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Internship Unity 3D Developer Jobs in Santa Clara, CA

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Software Engineer 2 (Unity 3D) Job Type: Contract Job Location: Sunnyvale, CA Work Schedule: Onsite Pay Rate: $67, Based on experience Description: Primary Function of Position * We seek a Software ...

Unity 3D. * C#. * XR Technologies. * Virtual Reality. * Mixed Reality. * Git. * OO Programming. * Software Architecture. * Android. * Windows. Qualification And Education: * BS in computer science or ...

Unity 3D. C#. XR Technologies. Virtual Reality. Mixed Reality. Git. OO Programming. Software Architecture. Android. Windows. Qualification And Education: BS in computer science or related fields. MS ...

Mobile App Developer (Android)

Santa Clara, CA · On-site

$65.50 - $86/hr

They are seeking an experienced Android Developer to design and implement applications for ... Unity 3D Engine experience • Embedded systems and/or Automotive Company : BYTON operates as an ...

While the work leverages Unity and real-time 3D systems, the focus is on building scalable ... Develop Unity Editor tools and scripts (C#) for asset generation, build automation, and developer ...

Strong knowledge of 3D math. Strong knowledge and understanding of C#, OO programming patterns, and ... Experience writing graphics shaders in Unity. Experience programming in other languages like Python ...

Strong knowledge of 3D math. * Strong knowledge and understanding of C#, OO programming patterns ... Experience writing graphics shaders in Unity. * Experience programming in other languages like ...

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Internship Unity 3D Developer information

See Santa Clara, CA salary details

$13

$26

$46

How much do internship unity 3d developer jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for internship unity 3d developer in Santa Clara, CA is $26.89, according to ZipRecruiter salary data. Most workers in this role earn between $21.73 and $28.51 per hour, depending on experience, location, and employer.

What is the difference between Internship Unity 3D Developer vs Junior Unity Developer?

AspectInternship Unity 3D DeveloperJunior Unity Developer
Experience LevelEntry-level, internship positionEarly-career, full-time or part-time role
ResponsibilitiesAssist in game development, learn Unity workflowsDevelop features, fix bugs, collaborate on projects
CredentialsEnrolled in or recent graduate of relevant programRelevant education or experience in Unity development
Work EnvironmentInternship programs, mentorship-focusedProfessional studio or company environment

In summary, an Internship Unity 3D Developer is a temporary, learning-focused position for students or recent graduates, while a Junior Unity Developer is a more experienced role with ongoing responsibilities in game development projects.

What are the most commonly searched types of Unity 3D Developer jobs in Santa Clara, CA?

The most popular types of Unity 3D Developer jobs in Santa Clara, CA are:

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For Internship Unity 3D Developer jobs in Santa Clara, CA, the most frequently searched job titles are:

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The top searched job categories for Internship Unity 3D Developer jobs in Santa Clara, CA are:

What cities near Santa Clara, CA are hiring for Internship Unity 3D Developer jobs?

Cities near Santa Clara, CA with the most Internship Unity 3D Developer job openings:

Infographic showing various Internship Unity 3D Developer job openings in Santa Clara, CA as of August 2026, with employment types broken down into 10% Internship, 68% Full Time, 20% Part Time, 1% Temporary, and 1% Contract. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $55,928 per year, or $26.9 per hour.

W2 role only - Unity 3D Programmer (No c2c)

DGN Technologies

Sunnyvale, CA • On-site

Contractor

Posted 3 days ago

New


Job description

 
Unity 3D Developer (No c2c)
Location: Sunnyvale CA (onsite role)
Duration: 4-12 months contract with potential extension
Interview: 2 rounds 
 
 
W2 only
 
 
 
Description:  
Primary Function of Position

We seek a Software Engineer with Unity 3D experience to join our growing Performance Solutions team at Client. Our team's mission is to leverage emerging technologies to help accomplish client's mission of advancing minimally invasive care. Our primary customer is Client's Commercial organization, with quarterly deliverables of updates to our visualization, training, and demonstration tools.

As a member of our team you will work on the development of virtual reality, mixed reality, and traditional applications using the latest XR technologies to model surgical robotic hardware. As a Software Engineer, you will support our team of senior developers and independently build features from clearly scoped, step-by-step direction. You will be joining a mature codebase, and a core part of the job is reading and understanding existing code well enough to extend it without breaking it.
The successful candidate must excel in an agile, focused, small-team environment and commit to high-quality deliverables on a quarterly basis. A strong sense of shared responsibility and shared reward is required.

Roles and Responsibilities
 Support senior developers in the completion of their tasks.
 Scope and estimate your own work accurately, and flag slippage early when estimates change.
 Independently build features from clearly scoped, step-by-step direction.
 Collaborate with cross-functional team of developers, designers, and QA.
 Create good documentation for features and techniques that were tried and rejected or implemented.
 Ability to transfer knowledge to and from team-mates.
 Architect software in a modular fashion to support scalable, reusable features.
 Build, debug, and deploy next generation XR and traditional apps for Windows and Android in the Unity game engine using C#.
 Apply good software engineering practices to write elegant, maintainable, reusable code.
 
Minimum Requirements
 BS in computer science or related fields. MS or higher a plus.
 3+ years of real-world experience developing and shipping Unity-based applications or video games.
 Proven track record of onboarding onto a mature codebase and shipping meaningful contributions.
 Experience developing for XR technologies and devices like the Meta Quest, HoloLens, Apple Vision Pro.
 Strong knowledge and understanding of C#, OO programming patterns, and software architecture.
 Ability to self-test, debug and verify own work before handing off to QA.
 Strong knowledge of using Git for source control, branching, and PRs.
 Great communication skills and ability to excel in a collaborative team environment.
 
Bonus Characteristics
 Ability to create UI/UX assets in Unity.
 Experience writing graphics shaders in Unity.
 Experience programming in other languages like Python, C++.
 Experience developing Android applications in Java or Kotlin and using ADB.
 Experience in creating and using animated 3D models.
 Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma, Photoshop, Substance Painter, ZBrush, and Maya.
 Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source.
 
 
 
Regards
Shubham Gupta
Phone: (510) 485-0850
Email: shubham@dgntechnologies.com
DGN Technologies, Inc

46500 Fremont Blvd, Suite 708

Fremont, CA 94538

https://dgntechnologies.com/