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Remote Video Game Sound Designer Helper Jobs in Seattle, WA

You'll represent a portfolio of technology-forward security solutions, including CCTV, advanced video surveillance, and live/remote video monitoring, helping organizations reduce risk, prevent loss ...

You'll represent a portfolio of technology-forward security solutions, including CCTV, advanced video surveillance, and live/remote video monitoring, helping organizations reduce risk, prevent loss ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site +1

$139K - $183K/yr

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... Team player who knows when to take charge and when to ask for help * Interested in maximizing ...

You'll represent a portfolio of technology-forward security solutions, including CCTV, advanced video surveillance, and live/remote video monitoring, helping organizations reduce risk, prevent loss ...

You'll represent a portfolio of technology-forward security solutions, including CCTV, advanced video surveillance, and live/remote video monitoring, helping organizations reduce risk, prevent loss ...

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... Team player who knows when to take charge and when to ask for help * Interested in maximizing ...

You'll represent a portfolio of technology-forward security solutions, including CCTV, advanced video surveillance, and live/remote video monitoring, helping organizations reduce risk, prevent loss ...

CONTRACT - Translator (Japanese)

Redmond, WA · On-site +1

$24.75 - $32.50/hr

Extensive knowledge of video game software/hardware and industry. * Excellent verbal/written ... This position is not open to fully remote status at this time.

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Remote Video Game Sound Designer Helper information

What is the difference between Remote Video Game Sound Designer Helper vs Remote Video Game Audio Technician?

AspectRemote Video Game Sound Designer HelperRemote Video Game Audio Technician
CredentialsBasic audio or sound design courses, portfolioAdvanced audio engineering certifications, specialized training
Work EnvironmentCollaborative with sound designers, remoteTechnical setup, remote or studio-based
Industry UsageAssists in sound creation, editing, and implementationHandles audio integration, troubleshooting, and quality control

The Remote Video Game Sound Designer Helper typically supports sound design tasks under supervision, focusing on editing and asset preparation. In contrast, the Remote Video Game Audio Technician handles technical audio integration and troubleshooting. Both roles require a background in audio, but the technician role demands more technical certifications and expertise. Understanding these differences helps employers and job seekers identify the right position based on skills and responsibilities.

What are the most commonly searched types of Remote Video Game Sound Designer jobs in Seattle, WA? The most popular types of Remote Video Game Sound Designer jobs in Seattle, WA are:
What are popular job titles related to Remote Video Game Sound Designer Helper jobs in Seattle, WA? For Remote Video Game Sound Designer Helper jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Remote Video Game Sound Designer Helper jobs in Seattle, WA look for? The top searched job categories for Remote Video Game Sound Designer Helper jobs in Seattle, WA are:
Infographic showing various Remote Video Game Sound Designer Helper job openings in Seattle, WA as of August 2026, with employment types broken down into 2% Internship, 64% Full Time, 15% Part Time, 2% Temporary, and 17% Contract. Highlights an 4% In-person, and 96% Remote job distribution.

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Re-posted 5 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 243 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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