stories through visuals, dashboards, and reports ...

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Science Visuals Developer information

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How much do science visuals developer jobs pay per hour?

As of Sep 15, 2026, the average hourly pay for science visuals developer in the United States is $50.55, according to ZipRecruiter salary data. Most workers in this role earn between $53.37 and $58.89 per hour, depending on experience, location, and employer.

What is a science visuals developer?

Science Visuals Developers are professionals who create visual representations of scientific data, concepts, and processes. They combine skills in science, design, and technology to produce graphics, animations, interactive media, and other visuals that help communicate complex scientific information clearly and effectively. Their work supports researchers, educators, publishers, and organizations in making scientific content more accessible and engaging to diverse audiences.

How does a science visuals developer typically collaborate with researchers and subject matter experts during a project?

Science Visuals Developers work closely with researchers and subject matter experts to accurately translate complex scientific concepts into engaging visuals. This collaboration often involves initial meetings to understand the scientific content, followed by iterative feedback sessions to ensure accuracy and clarity of the visual materials. Developers may need to balance creative design with scientific rigor, frequently revising graphics based on expert input. Effective communication skills are essential, as the role requires bridging the gap between technical information and accessible visual storytelling.

What are the key skills and qualifications needed to thrive as a science visuals developer, and why are they important?

To thrive as a Science Visuals Developer, you need a strong background in scientific concepts, visual communication, and proficiency in design or illustration, often supported by a degree in science, graphic design, or a related field. Familiarity with technical tools such as Adobe Creative Suite, 3D modeling software, and data visualization platforms is typically required. Creativity, attention to detail, and the ability to interpret complex information for diverse audiences are essential soft skills. These abilities ensure accurate, engaging, and accessible representations of scientific information, facilitating understanding and outreach.

What is the difference between Science Visuals Developer vs Scientific Data Analyst?

AspectScience Visuals DeveloperScientific Data Analyst
Required CredentialsBachelor's in Science, Graphic Design, or related fieldBachelor's or higher in Data Science, Statistics, or related field
Work EnvironmentResearch labs, media companies, educational institutionsResearch organizations, labs, data-driven industries
Employer & Industry UsageScience communication, education, mediaResearch analysis, data interpretation, reporting

The Science Visuals Developer focuses on creating visual representations of scientific data and concepts for communication and education, often combining design skills with scientific knowledge. In contrast, the Scientific Data Analyst primarily interprets and analyzes data to generate insights, supporting research and decision-making. Both roles require a strong understanding of science, but their core functions differ: visualization versus data analysis.

What are popular job titles related to Science Visuals Developer jobs?

For Science Visuals Developer jobs, the most frequently searched job titles are:

Infographic showing various Science Visuals Developer job openings in the United States as of September 2026, with employment types broken down into 2% Internship, 1% As Needed, 74% Full Time, 21% Part Time, and 2% Contract. Highlights an 73% Physical, 3% Hybrid, and 24% Remote job distribution, with an average salary of $105,153 per year, or $50.6 per hour.

Unity Software Developer

Muskegon, MI β€’ On-site

Brunswick Bowling Products
Arts, Entertainment, and RecreationΒ β€’Β 201 - 500 employees

Other

Re-posted 17 days ago


Job description

Job Details Job Location: Muskegon, MI 49441 Position Type: Full Time Education Level: 4 Year Degree

Brunswick is re-defining the bowling experience through cutting-edge, immersive technology. We are seeking a Unity Software Developer to help create highly interactive, visually stunning projection-based games and environments that transform bowling centers into unforgettable entertainment destinations.

This role focuses on building real-time interactive content that bowlers see the moment they walk into a center - from projection-mapped lane gameplay to synchronized scoring visuals and integrated LED effects. If you’re passionate about blending creativity with technology to create β€œwow” moments, this is your opportunity. Your work will be seen and experienced by millions of customers worldwide - making every visit to a bowling center more engaging, fun, and memorable.

Responsibilities:
  • Develop interactive projection-based games and experiences using Unity
  • Build and optimize applications for a desktop-based development environment
  • Integrate projection mapping systems (e.g., Spark) with dynamic gameplay
  • Sync game visuals with bowling scoring systems and player interactions
  • Collaborate with hardware systems including LED masking units and display technologies
  • Create polished, high-performance visuals that run reliably in commercial environments
  • Work closely with design, product, and engineering teams to bring concepts to life
  • Debug, test, and refine interactive experiences to ensure seamless execution in the field
  • Contribute creative ideas that elevate the overall customer experience
Duties and Responsibilities:
  • 40% Interactive Game & Experience Development. Designs, develops, and deploys real-time, interactive projection-based games and immersive bowling experiences using Unity. Builds engaging gameplay systems that integrate seamlessly with scoring systems and player interactions. Ensures applications are visually compelling, responsive, and aligned to user experience goals.
  • 25% System Integration & Performance Optimization. Integrates software with projection mapping technologies, LED hardware systems and display environments. Optimizes applications for performance, reliability, and scalability in commercial settings. Ensures synchronization between gameplay visuals, scoring systems, and physical hardware components.
  • 20% Testing, Debugging/Quality Assurance. Conducts thorough testing, debugging, and refinement of interactive applications to ensure consistent, error-free performance in live environments. Identifies and resolves defects, performance issues, and system inconsistencies to maintain high-quality delivery standards.
  • 15% Cross-Functional Collaboration & Innovation. Collaborates with design, product management and engineering teams to translate concepts into functional experiences. Contributes creative ideas that enhance product innovation and customer engagement. Supports continuous improvement through feedback, experimentation, and adoption of new tools and techniques.
QualificationsMinimum Position Qualifications:
  • Bachelor’s degree in Computer Science, Game Development, or related field (or equivalent experience)
  • Experience with Unity (C#) for real-time application development
  • Familiarity with Visual Studio or similar IDEs
  • Exposure to 3D modeling or asset pipelines (e.g., Blender)
  • Basic experience with motion graphics or visual effects tools (e.g., After Effects)
  • Strong attention to detail and a passion for creating immersive user experiences
  • Understanding of real-time rendering and interactive systems
Preferred Position Qualifications:
  • Experience with projection mapping technologies
  • Knowledge of hardware-integrated systems (LEDs, sensors, or external displays)
  • Familiarity with multiplayer or synchronized systems
  • Interest in gaming, entertainment venues, or experiential design
  • Ability to balance technical performance with visual creativity
  • Use of AI tools for enhanced software development
What Makes You a Great Fit
  • You have an eye for detail and care deeply about visual quality and user experience
  • You are a maker at heart, whether that means gaming, designing, or dreaming up something entirely new.
  • You enjoy building things that people interact with in the physical world
  • You’re excited to create products that deliver a β€œwow” factor
  • You’re eager to learn and grow in a hands-on development role
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