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Remote Technical Game Designer Jobs in Milwaukee, WI

You will be challenged to expand your technical skills in PCB design and learn to communicate complex layout topics with Engineers and Sr. Designers. This position can be remote with occasional ...

You will be challenged to expand your technical skills in PCB design and learn to communicate complex layout topics with Engineers and Sr. Designers. This position can be remote with occasional ...

You will be challenged to expand your technical skills in PCB design and learn to communicate complex layout topics with Engineers and Sr. Designers. This position can be remote with occasional ...

IT Architect V

Racine, WI ยท Remote

$65 - $80/hr

Remote Start Date: ASAP Duration: Contract, 6 months Compensation Range: $65-$80/hr Benefits ... Architect, design, and implement Azure-based solutions to meet business and technical requirements ...

Windchill Architect.

Milwaukee, WI ยท Remote

$64.50 - $85/hr

Remote (USA) Employment Type: Full-Time Visa Type: USC / GC Only โœ… Must-Have Qualifications: โœ” ... technical roadmaps, and scalable PLM strategies aligned with business objectives โœ” Strong ...

Engineering Technician

Milwaukee, WI ยท Remote

$82K - $114K/yr

Merjent has staff located across the United States who may choose a remote, in-office, or hybrid ... modify technical drawings.Assist engineers in developing designs, reports, exhibits, and ...

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Remote Technical Game Designer information

See Milwaukee, WI salary details

$46.3K

$153.7K

How much do remote technical game designer jobs pay per year?

As of Aug 24, 2026, the average yearly pay for remote technical game designer in Milwaukee, WI is $146,917.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,700.00 and $152,700.00 per year, depending on experience, location, and employer.

What is a remote technical game designer?

A Remote Technical Game Designer is a professional who collaborates with game development teams to design gameplay systems, mechanics, and technical features while working from a remote location. They bridge the gap between design and programming, ensuring that creative ideas are technically feasible and efficiently implemented. Their responsibilities often include scripting, prototyping, balancing gameplay elements, and troubleshooting technical issues in the game design process. Working remotely allows them to contribute to projects from anywhere, utilizing communication tools and version control systems to stay connected with the team.

What are the key skills and qualifications needed to thrive as a remote technical game designer?

To thrive as a Remote Technical Game Designer, you need a strong understanding of game mechanics, scripting languages (like C# or Lua), and a relevant degree in game design or computer science. Familiarity with game engines such as Unity or Unreal Engine, version control systems like Git, and experience with prototyping tools are typically required. Strong communication, creativity, and problem-solving skills are vital for collaborating effectively across distributed teams and translating ideas into engaging gameplay. These skills and qualities are essential for creating compelling player experiences and ensuring successful project execution in a remote work environment.

How do remote technical game designers typically collaborate with artists and programmers on project features?

Remote Technical Game Designers often work closely with artists to ensure gameplay mechanics align with visual assets, and with programmers to implement and refine features. Collaboration usually happens through project management tools, regular video meetings, and shared documentation platforms. Clear communication is essential to bridge the gap between creative vision and technical implementation, and designers are expected to provide detailed specifications and feedback. This collaborative approach helps ensure features are delivered smoothly, even when working from different locations.

What is the difference between Remote Technical Game Designer vs Remote Game Programmer?

AspectRemote Technical Game DesignerRemote Game Programmer
Required CredentialsBachelor's in Game Design, Computer Science, or related; experience in game mechanics and design toolsBachelor's in Computer Science, Software Engineering, or related; proficiency in programming languages like C++ or C#
Work EnvironmentCollaborative with designers, artists, and developers; focuses on game mechanics and user experiencePrimarily coding and debugging; works closely with designers and artists to implement features
Industry UsageCommon in game studios, especially in design and development teamsPrevalent in programming teams within game development companies
Search & Comparison IntentOften compared for roles involving game mechanics and technical design

The Remote Technical Game Designer focuses on designing game mechanics and ensuring gameplay quality, while the Remote Game Programmer handles coding and implementing those mechanics. Both roles require technical skills and collaboration but differ mainly in their core responsibilities and daily tasks.

