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Entry Level Remote Video Game Sound Designer Jobs in Seattle, WA

About this role We are hiring entry-level Financial Sales Consultants to join our remote team. In ... Step-by-step training system designed specifically for new agents * Weekly pay on every closed sale ...

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

Does that sound like you? The Opportunity with McKinstry We are adding an Associate Instructional ... Working knowledge of online media tools - online videos, audio, course development software, video ...

Remote Optometrist

Bellevue, WA · On-site +1

$500/day

Ever * Flexible schedules designed around your life and priorities * Generous paid time off, paid ... video and real-time diagnostic feeds from our trained support team that allows you to focus on what ...

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Entry Level Remote Video Game Sound Designer information

See Seattle, WA salary details

$53.5K

$177.5K

How much do entry level remote video game sound designer jobs pay per year?

As of Aug 7, 2026, the average yearly pay for entry level remote video game sound designer in Seattle, WA is $169,700.00, according to ZipRecruiter salary data. Most workers in this role earn between $176,400.00 and $176,400.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level Remote Video Game Sound Designer vs Entry Level Remote Audio Technician?

AspectEntry Level Remote Video Game Sound DesignerEntry Level Remote Audio Technician
CredentialsDegree in Audio Design, Sound Engineering, or related fieldDegree or certification in Audio Engineering or related area
Work EnvironmentPrimarily digital, collaborative with game developersVaries; live events, studio, or remote setups
Industry UsageVideo game industry, entertainment

While both roles involve audio work, the Entry Level Remote Video Game Sound Designer focuses on creating sound effects and music specifically for video games, often collaborating closely with game developers. The Entry Level Remote Audio Technician may work across various industries, including live events and broadcasting, with a broader scope of audio tasks. Understanding these differences helps clarify career paths and job expectations in the audio field.

What are the most commonly searched types of Remote Video Game Sound Designer jobs in Seattle, WA? The most popular types of Remote Video Game Sound Designer jobs in Seattle, WA are:
Infographic showing various Entry Level Remote Video Game Sound Designer job openings in Seattle, WA as of August 2026, with employment types broken down into 1% As Needed, 85% Full Time, 11% Part Time, 1% Temporary, and 2% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $169,700 per year, or $81.6 per hour.

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Re-posted yesterday


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 242 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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