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Remote Unity Game Engine Jobs in California (NOW HIRING)

Senior Gameplay Engineer

San Mateo, CA · On-site +1

$108K - $161K/yr

... game. Using C++, Unreal Engine 5, and our in-house utility AI framework, you will make bots that ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

The game is live and shipping weekly. Our players expect precision, and so does our team. We're ... remote if you're a strong senior candidate * A portfolio that shows shipped UI work in Unity Bonus:

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

The game is live and shipping weekly. Our players expect precision, and so does our team. We're ... remote if you're a strong senior candidate A portfolio that shows shipped UI work in Unity Bonus:

Lead Engineer

Fort Lauderdale, FL · On-site +1

$98K - $129K/yr

... Engine. * Architect and review gameplay systems, tools, integrations, and performance-critical ... Unity and proprietary engines • Familiarity with source control, debugging tools, performance ...

Senior Content Manager

Sunnyvale, CA · On-site +1

$130K - $150K/yr

We prefer On-site with 4 days in office, but for the right candidate Remote (U.S.) is possible with ... engine to position ThinkingAI as a category leader in analytics for gaming. Role Overview We're ...

Senior Content Manager

Sunnyvale, CA · On-site +1

$130K - $150K/yr

We prefer On-site with 4 days in office, but for the right candidate Remote (U.S.) is possible with ... engine to position ThinkingAI as a category leader in analytics for gaming. Role Overview We're ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

And numerous digital fashion releases on UGC Gaming platforms - Sawhorse Productions We're looking ... in-engine delivery. We need a confident self-starter, ready to hit the ground running and keep ...

Senior Director, Online Services

San Mateo, CA · On-site +1

$227K - $337K/yr

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... Unreal Engine fluency - including core object model, referencing patterns, threading patterns, and ...

Showing results 21-40

Remote Unity Game Engine information

What is the difference between Remote Unity Game Engine vs Remote Unreal Engine Developer?

AspectRemote Unity Game EngineRemote Unreal Engine Developer
Required CredentialsUnity Certification, relevant programming skillsUnreal Certification, C++ proficiency
Work EnvironmentGame development, AR/VR projects, mobile appsHigh-fidelity AAA games, VR/AR experiences
Industry UsageMobile, indie, and casual games; simulationsAAA titles, immersive experiences, architectural visualization
Common Search/ComparisonYesYes

Remote Unity Game Engine developers focus on creating interactive content using Unity, often for mobile and indie projects, while Remote Unreal Engine Developers work on high-end, immersive experiences for AAA games and visualization. Both roles require specialized skills and certifications but differ mainly in the target platforms and project complexity.

What are the most commonly searched types of Unity Game Engine jobs in California?

The most popular types of Unity Game Engine jobs in California are:

What are popular job titles related to Remote Unity Game Engine jobs in California?

For Remote Unity Game Engine jobs in California, the most frequently searched job titles are:

What job categories do people searching Remote Unity Game Engine jobs in California look for?

The top searched job categories for Remote Unity Game Engine jobs in California are:

What cities in California are hiring for Remote Unity Game Engine jobs?

Cities in California with the most Remote Unity Game Engine job openings:

Senior Gameplay Engineer

31st Union

San Mateo, CA • On-site, Remote

$108K - $161K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 16 days ago


Key responsibilities

  • Develop combat behavior including target prioritization, weapon and ability use, movement, and disengagement

  • Develop humanization features such as tunable aim, reaction time, and error models across difficulty levels

  • Extend the utility AI framework with new behaviors, scoring, and tuning


Job description

WE ARE GAME MAKERS

Who we are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

What we need:

31st Union is looking for a Senior Gameplay Engineer to develop our Player Bots - AI agents that stand in for human players in our AAA free-to-play, cross-platform action game. Using C++, Unreal Engine 5, and our in-house utility AI framework, you will make bots that fight, traverse, loot, and team up convincingly enough that players second-guess whether they're facing a human. The same bots power mode backfill and automated testing at scale. 

Responsibilities:

  • Develop combat behavior: target prioritization, hero-appropriate weapon and ability use, movement, and disengagement

  • Develop humanization: tunable aim, reaction time, and error models across difficulty levels

  • Develop macro behavior: team cohesion, traversal, pacing, events, looting, and progression

  • Extend our utility AI framework: new behaviors, scoring, and tuning

  • Keep bot populations performant: throttling, suspension, and LOD

  • Extend bots as automated test clients, from feature tests to match-scale load tests

  • Build bot evaluation tooling: debug visualization and playtest metrics

  • Partner with design to tune behavior through playtests

Who you are:

  • 5+ years of gameplay or game AI engineering on shipped action games

  • Strong C++ and Unreal Engine fluency, including AI controllers, navigation, and EQS

  • Utility AI or comparable decision-making architectures

  • AI in networked multiplayer: client/server authority, prediction, dedicated servers

  • Humanlike combat AI: aim and error models, reaction time, believable movement

  • Optimizing many concurrent agents: LOD and tick throttling

Nice-to-Haves:

  • Player bots in a competitive shooter

  • Unreal Engine 5, StateTree, and the Gameplay Ability System

  • Control systems (e.g., PID controllers) and input simulation

  • Automated test clients and load testing


The pay range for this position in California at the start of employment is expected to be between $108,900 and $161,160 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

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