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Rust Embedded Jobs in Houston, TX (NOW HIRING)

Software Engineer

Houston, TX ยท On-site

$110K - $170K/yr

Experience developing code in languages such as C, C++, Rust, VHDL, and Python in a Linux ... Comfortable with common embedded communication protocols such as UART, SPI, I2C, USB, RS-232/422 ...

Software Test Engineer

Houston, TX ยท On-site

$125K - $200K/yr

Experience working with software written in languages such as C, C++, Rust, VHDL, and Python in a ... Comfortable with common embedded communication protocols such as UART, SPI, I2C, USB, RS-232/422 ...

Work with a team to design, develop, and test embedded flight software * Design, develop, test ... C, C++, Rust, and Python in a Linux environment, VxWorks, or other RTOS * Experience with git ...

Rust Embedded information

See Houston, TX salary details

$66.8K

$146.5K

$166.2K

How much do rust embedded jobs pay per year?

As of Jun 11, 2026, the average yearly pay for rust embedded in Houston, TX is $146,477.00, according to ZipRecruiter salary data. Most workers in this role earn between $125,600.00 and $165,200.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Rust Embedded position, and why are they important?

To thrive as a Rust Embedded professional, you need strong proficiency in the Rust programming language, embedded systems design, and low-level hardware interaction, often supported by a degree in computer engineering, electrical engineering, or a related field. Experience with microcontroller platforms (such as ARM Cortex-M), version control systems like Git, and tools such as embedded debuggers or simulators is commonly required; certifications in embedded development or safety standards (e.g. ISO 26262) can be advantageous. Effective problem-solving, attention to detail, and strong collaboration skills are essential for successful project delivery. These skills ensure reliability, efficiency, and safety in developing robust embedded software for critical hardware applications.

What are some typical day-to-day tasks for a Rust Embedded engineer?

As a Rust Embedded engineer, your daily tasks often include designing, coding, and debugging firmware or low-level drivers in Rust, conducting hardware-software integration tests, and working closely with cross-functional teams such as hardware engineers and QA specialists. You may also participate in code reviews, optimize system performance, and document technical specifications to support maintainable development. Troubleshooting and resolving issues that arise during real-world device deployment is also a common responsibility. This role involves a mix of independent problem-solving and collaborative teamwork to ensure reliable, high-performance embedded solutions.

What is a Rust Embedded job?

A Rust Embedded job involves developing software for embedded systems using the Rust programming language. These systems include microcontrollers, IoT devices, and real-time applications where performance, safety, and reliability are critical. Rust's memory safety features and concurrency support make it well-suited for embedded development, reducing common issues like buffer overflows and data races. Developers in this field work with low-level hardware interactions, device drivers, and firmware while optimizing for constraints like power consumption and processing speed.

What are the most commonly searched types of Rust Embedded jobs in Houston, TX? The most popular types of Rust Embedded jobs in Houston, TX are:
What cities near Houston, TX are hiring for Rust Embedded jobs? Cities near Houston, TX with the most Rust Embedded job openings:
Infographic showing various Rust Embedded job openings in Houston, TX as of June 2026, with employment types broken down into 100% Full Time. Highlights an 71% In-person, and 29% Remote job distribution, with an average salary of $146,477 per year, or $70.4 per hour.

Teleoperation Software Engineering Internship

Persona Ai

Houston, TX โ€ข On-site

Other

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Teleoperation Software Engineering Internship

Location: Houston, Texas or Pensacola, Florida

Duration: 12โ€“16 weeks

The Mission

At Persona AI, the Teleoperation Team is the bridge between human intuition and artificial intelligence. We aren't just building a remote control; we are building a high-fidelity, low-latency "nervous system" for our humanoid fleet.

As a Teleoperation Intern, you will work across our entire hardware and software stack, integrating firmware, backend infrastructure, retargeting, and XR interfaces. You will solve the "unreliable transport" problem, ensuring our robots move fluidly even when the network doesn't want to cooperate. If you're obsessed with sub-millisecond latency, real-time rendering, and the future of robotics, we want you on the front lines.

What You'll Do
  • Architect Immersive Interfaces: Help develop our primary XR application used by operators to control humanoid robots.

  • Optimize Data Pipelines: Build and tune low-latency streaming protocols (Rust) that function over real-world WiFi, Wired and bluetooth networks.

  • Bridge the Stack: Develop software that interfaces directly with hardware SDKs for robot sensing, motion capture, and control.

  • Innovate in XR: Build frontend systems for AR devices (Android/Embedded Linux) using OpenXR and frameworks like StereoKit or Unity.

  • Scale and Monitor: Use Python to build test harnesses and automation scripts, ensuring our fleet remains reliable as it grows.

What We're Looking For
  • Education: Currently pursuing a BS, MS, or PhD in Computer Science, Robotics, or a related technical field.

  • Coding Prowess: Strong fundamentals in Rust and Python. Familiarity with C++ is a plus.

  • 3D & Networking Fluency: A solid grasp of 3D geometry (kinematics) and networking basics (TCP/UDP, bandwidth optimization).

  • Systems Thinker: Experience working in Linux environments and a passion for navigating complex open-source codebases.

  • The "Builder" Mindset: You've built thingsโ€”whether it's a game in XR, a custom drone, or a contribution to an open-source library.

Bonus Points
  • Experience with Unreal Engine (Blueprints/C++) or OpenXR.

  • Knowledge of custom shader writing or GPU profiling.

  • Familiarity with modern build systems like Nix or Bazel.

  • A history of contributing to open-source projects.

Program Details

We review applications on a rolling basis, so applying early is strongly recommended. Our internships are competitive, and early applicants often have the best chance to be matched with available projects. Now reviewing applications for:

  • Fall 2026 (August-December)

  • Spring 2027 (January-May)