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Remote Software Trainer Jobs in Boca Raton, FL (NOW HIRING)

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Remote Software Trainer information

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How much do remote software trainer jobs pay per hour?

As of May 30, 2026, the average hourly pay for remote software trainer in Boca Raton, FL is $29.65, according to ZipRecruiter salary data. Most workers in this role earn between $18.94 and $33.75 per hour, depending on experience, location, and employer.

What Does a Remote Software Trainer Do?

A remote software trainer teaches employees of an organization on how to use a new or updated program using an online interface. In this role, you work from home to conduct training in a virtual classroom where you demonstrate the features of a software application to groups of varied sizes. Your duties also involve assessing the knowledge of the workforce to optimize the process and evaluating their progress. Other responsibilities focus on answering questions the staff has and making recommendations for additional content. Remote training offers myriad advantages for both employers and you as the trainer in flexibility and affordability.

What are the key skills and qualifications needed to thrive as a Remote Software Trainer, and why are they important?

To thrive as a Remote Software Trainer, you need a deep understanding of the software being taught, instructional design skills, and experience in adult learning principles, often backed by a degree in education or IT. Familiarity with virtual training platforms (like Zoom or Microsoft Teams), learning management systems (LMS), and relevant software certifications is typically required. Strong communication, patience, and adaptability are crucial soft skills for effectively engaging diverse learners in a remote environment. These abilities ensure clear knowledge transfer, high learner satisfaction, and successful adoption of software tools.

What are some common challenges faced by Remote Software Trainers, and how can they be addressed?

Remote Software Trainers often encounter challenges such as engaging participants in a virtual environment and troubleshooting technical issues during live sessions. To overcome these, trainers can leverage interactive tools like polls and breakout rooms to foster participation, and prepare contingency plans for common technical problems. Additionally, clear communication and regular check-ins with learners help ensure everyone stays on track and feels supported throughout the training.

What is a Remote Software Trainer?

A Remote Software Trainer is a professional who educates individuals or groups on how to use specific software applications or systems, working entirely online rather than in a traditional classroom setting. They develop training materials, conduct live virtual sessions, and provide support to ensure users understand and can efficiently use the software. These trainers may work for software companies, training firms, or as independent consultants, and they leverage video conferencing, screen sharing, and other digital tools to deliver their instruction.
What are popular job titles related to Remote Software Trainer jobs in Boca Raton, FL? For Remote Software Trainer jobs in Boca Raton, FL, the most frequently searched job titles are:
What job categories do people searching Remote Software Trainer jobs in Boca Raton, FL look for? The top searched job categories for Remote Software Trainer jobs in Boca Raton, FL are:
What cities near Boca Raton, FL are hiring for Remote Software Trainer jobs? Cities near Boca Raton, FL with the most Remote Software Trainer job openings:
Infographic showing various Remote Software Trainer job openings in Boca Raton, FL as of May 2026, with employment types broken down into 81% Full Time, 14% Part Time, 1% Temporary, and 4% Contract. Highlights an 37% Physical, 3% Hybrid, and 60% Remote job distribution, with an average salary of $61,668 per year, or $29.6 per hour.
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 22 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer. ย In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team. ย As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision. ย In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a gameโ€™s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the projectโ€™s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules. ย Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelorโ€™s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects includeย 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.