2

Remote Video Editing Jobs in Remote, OR (NOW HIRING)

Remote Video Editing information

See Remote, OR salary details

$11

$31

$57

How much do remote video editing jobs pay per hour?

As of Aug 14, 2026, the average hourly pay for remote video editing in Remote, OR is $31.57, according to ZipRecruiter salary data. Most workers in this role earn between $21.39 and $39.62 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in remote video editing, and why are they important?

To thrive as a Remote Video Editor, you need strong proficiency in video editing techniques, storytelling, and attention to detail, often supported by experience or a relevant degree in film or media. Familiarity with industry-standard editing software such as Adobe Premiere Pro, Final Cut Pro, or DaVinci Resolve is essential, and certifications in these platforms can be advantageous. Excellent time management, communication skills, and self-motivation set top performers apart, as most work is independent or collaborates virtually. These skills are crucial for delivering high-quality, creative work on tight deadlines while maintaining professional and client standards remotely.

What does a typical workday look like for a remote video editor?

A typical workday for a Remote Video Editor involves downloading raw footage, collaborating with clients or project managers via email or video calls, editing video projects using professional software, and incorporating feedback into revisions. Editors often manage their own schedules, balancing multiple projects with various deadlines and ensuring the final content aligns with the creative vision and technical requirements. Communication with team members and clients happens virtually, so regular check-ins and updates are common parts of the routine. This remote role offers substantial flexibility, but it also requires strong organization and commitment to delivering polished, timely work.

What is remote video editing?

A Remote Video Editing job involves editing and enhancing video content from a remote location using specialized software. Editors cut, arrange, and refine footage, add effects, transitions, and sound, and ensure the final product meets creative and technical standards. These roles are common in industries such as media, marketing, filmmaking, and social media content creation. Remote video editors collaborate with clients or teams via cloud-based platforms, email, or video calls to complete projects efficiently.

What are the most commonly searched types of Video Editing jobs in Remote, OR?

The most popular types of Video Editing jobs in Remote, OR are:

What are popular job titles related to Remote Video Editing jobs in Remote, OR?

For Remote Video Editing jobs in Remote, OR, the most frequently searched job titles are:

What job categories do people searching Remote Video Editing jobs in Remote, OR look for?

The top searched job categories for Remote Video Editing jobs in Remote, OR are:

What cities near Remote, OR are hiring for Remote Video Editing jobs?

Cities near Remote, OR with the most Remote Video Editing job openings:

Infographic showing various Remote Video Editing job openings in Remote, OR as of August 2026, with employment types broken down into 64% Full Time, 23% Part Time, and 13% Contract. Highlights an 100% Remote job distribution, with an average salary of $65,663 per year, or $31.6 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 9 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time