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Sound Designer Jobs in Milwaukee, WI (NOW HIRING)

Stamm Media designs and builds interactive media and real-time visual experiences for tradeshows ... Familiarity with audio editing or synchronizing visuals with sound Portfolio Required A portfolio ...

Stamm Media designs and builds interactive media and real-time visual experiences for tradeshows ... Familiarity with audio editing or synchronizing visuals with sound Portfolio Required A portfolio ...

Industrial Designer III

Waukesha, WI · On-site

$129K/yr

The Industrial Designer III independently leads complex design projects, translating market ... Solve ambiguous and multifaceted design problems using sound judgment, creativity, and analytical ...

Overview National multidisciplinary design firm is seeking a talented Designer/Job Captain to join their Milwaukee office. In this role, you will be working on all phases of design & construction ...

CAD Designer

Milwaukee, WI · On-site

$26.50 - $36.50/hr

Job Summary Langan is seeking a CAD Designer to join its collaborative team in Milwaukee, WI . This ... Sound judgment capability. Langan provides a rich array of programs and benefits to help its ...

CAD Designer

Milwaukee, WI · On-site

$26.50 - $36.50/hr

Job Summary Langan is seeking a CAD Designer to join its collaborative team in Milwaukee, WI . This ... Sound judgment capability. Langan provides a rich array of programs and benefits to help its ...

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Sound Designer information

See Milwaukee, WI salary details

$64K

$82.6K

$100K

How much do sound designer jobs pay per year?

As of Aug 13, 2026, the average yearly pay for sound designer in Milwaukee, WI is $82,596.00, according to ZipRecruiter salary data. Most workers in this role earn between $73,400.00 and $91,600.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a sound designer, and why are they important?

To thrive as a Sound Designer, you need a strong background in audio engineering, acoustics, and music theory, often supported by a relevant degree or professional training. Proficiency with digital audio workstations (DAWs) like Pro Tools, Logic Pro, and industry-standard sound libraries is essential. Creativity, attention to detail, and effective communication enable standout collaboration with directors and production teams. These skills and qualities are crucial for producing immersive and high-quality soundscapes that enhance the overall impact of media projects.

What are some common challenges sound designers face when collaborating with other departments on a project?

Sound Designers often collaborate closely with directors, game developers, or video editors, which can present challenges such as aligning creative vision and managing feedback from multiple stakeholders. Balancing technical constraints, like file formats or hardware limitations, with artistic goals is a frequent hurdle. Effective communication and flexibility are essential, as last-minute script changes or edits may require rapid sound adjustments. Building strong relationships with other departments helps ensure the final audio fits seamlessly into the overall project.

What is the difference between Sound Designer vs Sound Editor?

AspectSound DesignerSound Editor
CredentialsTypically holds a degree in audio production, sound design, or related fieldOften has similar educational background, sometimes with additional editing certifications
Work EnvironmentWorks in film, video games, advertising, and multimedia projects, creating original soundscapesPrimarily works in post-production, editing and assembling sound recordings
Industry UsageUsed across entertainment, media, and advertising industriesCommonly employed in film, TV, and video game post-production

While both roles involve working with audio, a Sound Designer creates original sound elements and atmospheres, whereas a Sound Editor focuses on editing and assembling existing audio recordings. Understanding these differences helps clarify career paths and job expectations in the audio industry.

What is a sound designer?

A sound designer works to create and assemble sound effects for a video or audio production. Depending on the medium, you may produce a variety of different audio clips. You typically work closely with the director and other sound technicians to ensure all the audio comes together in a cohesive way and supports the creative goals of the production. As a sound designer, you may source special effects from third parties or find ways to create and record them yourself.

What are the most commonly searched types of Sound Designer jobs in Milwaukee, WI?

The most popular types of Sound Designer jobs in Milwaukee, WI are:

What are popular job titles related to Sound Designer jobs in Milwaukee, WI?

For Sound Designer jobs in Milwaukee, WI, the most frequently searched job titles are:

What job categories do people searching Sound Designer jobs in Milwaukee, WI look for?

The top searched job categories for Sound Designer jobs in Milwaukee, WI are:

What cities near Milwaukee, WI are hiring for Sound Designer jobs?

Cities near Milwaukee, WI with the most Sound Designer job openings:

Infographic showing various Sound Designer job openings in Milwaukee, WI as of August 2026, with employment types broken down into 60% Full Time, 30% Part Time, and 10% Contract. Highlights an 100% In-person job distribution, with an average salary of $82,596 per year, or $39.7 per hour.

Interactive Experiential Designer

Stamm

Milwaukee, WI • On-site

Full-time

Re-posted 11 days ago


Job description

Stamm Media designs and builds interactive media and real-time visual experiences for tradeshows, corporate events, and permanent installations. Our work spans large-format LED walls, touchscreen applications, immersive environments, and sensor-driven installations. We bring complex ideas to life through motion, interaction, and physical space.

We’re looking for a designer who can visualize and communicate interactive experiences through storyboards, design mockups, and previsualizations. This role focuses on translating ideas and product messaging into clear, compelling experiences across kiosks, architectural displays, and multi-screen environments, as well as supporting web and mobile displays connected to those systems.

You’ll help define how audiences move through an experience—what they see, how it responds, and how the story unfolds.

What You’ll Do

  • Develop visual concepts, storyboards, and design mockups that define the structure and flow of interactive experiences
  • Create previsualizations, motion studies, and layout mockups to communicate timing, behavior, and spatial context
  • Translate product messaging and abstract ideas into clear visual experience designs
  • Design interface layouts and visual systems for kiosks, touchscreen applications, and large-format displays
  • Prepare organized, implementation-ready assets, including image and vector files, typography, and formatting specifications
  • Collaborate closely with developers and creative leads to ensure the final built experience matches the original design vision
  • Present and explain design concepts, storyboards, and mockups to clients and internal teams

Required Skills

  • Experience creating storyboards, design mockups, and previsualizations for interactive or spatial experiences
  • Strong communication skills, including the ability to present and explain storyboards, design mockups, and previsualizations to clients and internal teams
  • Proficiency with standard interface design tools (Figma, Adobe Creative Suite, etc.), with the ability to create well-organized design files and export implementation-ready image and vector assets
  • Strong visual design skills, including layout, typography, and composition across a range of display sizes and resolutions
  • Ability to translate concepts and messaging into clear visual experiences

Preferred

  • Experience with motion design tools such as After Effects or similar
  • Familiarity with 3D tools such as Blender, Cinema 4D, or similar for spatial mockups and previsualization
  • Background in experiential design, exhibit design, immersive media, or installation-based work
  • Familiarity with real-time platforms such as Unity or TouchDesigner
  • Familiarity with audio editing or synchronizing visuals with sound

Portfolio Required

A portfolio is required for consideration. It should demonstrate strong visual thinking and the ability to communicate interactive or motion-based experiences. Applications without a portfolio will not be reviewed.

Employment Type: FULL_TIME