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Full Time Video Editing Jobs in Remote, OR (NOW HIRING)

Full Time Video Editing information

See Remote, OR salary details

$11

$31

$57

How much do full time video editing jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for full time video editing in Remote, OR is $31.57, according to ZipRecruiter salary data. Most workers in this role earn between $21.39 and $39.62 per hour, depending on experience, location, and employer.

What is a full time video editor?

A full time video editor is a professional who edits and assembles recorded raw material into a finished product suitable for broadcasting or publishing. This role involves working with video footage, sound, graphics, and special effects to create compelling stories or messages. Full time editors typically work for media companies, production studios, or as in-house staff for businesses, and are responsible for meeting deadlines, collaborating with creative teams, and ensuring the final video aligns with project goals. They use software like Adobe Premiere Pro, Final Cut Pro, or DaVinci Resolve to perform their work. The position may also require managing multiple projects simultaneously and staying updated with the latest editing techniques and trends.

What are the key skills and qualifications needed to thrive as a full time video editor?

To thrive as a Full Time Video Editor, you need expertise in video editing techniques, a strong sense of visual storytelling, and proficiency with editing software, usually backed by a relevant degree or portfolio. Familiarity with industry-standard tools like Adobe Premiere Pro, Final Cut Pro, After Effects, and color grading systems is essential. Creativity, attention to detail, and effective communication are soft skills that distinguish top editors. These abilities ensure the delivery of high-quality, engaging content that meets client expectations and project deadlines.

What are some common challenges faced by full time video editors, and how can they be managed?

Full-time video editors often juggle multiple projects with tight deadlines, which can make time management a significant challenge. Balancing creative input with client or team feedback also requires strong communication skills and adaptability. Additionally, staying updated with evolving editing software and industry trends is crucial for maintaining efficiency and producing high-quality work. Building a well-organized workflow and maintaining clear communication with collaborators can help manage these challenges effectively.

What is the difference between Full Time Video Editing vs Video Production Assistant?

AspectFull Time Video EditingVideo Production Assistant
CredentialsOften requires editing software proficiency, relevant certifications, or a degree in film or mediaTypically requires basic media knowledge, sometimes a degree or coursework in media or communications
Work EnvironmentPrimarily office or studio-based, working on editing suitesOn-set or location-based, assisting with various production tasks
Employer & Industry UsageUsed by media companies, production houses, and broadcasters for post-productionCommon in film, TV, and event production companies for supporting roles

Full Time Video Editing focuses on post-production work, editing footage into final content, often requiring specialized software skills. Video Production Assistants support the entire production process, including setup, equipment management, and assisting editors. Both roles are essential in media production but differ in responsibilities, environment, and required skills.

What are the most commonly searched types of Video Editing jobs in Remote, OR?

The most popular types of Video Editing jobs in Remote, OR are:

What cities near Remote, OR are hiring for Full Time Video Editing jobs?

Cities near Remote, OR with the most Full Time Video Editing job openings:

Infographic showing various Full Time Video Editing job openings in Remote, OR as of August 2026, with employment types broken down into 1% Internship, 77% Full Time, 15% Part Time, 1% Temporary, and 6% Contract. Highlights an 78% Physical, 3% Hybrid, and 19% Remote job distribution, with an average salary of $65,663 per year, or $31.6 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 14 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time