1

Rust Embedded Jobs (NOW HIRING)

next page

Showing results 1-20

Rust Embedded information

See salary details

$70K

$153.4K

$174K

How much do rust embedded jobs pay per year?

As of May 29, 2026, the average yearly pay for rust embedded in the United States is $153,383.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,500.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a Rust Embedded job?

A Rust Embedded job involves developing software for embedded systems using the Rust programming language. These systems include microcontrollers, IoT devices, and real-time applications where performance, safety, and reliability are critical. Rust's memory safety features and concurrency support make it well-suited for embedded development, reducing common issues like buffer overflows and data races. Developers in this field work with low-level hardware interactions, device drivers, and firmware while optimizing for constraints like power consumption and processing speed.

What are the key skills and qualifications needed to thrive in the Rust Embedded position, and why are they important?

To thrive as a Rust Embedded professional, you need strong proficiency in the Rust programming language, embedded systems design, and low-level hardware interaction, often supported by a degree in computer engineering, electrical engineering, or a related field. Experience with microcontroller platforms (such as ARM Cortex-M), version control systems like Git, and tools such as embedded debuggers or simulators is commonly required; certifications in embedded development or safety standards (e.g. ISO 26262) can be advantageous. Effective problem-solving, attention to detail, and strong collaboration skills are essential for successful project delivery. These skills ensure reliability, efficiency, and safety in developing robust embedded software for critical hardware applications.

What are some typical day-to-day tasks for a Rust Embedded engineer?

As a Rust Embedded engineer, your daily tasks often include designing, coding, and debugging firmware or low-level drivers in Rust, conducting hardware-software integration tests, and working closely with cross-functional teams such as hardware engineers and QA specialists. You may also participate in code reviews, optimize system performance, and document technical specifications to support maintainable development. Troubleshooting and resolving issues that arise during real-world device deployment is also a common responsibility. This role involves a mix of independent problem-solving and collaborative teamwork to ensure reliable, high-performance embedded solutions.
What cities are hiring for Rust Embedded jobs? Cities with the most Rust Embedded job openings:
What are the most commonly searched types of Rust Embedded jobs? The most popular types of Rust Embedded jobs are:
What states have the most Rust Embedded jobs? States with the most job openings for Rust Embedded jobs include:
Infographic showing various Rust Embedded job openings in the United States as of May 2026, with employment types broken down into 92% Full Time, 4% Part Time, and 4% Contract. Highlights an 85% Physical, 3% Hybrid, and 12% Remote job distribution, with an average salary of $153,383 per year, or $73.7 per hour.

Embedded Software Engineer -- Munition System

Civil Recruit

San Francisco, CA

$154.90K - $203.80K/yr

Full-time

Posted 15 hours ago


Job description

About the project

We're building a small, safety-critical kinetic munition delivered by an FPV-class airframe. The compute side is an electro mechanical safe and arm device (EMSAD).

The current codebase is Rust-on-Embassy, but we're language-agnostic on the role — strong C, C++, or Rust embedded engineers are equally welcome.

What you'll do

Own firmware end-to-end: drivers, state machine, communication protocols, command surface, bring-up, qualification, OTA / programming flow.

Build the host-testable simulation surface. The state machine should be testable on a laptop without flashing a board — and stay that way.

Work shoulder-to-shoulder with the HW engineer on bring-up, register-map ergonomics, and timing.

Carry the firmware through environmental qualification (thermal, EMC, vibration).

Define and enforce the firmware-side safety case.

Required

5+ years of professional embedded firmware on ARM Cortex-M (or comparable) — in C, C++, or Rust.

Deep comfort with interrupts, DMA, clocks, timers, low-power modes, linker scripts, memory maps.

Strong with I²C, SPI, UART, USB CDC and debugging using scope / logic analyzer.

Experience building state machines for real-world hardware.

Discipline around testability and host testing.

Working English, written and verbal.

Nice to have

Rust embedded experience — Embassy, embedded-hal, defmt, probe-rs, RTIC, no_std ecosystem.

Modern C++ embedded (C++17/20 in firmware).

Async firmware experience (Embassy, Zephyr, FreeRTOS).

Safety-critical firmware background: ISO 26262, DO-178C, IEC 61508, etc.

Bootloader / DFU / secure-boot work.

FPV / small-UAV firmware: Betaflight, MAVLink, INAV.

C FFI / SDK bindings.

How we work

Small team, weekly hardware iterations, real boards on every desk. We expect concise, testable, safety-focused firmware development.

Required

5+ years of professional embedded firmware on ARM Cortex-M (or comparable) — in C, C++, or Rust.

Deep comfort with interrupts, DMA, clocks, timers, low-power modes, linker scripts, memory maps.

Strong with I²C, SPI, UART, USB CDC and debugging using scope / logic analyzer.

Experience building state machines for real-world hardware.

Discipline around testability and host testing.

Nice to have

Rust embedded experience — Embassy, embedded-hal, defmt, probe-rs, RTIC, no_std ecosystem.

Modern C++ embedded (C++17/20 in firmware).

Async firmware experience (Embassy, Zephyr, FreeRTOS).

Safety-critical firmware background: ISO 26262, DO-178C, IEC 61508, etc.

Bootloader / DFU / secure-boot work.

FPV / small-UAV firmware: Betaflight, MAVLink, INAV.

C FFI / SDK bindings.

Skills: ARM Cortex-M (or comparable) — in C, C++, or Rust., Experience building state machines for real-world hardware.