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Remote Video Editor Jobs in Remote, OR (NOW HIRING)

Remote Video Editor information

See Remote, OR salary details

$11

$31

$57

How much do remote video editor jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for remote video editor in Remote, OR is $31.57, according to ZipRecruiter salary data. Most workers in this role earn between $21.39 and $39.62 per hour, depending on experience, location, and employer.

What is a remote video editor?

A Remote Video Editor is a professional who edits and assembles video footage into a finished product while working from a location outside a traditional office or studio. They use video editing software to cut, arrange, and enhance video content for various purposes, such as social media, marketing, film, or television. Remote Video Editors collaborate with clients and teams virtually, sharing files and feedback online. This role requires strong technical skills, creativity, and the ability to manage projects independently.

How do remote video editors typically collaborate with producers and other team members to ensure project goals are met?

Remote video editors often use cloud-based platforms and communication tools to collaborate effectively with producers, directors, and other creative team members. Regular video calls, shared project management boards, and real-time feedback on drafts help maintain alignment and ensure the final product meets client expectations. Editors may participate in virtual team meetings to discuss project direction, troubleshoot challenges, and incorporate feedback, making strong communication skills essential in this remote role.

What skills and qualifications are needed to thrive as a remote video editor?

To thrive as a Remote Video Editor, you need expertise in video editing techniques, storytelling, and a solid understanding of visual aesthetics, often supported by experience or a degree in film, media, or a related field. Mastery of editing software such as Adobe Premiere Pro, Final Cut Pro, or DaVinci Resolve is essential, and certifications in these tools can be advantageous. Strong time management, communication, and self-motivation are crucial soft skills for meeting deadlines and collaborating remotely with clients or teams. These skills and qualities ensure efficient production of high-quality content that meets client expectations in a remote work environment.

What is the difference between Remote Video Editor vs Remote Video Producer?

AspectRemote Video EditorRemote Video Producer
CredentialsEditing software proficiency, basic video editing certificationsProject management skills, some certifications in video production
Work EnvironmentPrimarily editing suites or remote workspacesPlanning, coordinating, and overseeing entire projects remotely
Industry UsageCommon in media, advertising, and entertainment sectorsUsed in media production, advertising, and corporate videos
Search & Comparison IntentFocuses on editing skills and software expertiseIncludes project management and production oversight

While both roles work remotely in video production, Remote Video Editors focus on editing footage using specialized software, whereas Remote Video Producers oversee the entire production process, including planning, coordination, and delivery. Understanding these differences helps employers and job seekers find the right fit based on skills and responsibilities.

How much do remote video editors make?

Remote video editors typically earn between $20 and $50 per hour, with annual salaries ranging from approximately $40,000 to $100,000 depending on experience, skill level, and project complexity. Freelance editors may have variable rates based on client and project scope, while those working for companies often have set salaries and benefits.

Can you work as a remote video editor?

Yes, remote video editing is a common job that allows professionals to work from anywhere with a computer and editing software such as Adobe Premiere Pro or Final Cut Pro. Many companies and freelance opportunities offer flexible schedules, and strong skills in editing, storytelling, and technical proficiency are essential for success.

What does a remote video editor do?

Remote video editors, also called home-based editors or freelance editors, cut and realign multiple film shots into a cohesive story. While in-house editors work in the office, remote video editors perform their job duties from home or another location outside of the office. They use a variety of computer software and equipment to alter and edit images digitally. Remote video editors are in charge of taking raw film footage, pulling out the best shots that have the best sound and imagery, and putting it back together as seamlessly as possible. Other businesses outside of the film industry also use remote video editors to create promotional videos, educational and training videos, and presentations for clients.

What are the most commonly searched types of Video Editor jobs in Remote, OR?

The most popular types of Video Editor jobs in Remote, OR are:

What are popular job titles related to Remote Video Editor jobs in Remote, OR?

For Remote Video Editor jobs in Remote, OR, the most frequently searched job titles are:

What job categories do people searching Remote Video Editor jobs in Remote, OR look for?

The top searched job categories for Remote Video Editor jobs in Remote, OR are:

What cities near Remote, OR are hiring for Remote Video Editor jobs?

Cities near Remote, OR with the most Remote Video Editor job openings:

Infographic showing various Remote Video Editor job openings in Remote, OR as of August 2026, with employment types broken down into 70% Full Time, 17% Part Time, 2% Temporary, and 11% Contract. Highlights an 100% Remote job distribution, with an average salary of $65,663 per year, or $31.6 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 10 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time