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Remote Technical Artist Intern Jobs (NOW HIRING)

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content ... technical chops that can be flexible against various guidelines, mindful of production details, and ...

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$142K - $170K/yr

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

$125K - $149K/yr

CURRENT PENN STATE EMPLOYEE (faculty, staff, technical service, or student), please login to ... Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ...

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Remote Technical Artist Intern information

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How much do remote technical artist intern jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for remote technical artist intern in the United States is $17.44, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $19.23 per hour, depending on experience, location, and employer.

What does a remote technical artist intern do?

A Remote Technical Artist Intern supports the development team by bridging the gap between artists and programmers in game or digital media projects. Their responsibilities often include creating tools, optimizing art assets, and ensuring that visual elements run smoothly in real-time engines. As an intern, they learn to work with art pipelines, troubleshoot technical issues, and assist with the integration of assets into the production environment. Working remotely, they collaborate through digital platforms and may focus on scripting, shader development, or performance optimization tasks under the guidance of senior team members.

What are the key skills and qualifications needed to thrive as a remote technical artist intern, and why are they important?

To thrive as a Remote Technical Artist Intern, you need a solid foundation in 3D art fundamentals, familiarity with game engines like Unity or Unreal, and basic scripting skills, often supported by coursework in computer graphics or interactive media. Experience with digital content creation tools such as Maya, Blender, or Photoshop, as well as some knowledge of version control systems, is commonly expected. Strong problem-solving abilities, attention to detail, and effective remote communication skills help you stand out in collaborative distributed teams. These skills enable you to bridge creative and technical workflows, ensuring efficient asset integration and smooth remote project development.

What are some common challenges faced by remote technical artist interns and how can they be addressed?

Remote Technical Artist Interns often encounter challenges related to communication and collaboration, as they work with both artists and developers from different locations and time zones. Staying organized and proactively seeking feedback are crucial for overcoming these hurdles. Utilizing project management tools and maintaining clear documentation can help ensure that your contributions are aligned with the team's goals. Building relationships through regular check-ins and participating in team meetings also fosters a sense of connection and support, which is important for both personal development and project success.

What is the difference between Remote Technical Artist Intern vs Remote Environment Artist Intern?

AspectRemote Technical Artist InternRemote Environment Artist Intern
Required SkillsTechnical skills, scripting, shader development, problem-solvingArtistic skills, environment design, texturing, modeling
Work EnvironmentCollaborates with programmers and artists on technical aspectsFocuses on creating immersive environments and assets
Industry UsageUsed across game development, animation, and VR projectsPrimarily in game design and virtual world creation

While both roles support game development and require a passion for art and technology, the Remote Technical Artist Intern emphasizes technical problem-solving and scripting, whereas the Remote Environment Artist Intern focuses on creating visually compelling environments. Both are entry-level roles suited for remote work in the gaming and entertainment industry.

More about Remote Technical Artist Intern jobs
What cities are hiring for Remote Technical Artist Intern jobs? Cities with the most Remote Technical Artist Intern job openings:
What states have the most Remote Technical Artist Intern jobs? States with the most job openings for Remote Technical Artist Intern jobs include:
What job categories do people searching Remote Technical Artist Intern jobs look for? The top searched job categories for Remote Technical Artist Intern jobs are:
Infographic showing various Remote Technical Artist Intern job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 18% Part Time, 1% Temporary, and 3% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $36,265 per year, or $17.4 per hour.

Technical Artist

NxT Level

Chicago, IL โ€ข On-site, Remote

$130K - $156K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Re-posted 18 days ago


Job description

Remote โ€“ US and Canada only

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If youโ€™ve been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.

Major Responsibilities

  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities

  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves

  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking oneโ€™s own tasks and seeking out answers when needed

Nice to Haves

  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelorโ€™s degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:

  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the jobโ€”thereโ€™s no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development