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Internship Remote Video Game Sound Designer Jobs in Seattle, WA

... video games. * Experience designing and implementing solutions within a modern game engine using C ... This position is not open to fully remote status at this time.

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Remote Role Summary We are seeking experienced Graphic Designers specializing in editorial, poster ... Annotate editorial, poster, marketing, and short video assets using precise design terminology.

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Remote Role Summary We are seeking experienced Graphic Designers specializing in editorial, poster ... Annotate editorial, poster, marketing, and short video assets using precise design terminology.

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Designer, Growth Marketing

Seattle, WA · On-site +1

$175K - $215K/yr

Open to hiring remote across the US - we also have offices in New York, San Francisco, Seattle ... That means producing scroll-stopping video ads, designing static and animated assets for paid ...

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

Clerkie is a remote-first company, with over 40 employees spanning 4 time zones across the United ... This full-time 12 month paid internship is designed for soon-to-be or recent graduates who are ...

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Internship Remote Video Game Sound Designer information

See Seattle, WA salary details

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$22

How much do internship remote video game sound designer jobs pay per hour?

As of Aug 30, 2026, the average hourly pay for internship remote video game sound designer in Seattle, WA is $16.70, according to ZipRecruiter salary data. Most workers in this role earn between $16.39 and $19.42 per hour, depending on experience, location, and employer.

What does an internship remote video game sound designer do?

An Internship Remote Video Game Sound Designer assists in creating and implementing audio elements for video games, such as sound effects, music, and dialogue. Working remotely, they collaborate with game developers and other audio professionals to ensure the game's audio matches its vision and enhances the player experience. Interns may participate in recording, editing, and mixing sounds, as well as integrating them into the game engine. This role provides hands-on experience in the gaming industry and helps interns develop their technical and creative skills.

What types of projects and collaborations can a remote video game sound design intern expect during their internship?

As a remote video game sound design intern, you will typically work on creating and editing sound effects, ambient audio, and possibly basic music for game prototypes or specific game features. Collaboration is often virtual, involving frequent communication with game designers, developers, and other audio team members through project management tools and video calls. Interns may be assigned small-scale tasks that contribute to larger audio assets or help in sound implementation using middleware like FMOD or Wwise. This hands-on experience allows you to build a professional portfolio and develop teamwork skills essential for a career in game audio.

What are the key skills and qualifications needed to thrive as an internship remote video game sound designer, and why are they important?

To thrive as an Internship Remote Video Game Sound Designer, you generally need a foundational understanding of audio production, sound design principles, and familiarity with game audio implementation, often supported by coursework or a portfolio. Proficiency with digital audio workstations (DAWs) such as Pro Tools or Ableton Live, and experience with middleware like FMOD or Wwise are typically required. Creativity, collaboration, and effective communication are standout soft skills, especially when working remotely within a development team. These skills and tools are crucial for delivering immersive audio experiences that enhance gameplay and meet project goals in a distributed work environment.

What is the difference between Internship Remote Video Game Sound Designer vs Remote Video Game Sound Designer?

AspectInternship Remote Video Game Sound DesignerRemote Video Game Sound Designer
CredentialsBasic knowledge, often enrolled in relevant programsAdvanced skills, portfolio, and experience
Work EnvironmentTemporary, learning-focused, supervisedFull-time or freelance, independent projects
Employer UsageInternship programs, entry-level positionsEstablished studios, freelance clients
Search IntentEntry-level, learning opportunitiesProfessional, project-based work

The main difference is that an Internship Remote Video Game Sound Designer is an entry-level position focused on learning and gaining experience, often part of an internship program. In contrast, a Remote Video Game Sound Designer is a professional role requiring more experience and a portfolio, working on actual projects for studios or clients.

What are the most commonly searched types of Remote Video Game Sound Designer jobs in Seattle, WA?

The most popular types of Remote Video Game Sound Designer jobs in Seattle, WA are:

Infographic showing various Internship Remote Video Game Sound Designer job openings in Seattle, WA as of August 2026, with employment types broken down into 1% As Needed, 85% Full Time, 11% Part Time, 1% Temporary, and 2% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $34,730 per year, or $16.7 per hour.

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Re-posted 24 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

158th of 246 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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