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Remote Unity 3D Developer Jobs in Santa Clara, CA

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

Who We're Looking For * 7+ years as a Technical Artist or Unity UI Engineer, with a shipped mobile ... Comfortable with hybrid in-office work, or self-directed remote if you're a strong senior candidate

No prior AI experience is required--your engineering and CAD expertise are what matter most. Key ... Create fully parametric 3D CAD models of mechanical parts and assemblies using SolidWorks based on ...

No prior AI experience is required--your engineering and CAD expertise are what matter most. Key ... Create fully parametric 3D CAD models of mechanical parts and assemblies using SolidWorks based on ...

No prior AI experience is required--your engineering and CAD expertise are what matter most. Key ... Develop fully parametric 3D CAD models of mechanical parts and assemblies using Autodesk Fusion 360 ...

Develop 3D models and construction documentation for MEP systems. * Ensure accuracy and ... Participate in coordination meetings with architects and engineers. * Assist in the development of ...

Develop 3D models and construction documentation for MEP systems. * Ensure accuracy and ... Participate in coordination meetings with architects and engineers. * Assist in the development of ...

Databricks Architect

Pleasanton, CA · Remote

$72 - $94.50/hr

Remote 10+ years experience in data eng, data platforms & analytics, 10+ years of consulting ... Engineering Professional certification & required classes Hands-on experience in development on ...

Showing results 21-40

Remote Unity 3D Developer information

See Santa Clara, CA salary details

$38.2K

$127.4K

$211.4K

How much do remote unity 3d developer jobs pay per year?

As of Sep 12, 2026, the average yearly pay for remote unity 3d developer in Santa Clara, CA is $127,392.00, according to ZipRecruiter salary data. Most workers in this role earn between $95,700.00 and $145,600.00 per year, depending on experience, location, and employer.

What does a remote Unity 3D developer do?

A Remote Unity 3D Developer is a software professional who creates interactive 3D applications, games, simulations, or visualizations using the Unity engine, while working from a location outside of a traditional office. Their responsibilities include writing C# scripts, designing and optimizing 3D environments, troubleshooting technical issues, and collaborating with other team members using online tools. They often participate in the entire development process, from concept to deployment, ensuring that the final product runs smoothly across multiple platforms. Effective communication and time management skills are essential for success in a remote setting.

What are the key skills and qualifications needed to thrive as a remote Unity 3D developer?

To thrive as a Remote Unity 3D Developer, you need strong proficiency in C#, Unity engine, 3D mathematics, and a relevant degree or equivalent experience in computer science or game development. Familiarity with version control systems like Git, 3D modeling workflows, and knowledge of platforms such as Android, iOS, or VR/AR devices are typically required. Excellent problem-solving, self-motivation, and effective remote communication skills help you collaborate efficiently with distributed teams. These competencies are crucial for building high-quality interactive experiences and ensuring smooth project delivery in a remote work environment.

How does a remote Unity 3D developer typically collaborate with artists and designers on a distributed team?

As a Remote Unity 3D Developer, collaboration with artists and designers is usually facilitated through project management tools, version control systems, and regular virtual meetings. You’ll often use platforms like Slack, Trello, or Jira for task coordination, and tools like Git or Perforce for managing changes to code and assets. Clear communication is essential to ensure everyone is aligned on project goals, and you may participate in daily or weekly stand-ups to discuss progress and address any blockers. This structure helps maintain a smooth workflow despite team members being in different locations.

What is the difference between Remote Unity 3D Developer vs Remote Game Programmer?

AspectRemote Unity 3D DeveloperRemote Game Programmer
Primary FocusDeveloping 3D interactive content using Unity engineWriting code for game mechanics across various engines, including Unity
Required SkillsUnity, C#, 3D modeling basics, scriptingProgramming, C++, C#, game logic, engine knowledge
Work EnvironmentGame studios, AR/VR companies, freelance projectsGame development teams, indie studios, freelance roles
CertificationsUnity certifications, programming coursesProgramming certifications, game development courses

While both roles involve programming and Unity skills, a Remote Unity 3D Developer specializes in creating 3D content within Unity, focusing on visual and interactive elements. A Remote Game Programmer has a broader scope, working on game mechanics and logic across various engines, including Unity. Understanding these differences helps employers and candidates align expectations and skills for each role.

