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Remote Unity 3D Developer Jobs in Santa Clara, CA

Databricks Architect

Pleasanton, CA · Remote

$72 - $94.50/hr

Remote 10+ years experience in data eng, data platforms & analytics, 10+ years of consulting ... Engineering Professional certification & required classes Hands-on experience in development on ...

Databricks Architect

Pleasanton, CA · On-site +1

$72 - $94.50/hr

Remote • 10+ years experience in data eng, data platforms & analytics, 10+ years of consulting ... Data Engineering Professional certification & required classes • Hands-on experience in ...

Familiarity with HBM or advanced packaging (2.5D/3D) test considerations * Exposure to rack-scale ... Remote Perks We work remotely Monday & Friday, supported by home-tech setup, and remote wifi ...

Data Platform Engineer

Santa Cruz, CA · On-site +1

$132K - $158K/yr

Implement secure, high-performance data architectures, including Unity Catalog,OneLakesecurity ... Remote(USA)or hybrid (Santa Cruz County, CA) Compensation:The estimated base salary range for this ...

Data Platform Engineer

Santa Cruz, CA · Remote

$117K - $140K/yr

Implement secure, high-performance data architectures , including Unity Catalog, OneLake security ... Remote (USA) or hybrid (Santa Cruz County, CA) Compensation: The estimated base salary range for ...

Showing results 21-40

Remote Unity 3D Developer information

See Santa Clara, CA salary details

$38.2K

$127.4K

$211.4K

How much do remote unity 3d developer jobs pay per year?

As of Aug 9, 2026, the average yearly pay for remote unity 3d developer in Santa Clara, CA is $127,392.00, according to ZipRecruiter salary data. Most workers in this role earn between $95,700.00 and $145,600.00 per year, depending on experience, location, and employer.

What does a remote Unity 3D developer do?

A Remote Unity 3D Developer is a software professional who creates interactive 3D applications, games, simulations, or visualizations using the Unity engine, while working from a location outside of a traditional office. Their responsibilities include writing C# scripts, designing and optimizing 3D environments, troubleshooting technical issues, and collaborating with other team members using online tools. They often participate in the entire development process, from concept to deployment, ensuring that the final product runs smoothly across multiple platforms. Effective communication and time management skills are essential for success in a remote setting.

How does a remote Unity 3D developer typically collaborate with artists and designers on a distributed team?

As a Remote Unity 3D Developer, collaboration with artists and designers is usually facilitated through project management tools, version control systems, and regular virtual meetings. You’ll often use platforms like Slack, Trello, or Jira for task coordination, and tools like Git or Perforce for managing changes to code and assets. Clear communication is essential to ensure everyone is aligned on project goals, and you may participate in daily or weekly stand-ups to discuss progress and address any blockers. This structure helps maintain a smooth workflow despite team members being in different locations.

What is the difference between Remote Unity 3D Developer vs Remote Game Programmer?

AspectRemote Unity 3D DeveloperRemote Game Programmer
Primary FocusDeveloping 3D interactive content using Unity engineWriting code for game mechanics across various engines, including Unity
Required SkillsUnity, C#, 3D modeling basics, scriptingProgramming, C++, C#, game logic, engine knowledge
Work EnvironmentGame studios, AR/VR companies, freelance projectsGame development teams, indie studios, freelance roles
CertificationsUnity certifications, programming coursesProgramming certifications, game development courses

While both roles involve programming and Unity skills, a Remote Unity 3D Developer specializes in creating 3D content within Unity, focusing on visual and interactive elements. A Remote Game Programmer has a broader scope, working on game mechanics and logic across various engines, including Unity. Understanding these differences helps employers and candidates align expectations and skills for each role.

What are the key skills and qualifications needed to thrive as a remote Unity 3D developer?

To thrive as a Remote Unity 3D Developer, you need strong proficiency in C#, Unity engine, 3D mathematics, and a relevant degree or equivalent experience in computer science or game development. Familiarity with version control systems like Git, 3D modeling workflows, and knowledge of platforms such as Android, iOS, or VR/AR devices are typically required. Excellent problem-solving, self-motivation, and effective remote communication skills help you collaborate efficiently with distributed teams. These competencies are crucial for building high-quality interactive experiences and ensuring smooth project delivery in a remote work environment.
What are the most commonly searched types of Unity 3D Developer jobs in Santa Clara, CA? The most popular types of Unity 3D Developer jobs in Santa Clara, CA are:
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What job categories do people searching Remote Unity 3D Developer jobs in Santa Clara, CA look for? The top searched job categories for Remote Unity 3D Developer jobs in Santa Clara, CA are:
What cities near Santa Clara, CA are hiring for Remote Unity 3D Developer jobs? Cities near Santa Clara, CA with the most Remote Unity 3D Developer job openings:
Infographic showing various Remote Unity 3D Developer job openings in Santa Clara, CA as of August 2026, with employment types broken down into 79% Full Time, 3% Part Time, and 18% Contract. Highlights an 81% Physical, 4% Hybrid, and 15% Remote job distribution, with an average salary of $127,392 per year, or $61.2 per hour.

