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Remote Unity Game Engine Jobs in California (NOW HIRING)

Familiarity with Unity, Unreal Engine, or Real-Time 3D development. Experience supporting Machine ... Ability to work independently in a remote environment while supporting geographically distributed ...

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ...

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Remote Unity Game Engine information

Will AI replace Unity developers?

AI is unlikely to fully replace Unity developers, as their role involves creative problem-solving, designing game mechanics, and using tools like the Unity engine, which require human oversight. Instead, AI can serve as a tool to enhance productivity and automate repetitive tasks, allowing developers to focus on more complex aspects of game development.

Does Unity offer remote work?

Unity game development roles often offer remote work options, especially for positions involving software engineering, design, and content creation. Many companies and teams utilize remote collaboration tools, and remote work policies can vary by employer and project requirements.

Is Unity still good in 2026?

Unity remains a popular and widely used game engine in 2026, especially for developing 2D and 3D games across multiple platforms. Its extensive asset store, user-friendly interface, and support for C# programming continue to make it a strong choice for game developers and those seeking a career as a Unity developer.

How much do Unity game programmers make?

Unity game programmers typically earn between $60,000 and $120,000 annually, depending on experience, location, and project complexity. Entry-level developers may start around $50,000, while experienced programmers with specialized skills can earn higher salaries, especially in larger studios or with additional expertise in C# and 3D development.

What is the difference between Remote Unity Game Engine vs Remote Unreal Engine Developer?

AspectRemote Unity Game EngineRemote Unreal Engine Developer
Required CredentialsUnity Certification, relevant programming skillsUnreal Certification, C++ proficiency
Work EnvironmentGame development, AR/VR projects, mobile appsHigh-fidelity AAA games, VR/AR experiences
Industry UsageMobile, indie, and casual games; simulationsAAA titles, immersive experiences, architectural visualization
Common Search/ComparisonYesYes

Remote Unity Game Engine developers focus on creating interactive content using Unity, often for mobile and indie projects, while Remote Unreal Engine Developers work on high-end, immersive experiences for AAA games and visualization. Both roles require specialized skills and certifications but differ mainly in the target platforms and project complexity.

What are the most commonly searched types of Unity Game Engine jobs in California? The most popular types of Unity Game Engine jobs in California are:
What are popular job titles related to Remote Unity Game Engine jobs in California? For Remote Unity Game Engine jobs in California, the most frequently searched job titles are:
What job categories do people searching Remote Unity Game Engine jobs in California look for? The top searched job categories for Remote Unity Game Engine jobs in California are:
What cities in California are hiring for Remote Unity Game Engine jobs? Cities in California with the most Remote Unity Game Engine job openings:
Senior VFX Artist - Art Center

Senior VFX Artist - Art Center

Snail Games USA

Beverly Hills, CA • On-site, Remote

$115K - $155K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Job description

About Snail Games USA
Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role
We are seeking a Senior VFX Artist to unify and elevate real-time visual effects quality across multiple Unreal Engine projects. This role operates within the Art Center as the VFX domain authority, responsible for defining standards, strengthening technical foundations, and ensuring combat and environmental effects are both visually compelling and gameplay-readable.

This is not a project-embedded production role. You will monitor VFX execution across projects, proactively identify risks in performance, clarity, or workflow, and propose actionable solutions before escalation. You are expected to establish scalable Niagara systems, guide distributed teams, and step in hands-on during high-priority or high-risk moments to deliver critical work directly.

You will collaborate closely with Design, Animation, Lighting, Engineering, and Technical Art to ensure VFX supports gameplay clarity, performance budgets, and visual identity across fantasy, stylized, and sci-fi projects.

Job Type: Full-Time
Location: Remote – Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area strongly preferred)

Responsibilities

  • Define and elevate VFX standards across multiple Unreal Engine projects

  • Monitor cross-project VFX quality and proactively identify artistic or technical risks

  • Develop solution plans before escalation to senior leadership

  • Design and build high-quality real-time VFX from concept through final implementation

  • Establish scalable, reusable Niagara systems and clean production pipelines

  • Ensure combat and environmental effects maintain gameplay readability and performance discipline

  • Lead performance optimization efforts, managing particle counts, shader complexity, and overdraw budgets

  • Provide direct, constructive feedback to distributed teams (US, Poland, Suzhou)

  • Create benchmarks, documentation, and best practices for consistent VFX execution

  • Step in hands-on during high-risk or high-visibility moments to stabilize delivery

  • Operate as the single-discipline VFX authority within the Art Center

Minimum Requirements

  • Proven experience delivering high-quality real-time VFX in Unreal Engine (UE4 or UE5)

  • Strong expertise in Niagara systems and real-time shader/material workflows

  • Deep understanding of gameplay readability, combat feedback, and visual hierarchy

  • Experience optimizing VFX for PC and console performance targets

  • Demonstrated ability to diagnose workflow inefficiencies and implement improvements

  • Comfort operating independently and proposing actionable solutions in ambiguous environments

  • Ability to provide clear, direct feedback across disciplines

  • Unreal Engine Experience: Proficiency with Unreal Engine, preferably UE4 or UE5

  • Comfort using AI tools to accelerate iteration and reduce friction.

Nice to Have

  • Experience working across multiple visual styles (realistic, stylized, fantasy, sci-fi)

  • Familiarity with pipeline collaboration alongside Technical Art and Engineering

  • Experience mentoring or elevating other VFX artists

  • Background supporting both game and cinematic VFX workflows

Salary Range: $115,000 – $155,000 Annually

Why Join the Snail Games USA Team?

  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.