What are the most commonly searched types of Unity 3D Developer jobs in Santa Clara, CA?

The most popular types of Unity 3D Developer jobs in Santa Clara, CA are:

What are popular job titles related to Remote Unity 3D Developer jobs in Santa Clara, CA?

For Remote Unity 3D Developer jobs in Santa Clara, CA, the most frequently searched job titles are:

What job categories do people searching Remote Unity 3D Developer jobs in Santa Clara, CA look for?

The top searched job categories for Remote Unity 3D Developer jobs in Santa Clara, CA are:

What cities near Santa Clara, CA are hiring for Remote Unity 3D Developer jobs?

Cities near Santa Clara, CA with the most Remote Unity 3D Developer job openings:

Infographic showing various Remote Unity 3D Developer job openings in Santa Clara, CA as of August 2026, with employment types broken down into 79% Full Time, 3% Part Time, and 18% Contract. Highlights an 81% Physical, 4% Hybrid, and 15% Remote job distribution, with an average salary of $127,392 per year, or $61.2 per hour.

Senior Technical Artist

Redwood City, CA • On-site, Remote

$155K - $186K/yr

Full-time

Posted 11 days ago


Job description

At Bellota Labs, we’re building a next-generation poker app that brings rich
visuals, smooth gameplay, and polished UI to iOS and Android. The game is
live and shipping weekly. Our players expect precision, and so does our team.
We’re looking for a Senior Technical Artist to own the UI layer and ensure that
every screen a player touches is built with care. You’ll take design comps and
bring them to life in Unity with the visual fidelity they deserve, collaborating
closely with designers and engineers to ship production-quality experiences.
When you see a workflow that could be faster or more reliable, you’ll build the
tooling to make it so.
What You’ll Do
You’ll implement UI screens and player flows to pixel-perfect spec in Unity,
working across Design and Engineering to ship content that looks right and feels
right on device. Typography, spacing, color, animation timing – you notice when
something is off, and you treat that as a bug. This game is mostly UI, and your
work touches every screen the player sees.
Beyond content, you’ll identify where the UI creation process is slow or error-
prone and build editor tools and workflow improvements that make the team
faster and more reliable. The architecture is MVC with Unity as the view layer,
C# throughout.
This is a senior role with real ownership. You’ll have the autonomy to make
decisions, the trust to run with a design spec, and the creative freedom to solve
problems your way.
Who We’re Looking For
• 7+ years as a Technical Artist or Unity UI Engineer, with a shipped
mobile Unity project
• Deep experience implementing UI in Unity, from design comp to shipped
screen, with a strong eye for typography, spacing, and visual polish
• Strong mobile performance instincts. You profile, you optimize, and you
understand what’s expensive on device and why
• Clean, testable C# that fits a structured architecture
• You’ve built tools that artists or designers use to create in-game content
faster
• Comfortable interpreting design specs with autonomy and taste. You ask
the right questions early, push back when something won’t work on device,
and deliver to spec
• A rapid Git workflow that fits a team shipping continuously
• Comfortable with hybrid in-office work, or self-directed remote if you’re a
strong senior candidate
• A portfolio that shows shipped UI work in Unity
Bonus: Asset pipeline management, automated validation systems, experience
with TDD or unit testing in Unity, gambling or regulated industry background,
AI tooling integrated in your workflow
Stack: Unity, C#, Git, AI-assisted workflow
What You’ll Get
• The opportunity to define the UI layer of a growing product and contribute
to our development tooling from the ground up
• Close collaboration with a seasoned engineering and design team who care
about craft
• Ownership and creative freedom within a supportive, technically strong
environment
• Flexible work arrangement
If you’re passionate about building immersive, skill-first digital products and want to help shape the future of poker innovation, we’d love to hear from you.
 
Join us at Bellota Labs - where the game is just getting started.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.