What are popular job titles related to Remote Technical Game Designer jobs in Milwaukee, WI?

For Remote Technical Game Designer jobs in Milwaukee, WI, the most frequently searched job titles are:

What job categories do people searching Remote Technical Game Designer jobs in Milwaukee, WI look for?

The top searched job categories for Remote Technical Game Designer jobs in Milwaukee, WI are:

PCB Designer II - Remote

Milwaukee Tool

Brookfield, WI โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Retirement

Posted 28 days ago


Job description

Job Description:

Come be DISRUPTIVE with us! At Milwaukee Tool, our most valued resource is our dedicated team of employees - employees who work with a passion to be the best and have an unparalleled pride in their work and in the Milwaukee brand. We know that the only way to sustain growth and success is to value the growth and success of each person within the organization that's why we invest in an individual's growth and development from day one.

All our teams touch every step of the process, that is why our Engineering teams are some of the key contributors to our continuous innovations. The fast-paced, agile environment continuously delivers disruptive technologies by providing every team with the resources needed to excel and working directly with End Users to understand how to deliver heavy duty products with high performance. We create Best in Class products by leveraging advanced analysis tools, extensive testing regimes, state-of-the-art manufacturing processes and cross-functional agility. To learn more about the Milwaukee story and our company click HERE.

The Electrical Designer II will be a part of the PCB Design team and will play a role in the development of our power tool electronics. As a member of the PCB Design team you will utilize Altium design tools at an expert level. You will be challenged to expand your technical skills in PCB design and learn to communicate complex layout topics with Engineers and Sr. Designers. This position can be remote with occasional travel to our Headquarters in Brookfield, Wisconsin.

You'll also be DISRUPTIVE through these duties and responsibilities:

  • Work with Engineers & Senior Electrical Designers to design Printed Circuit Board Assemblies (PCBA) for AC & DC circuits in new and existing products.
  • Proficiency in PCB layout tasks such as: definition of PCBA dimensions based on system design constraints, circuit block arrangement (floor-planning), power and ground plane creation, component placement, and routing of signal nets to minimize cost and maximize design for manufacturability, reliability, thermal management, and test (DFx).
  • Apply both general as well as project specific Design Rules and resolve DRC errors.
  • You will also learn to create & modify both general as well as project specific Design Rules and resolve DRC errors.
  • Prepare and present PCB designs for technical review in compliance with Milwaukee Design Processes.
  • Generate PCB document packages in compliance with Milwaukee standards.
  • Work closely with PCB vendors to source prototypes from our design files (either 1-up or panelized) if required.
  • Participate in component library maintenance including creation of component footprints, generation of schematic symbols, 3D models and entry of new parts in the Electronics CAD (ECAD) library.
  • Complete ECAD/MCAD file transfer & work with members of the mechanical design team to achieve excellence in system design and quality.
  • Complete selected IPC or other training to enhance your knowledge & design skillset.
  • Commit to successful completion of CID training

What TOOLS you'll bring with you:

  • Associate Degree in a technical discipline.
  • 2+ years of applicable experience in PCBA design and assembly.
  • Experience in the use of professional level PCB CAD tools used for high volume PCB design, preferably Altium.
  • Basic understanding of electronics.
  • Highly detailed oriented, organized, and able to work in a team environment.
  • Proficiency with Microsoft business software.
  • Must have good interpersonal, verbal and written communication.

Other TOOLS we prefer you to have:

  • 2+ years of experience working with high production volume PCBAs typical of consumer products.

We provide these great perks and benefits:

  • Robust health, dental and vision insurance plans.
  • Generous 401 (K) savings plan.
  • Education assistance.
  • On-site wellness, fitness center, food and coffee service.
  • And many more, check out our benefits site HERE.

Milwaukee Tool is an equal opportunity employer.