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Remote Technical Artist Intern Jobs (NOW HIRING)

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content ... technical chops that can be flexible against various guidelines, mindful of production details, and ...

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000.00 Main Objective : Assists in the development of high-end and innovative realtime software for ...

$125K - $149K/yr

CURRENT PENN STATE EMPLOYEE (faculty, staff, technical service, or student), please login to ... Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ...

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Remote Technical Artist Intern information

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How much do remote technical artist intern jobs pay per hour?

As of Aug 27, 2026, the average hourly pay for remote technical artist intern in the United States is $17.44, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $19.23 per hour, depending on experience, location, and employer.

What does a remote technical artist intern do?

A Remote Technical Artist Intern supports the development team by bridging the gap between artists and programmers in game or digital media projects. Their responsibilities often include creating tools, optimizing art assets, and ensuring that visual elements run smoothly in real-time engines. As an intern, they learn to work with art pipelines, troubleshoot technical issues, and assist with the integration of assets into the production environment. Working remotely, they collaborate through digital platforms and may focus on scripting, shader development, or performance optimization tasks under the guidance of senior team members.

What are the key skills and qualifications needed to thrive as a remote technical artist intern, and why are they important?

To thrive as a Remote Technical Artist Intern, you need a solid foundation in 3D art fundamentals, familiarity with game engines like Unity or Unreal, and basic scripting skills, often supported by coursework in computer graphics or interactive media. Experience with digital content creation tools such as Maya, Blender, or Photoshop, as well as some knowledge of version control systems, is commonly expected. Strong problem-solving abilities, attention to detail, and effective remote communication skills help you stand out in collaborative distributed teams. These skills enable you to bridge creative and technical workflows, ensuring efficient asset integration and smooth remote project development.

What are some common challenges faced by remote technical artist interns and how can they be addressed?

Remote Technical Artist Interns often encounter challenges related to communication and collaboration, as they work with both artists and developers from different locations and time zones. Staying organized and proactively seeking feedback are crucial for overcoming these hurdles. Utilizing project management tools and maintaining clear documentation can help ensure that your contributions are aligned with the team's goals. Building relationships through regular check-ins and participating in team meetings also fosters a sense of connection and support, which is important for both personal development and project success.

What is the difference between Remote Technical Artist Intern vs Remote Environment Artist Intern?

AspectRemote Technical Artist InternRemote Environment Artist Intern
Required SkillsTechnical skills, scripting, shader development, problem-solvingArtistic skills, environment design, texturing, modeling
Work EnvironmentCollaborates with programmers and artists on technical aspectsFocuses on creating immersive environments and assets
Industry UsageUsed across game development, animation, and VR projectsPrimarily in game design and virtual world creation

While both roles support game development and require a passion for art and technology, the Remote Technical Artist Intern emphasizes technical problem-solving and scripting, whereas the Remote Environment Artist Intern focuses on creating visually compelling environments. Both are entry-level roles suited for remote work in the gaming and entertainment industry.

More about Remote Technical Artist Intern jobs

What cities are hiring for Remote Technical Artist Intern jobs?

Cities with the most Remote Technical Artist Intern job openings:

What states have the most Remote Technical Artist Intern jobs?

States with the most job openings for Remote Technical Artist Intern jobs include:

Infographic showing various Remote Technical Artist Intern job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 18% Part Time, 1% Temporary, and 3% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $36,265 per year, or $17.4 per hour.

Senior Unity Technical Artist (Remote)

Issaquah, WA • On-site, Remote

$55 - $70/hr

Contractor

Posted 11 days ago


Job description

Senior Unity Technical Artist (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Technical Artist
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Create and integrate into Unity various art and VFX assets.
Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay Rate: $55-70 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Portfolio Required: All applicants must submit a portfolio representing their artwork.
Overview
We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/