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Remote Unity Game Engine Jobs in Los Angeles, CA

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

Our client is looking for a Tools Programmer to join their fully remote team to build next ... Develop and maintain tools for terrain and graphics within our game engine. Ensure that our terrain ...

Lead Engineer

Los Angeles, CA · On-site +1

$110K - $145K/yr

... Engine. * Architect and review gameplay systems, tools, integrations, and performance-critical ... Unity and proprietary engines • Familiarity with source control, debugging tools, performance ...

Lead Engineer

Los Angeles, CA · Remote

$104K - $138K/yr

Experience in one or more areas such as gameplay, AI, tools, systems, engine, animation tech, ... Hands-on Unreal Engine expert, with solid experience in Unity and proprietary engines * Familiarity ...

Lead Game Engineer

Los Angeles, CA · Remote

$104K - $138K/yr

We're a fully remote studio that embraces collaboration, thoughtful iteration, and the courage to ... in Unreal Engine. * 2+ years of experience directly managing or leading engineers (formal ...

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Remote Unity Game Engine information

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How much do remote unity game engine jobs pay per hour?

As of Aug 30, 2026, the average hourly pay for remote unity game engine in Los Angeles, CA is $22.57, according to ZipRecruiter salary data. Most workers in this role earn between $15.29 and $25.62 per hour, depending on experience, location, and employer.

What is the difference between Remote Unity Game Engine vs Remote Unreal Engine Developer?

AspectRemote Unity Game EngineRemote Unreal Engine Developer
Required CredentialsUnity Certification, relevant programming skillsUnreal Certification, C++ proficiency
Work EnvironmentGame development, AR/VR projects, mobile appsHigh-fidelity AAA games, VR/AR experiences
Industry UsageMobile, indie, and casual games; simulationsAAA titles, immersive experiences, architectural visualization
Common Search/ComparisonYesYes

Remote Unity Game Engine developers focus on creating interactive content using Unity, often for mobile and indie projects, while Remote Unreal Engine Developers work on high-end, immersive experiences for AAA games and visualization. Both roles require specialized skills and certifications but differ mainly in the target platforms and project complexity.

What are the most commonly searched types of Unity Game Engine jobs in Los Angeles, CA?

The most popular types of Unity Game Engine jobs in Los Angeles, CA are:

What are popular job titles related to Remote Unity Game Engine jobs in Los Angeles, CA?

For Remote Unity Game Engine jobs in Los Angeles, CA, the most frequently searched job titles are:

What job categories do people searching Remote Unity Game Engine jobs in Los Angeles, CA look for?

The top searched job categories for Remote Unity Game Engine jobs in Los Angeles, CA are:

What cities near Los Angeles, CA are hiring for Remote Unity Game Engine jobs?

Cities near Los Angeles, CA with the most Remote Unity Game Engine job openings:

Infographic showing various Remote Unity Game Engine job openings in Los Angeles, CA as of August 2026, with employment types broken down into 84% Full Time, 11% Part Time, 4% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $46,937 per year, or $22.6 per hour.

Senior Tools Engineer

NxT Level

Los Angeles, CA • On-site, Remote

$112K - $154K/yr

Full-time

Re-posted 14 days ago


Job description

Our client is looking for a Tools Programmer to join their fully remote team to build next generation MMOs and Multiplayer Games. They currently need a programmer passionate about terrain and graphical tools. 

What are the responsibilities?

  • Develop and maintain tools for terrain and graphics within our game engine. Ensure that our terrain and graphical tools are efficient and scalable, supporting a smooth experience across a range of hardware.
  • Collaborate with artists and designers to create powerful, user-friendly tools that facilitate the creation of detailed, dynamic game environments.
  • Implement and optimize rendering techniques for terrain and environmental effects.
  • Work on procedural generation systems for large-scale landscapes.

What are the requirements? 

  • 1+ Shipped AAA MMO or Multiplayer Online title.
  • Bachelor’s degree in Computer Science, Game Development, or related field.
  • Proficient in C++, C#, or Python with strong understanding of software engineering principles.
  • Experience with customer game engines or a desire to build a custom game engine.
  • Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan).
  • Solid mathematical skills, particularly in linear algebra and geometry.
  • Experience with terrain generation and manipulation techniques.
  • Familiarity with performance optimization in game development.
  • Strong problem-solving abilities and a keen eye for detail.
  • Excellent collaboration and communication skills.
  • Passionate about game development and creating immersive game worlds.

Nice to Haves:

  • Experience with real-time networked game systems.
  • Knowledge of AI programming in game environments.
  • Knowledge of Voxel Systems
  • Previous work on MMO or large-scale open-world games.
  • Contributions to open-source game development projects or personal game projects.
  • Experience with cross-platform development.