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Remote Unity 3D Jobs (NOW HIRING)

... Unity etc.) * Familiarity with APIs, AI models, or automation (Zapier, n8n, etc.) * Strong ... Hybrid, flexible, async-friendly-- based in LA with remote option for exceptional candidates

... in remote, distributed teams. Bonus points: * Experience with game engines (custom/proprietary preferred, Unity, Unreal) and their integration with native platforms. * Strong 3D math and algebra ...

Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive ... such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated ...

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Remote Unity 3D information

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$52.5K

$141.9K

$179.5K

How much do remote unity 3d jobs pay per year?

As of Jun 11, 2026, the average yearly pay for remote unity 3d in the United States is $141,941.00, according to ZipRecruiter salary data. Most workers in this role earn between $122,000.00 and $167,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Remote Unity 3D position, and why are they important?

To thrive as a Remote Unity 3D professional, you need a strong background in Unity development, C# programming, 3D graphics, and game design principles, often supported by a relevant degree in computer science or a related field. Familiarity with tools such as Unity Editor, version control systems like Git, and platforms such as Windows, iOS, or Android is typically required, with Unity certification being a plus. Excellent problem-solving abilities, self-motivation, and effective remote communication skills are essential for collaborating in distributed teams. These skills are vital for delivering immersive, high-quality experiences while working efficiently and collaboratively from a remote setting.

What is a Remote Unity 3D job?

A Remote Unity 3D job involves developing, designing, and optimizing interactive 3D experiences, games, or simulations using the Unity engine while working from a remote location. Responsibilities can include coding in C#, integrating assets, debugging, and collaborating with designers and other developers online. These roles are common in industries like gaming, AR/VR, simulations, and interactive media. Remote Unity 3D developers often use version control systems, project management tools, and communication platforms to coordinate with teams. This job provides flexibility but requires strong self-discipline and effective remote collaboration skills.

What are the typical day-to-day responsibilities of someone in a Remote Unity 3D role?

As a Remote Unity 3D professional, your daily tasks may include designing and implementing game features using C# in the Unity engine, collaborating with artists and designers to integrate assets, and debugging or optimizing code for performance across multiple platforms. You might also participate in daily stand-up meetings, review code from teammates, and contribute to documentation or project planning sessions using collaboration tools such as Slack or Jira. Regular communication and teamwork are crucial, as you'll likely coordinate closely with colleagues in different time zones. Additionally, you may be involved in playtesting and iterating on user feedback to enhance gameplay and user experience.

More about Remote Unity 3D jobs
What cities are hiring for Remote Unity 3D jobs? Cities with the most Remote Unity 3D job openings:
What are the most commonly searched types of Unity 3D jobs? The most popular types of Unity 3D jobs are:
What states have the most Remote Unity 3D jobs? States with the most job openings for Remote Unity 3D jobs include:
CONTRACT - Associate Game Designer (NST)

CONTRACT - Associate Game Designer (NST)

Nintendo of America Inc.

Redmond, WA • On-site, Remote

$34 - $51/hr

Other

Medical

Posted 3 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 188 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience.
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay range:
$34—$51 USD