Lead Engineer, Reinforcement Learning & Scenario Generation

Serve Robotics

Redwood City, CA • Remote

$225K - $300K/yr

Full-time

Re-posted 23 days ago


Job description

At Serve Robotics, we’re reimagining how things move in cities. Our personable sidewalk robot is our vision for the future. It’s designed to take deliveries away from congested streets, make deliveries available to more people, and benefit local businesses.

The Serve fleet has been delighting merchants, customers, and pedestrians along the way in Los Angeles, Miami, Dallas, Atlanta and Chicago while doing commercial deliveries. We’re looking for talented individuals who will grow robotic deliveries from surprising novelty to efficient ubiquity.

Who We Are

We are tech industry veterans in software, hardware, and design who are pooling our skills to build the future we want to live in. We are solving real-world problems leveraging robotics, machine learning and computer vision, among other disciplines, with a mindful eye towards the end-to-end user experience. Our team is agile, diverse, and driven. We believe that the best way to solve complicated dynamic problems is collaboratively and respectfully.

The Lead Engineer, RL Scaling & Procedural Scenario Generation is responsible for building scalable training pipelines and generating high-fidelity synthetic scenarios. This role designs procedural simulation environments, creates diverse long-tail edge cases, and optimizes RL systems to train robust foundational models. This role sits at the intersection of simulation, machine learning, distributed systems, and content generation and has a high impact on how quickly and safely agents learn in simulation.

Responsibilities

  • Develop RL algorithms that can help with terrain intelligence and social navigation behaviors.

  • Design, build, and optimize large-scale RL training pipelines (distributed compute, GPU clusters, containerized workflows).

  • Implement curriculum learning, domain randomization, and multi-agent RL strategies.

  • Optimize RL model performance, sample efficiency, and stability across thousands to millions of simulation steps.

  • Build automated tools for experiment orchestration, rollout collection, and metrics visualization.

  • Develop procedural generation pipelines for synthetic environments, agents, and dynamic behaviors.

  • Build tools to generate long-tail scenarios, sudden appearance of objects, traffic behaviors, rare events, and environmental variations.

  • Create systems for configuration, validation, and scoring of generated scenarios.

  • Collaborate with autonomy, ML, and safety teams to map real-world failures into repeatable synthetic simulation cases.

  • Design APIs to connect RL agents, scenario generators, planners, and environment simulators.

  • Debug and optimize simulation performance (real-time speed, determinism, reproducibility).

  • Work with 3D assets, traffic models, mapping systems (e.g., Isaac Sim, CARLA, Unity, Gazebo).

  • Partner with autonomy, data, and modeling teams to define training objectives and scenario requirements.

  • Translate real-world logs and edge cases into parameterized procedural content.

  • Document tools, frameworks, and workflows for internal users.

Qualifications

  • Master’s degree in Robotics, AI, Computer Science, Mathematics, or a related field.

  • 7+ years of professional experience with shipping transformer based AI models handling complex navigation or manipulation tasks in AV or robotics solutions at scale in the real world.

  • 3+ years technical leadership/architecture experience

  • Strong experience with Reinforcement Learning (PPO, SAC, A3C, DQN, multi-agent RL, or equivalents).

  • Hands-on experience with distributed training frameworks (Ray RLlib, Accelerate, PyTorch Distributed, Kubernetes, or similar).

  • Proficiency in Python and C++ for performance-critical simulation or graphics pipelines.

  • Experience building or modifying simulation environments (Isaac Sim, Unity, Unreal, CARLA, Gazebo, MuJoCo or custom engines).

  • Experience with procedural generation (noise functions, rule-based systems, agent scripts, behavior trees).

  • Experience with GPU compute, containers, and cloud infrastructure.

What Make You Stand Out

  • Background in generative AI (diffusion, LLMs) for scenario synthesis or environment creation.

  • Experience with traffic simulation (SUMO) or sensor simulation (LiDAR, camera pipelines).

  • Knowledge of CUDA, graphics engines, physics modeling, or rendering.

* Please note: The base salary range listed in this job description reflects compensation for candidates based in the San Francisco Bay Area. We are also open to qualified talent working remotely across the:

United States - Base salary range (U.S. – all locations): $190k - $230k USD

Canada - Base salary range (Canada - all locations): $160k - $190k CAD

Compensation Range: $225K - $300K