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Full Time Rust Embedded Jobs (NOW HIRING)

Embedded Software Engineer

Melbourne, FL · On-site

$90K - $125K/yr

Exempt / Full-time Salary Range: $90,000 - $125,000 Annually (depending on experience) ROLE We are ... Apply memory safe development practices, including use of the Rust programming language appropriate ...

Embedded Software Engineer

Melbourne, FL · On-site

$90K - $125K/yr

Exempt / Full-time Salary Range: $90,000 - $125,000 Annually (depending on experience) ROLE We are ... Apply memory safe development practices, including use of the Rust programming language appropriate ...

Experience with development of embedded systems. * Excellent oral and written communication skills ... WORK HOURS * Full-Time- 9/80 ADDITIONAL * U.S. citizenship with a Active Department of Defense (DoD ...

Experience with development of embedded systems. * Excellent oral and written communication skills ... WORK HOURS Full-Time-1st Shift. ADDITIONAL * U.S. citizenship with a Active Department of Defense ...

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Full Time Rust Embedded information

See salary details

$70K

$153.4K

$174K

How much do full time rust embedded jobs pay per year?

As of May 31, 2026, the average yearly pay for full time rust embedded in the United States is $153,383.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,500.00 and $173,000.00 per year, depending on experience, location, and employer.

What is the difference between Full Time Rust Embedded vs Full Time C Embedded?

AspectFull Time Rust EmbeddedFull Time C Embedded
Required CredentialsProficiency in Rust programming, embedded systems knowledgeProficiency in C programming, embedded systems knowledge
Work EnvironmentEmbedded hardware development, real-time systemsEmbedded hardware development, real-time systems
Industry UsageGrowing adoption in safety-critical and secure systemsWidely used across various industries for embedded solutions
Common Search/ComparisonYesYes

Full Time Rust Embedded focuses on developing embedded systems using Rust, emphasizing safety and concurrency, while Full Time C Embedded involves traditional C programming for embedded hardware. Both roles require embedded systems expertise, but Rust is gaining popularity for its safety features, whereas C remains the industry standard for low-level hardware control.

More about Full Time Rust Embedded jobs
What cities are hiring for Full Time Rust Embedded jobs? Cities with the most Full Time Rust Embedded job openings:
What are the most commonly searched types of Rust Embedded jobs? The most popular types of Rust Embedded jobs are:
What states have the most Full Time Rust Embedded jobs? States with the most job openings for Full Time Rust Embedded jobs include:
Infographic showing various Full Time Rust Embedded job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 76% Full Time, and 23% Part Time. Highlights an 100% Remote job distribution, with an average salary of $153,383 per year, or $73.7 per hour.

Embedded Software Engineer -- Munition System

Lya Collective

San Francisco, CA

$154.90K - $203.80K/yr

Full-time

Posted 10 hours ago


Job description

A client is building a small, safety-critical kinetic munition delivered by an FPV-class airframe. The compute side is an electro mechanical safe and arm device (EMSAD).

The current codebase is Rust-on-Embassy, but we're language-agnostic on the role — strong C, C++, or Rust embedded engineers are equally welcome. This is a full-time on-site position with locations in either,

  • San Francisco, CA.
  • Los Angeles, CA.
  • Washington, DC.

What you'll do

  • Own firmware end-to-end: drivers, state machine, communication protocols, command surface, bring-up, qualification, OTA / programming flow.
  • Build the host-testable simulation surface. The state machine should be testable on a laptop without flashing a board — and stay that way.
  • Work shoulder-to-shoulder with the HW engineer on bring-up, register-map ergonomics, and timing.
  • Carry the firmware through environmental qualification (thermal, EMC, vibration).
  • Define and enforce the firmware-side safety case.

Required

  • 5+ years of professional embedded firmware on ARM Cortex-M (or comparable) — in C, C++, or Rust.
  • Deep comfort with interrupts, DMA, clocks, timers, low-power modes, linker scripts, memory maps.
  • Strong with I²C, SPI, UART, USB CDC and debugging using scope / logic analyzer.
  • Experience building state machines for real-world hardware.
  • Discipline around testability and host testing.
  • Working English, written and verbal.

Nice to have

  • Rust embedded experience — Embassy, embedded-hal, defmt, probe-rs, RTIC, no_std ecosystem.
  • Modern C++ embedded (C++17/20 in firmware).
  • Async firmware experience (Embassy, Zephyr, FreeRTOS).
  • Safety-critical firmware background: ISO 26262, DO-178C, IEC 61508, etc.
  • Bootloader / DFU / secure-boot work.
  • FPV / small-UAV firmware: Betaflight, MAVLink, INAV.
  • C FFI / SDK bindings.

How you'll work

Small team, weekly hardware iterations, real boards on every desk. We expect concise, testable, safety-focused firmware development.