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Remote Slime Jobs (NOW HIRING)

Remote Slime information

What is the difference between Remote Slime vs Remote Game Designer?

AspectRemote SlimeRemote Game Designer
Required CredentialsBasic art or design skills, portfolioDegree in game design, computer science, or related field
Work EnvironmentCreative, flexible, often solo or small teamsCollaborative, often with developers and artists
Industry UsageUsed in indie and casual game sectorsCommon in AAA and mobile game industries
Search & Comparison IntentYesYes

Remote Slime and Remote Game Designer share some overlap in creative skills and industry usage, but Remote Game Designer typically requires formal education and collaborative work with larger teams. Remote Slime is more accessible for beginners or hobbyists focusing on art and design in casual gaming contexts.

What are Remote Slime jobs?

Remote Slime jobs refer to positions related to the creation, management, or marketing of slime products that can be performed from any location with internet access. These jobs may include making slime videos, managing online slime shops, handling customer service for slime businesses, or developing digital content about slime. Remote Slime jobs are popular among creative individuals who enjoy working with tactile crafts and engaging online communities. Typically, these roles require good communication skills, creativity, and familiarity with online sales platforms.

What are the key skills and qualifications needed to thrive as a Remote SRE (Site Reliability Engineer), and why are they important?

To thrive as a Remote Site Reliability Engineer, you need strong skills in systems administration, programming (often with Python, Go, or Bash), and a solid understanding of cloud infrastructure, typically supported by a degree in computer science or equivalent experience. Familiarity with tools like Kubernetes, Docker, CI/CD pipelines, and monitoring platforms, as well as certifications such as AWS Certified Solutions Architect, are often expected. Strong problem-solving abilities, effective communication, and the ability to work independently are crucial soft skills for remote settings. These skills are vital for maintaining system reliability, quickly resolving incidents, and ensuring seamless collaboration across distributed teams.
More about Remote Slime jobs
What cities are hiring for Remote Slime jobs? Cities with the most Remote Slime job openings:
What are the most commonly searched types of Slime jobs? The most popular types of Slime jobs are:
What states have the most Remote Slime jobs? States with the most job openings for Remote Slime jobs include:
What job categories do people searching Remote Slime jobs look for? The top searched job categories for Remote Slime jobs are:
Infographic showing various Remote Slime job openings in the United States as of July 2026, with employment types broken down into 100% Part Time. Highlights an 100% Remote job distribution.

ML Systems Engineer, Large-Scale Model Training & RL Infrastructure

Nebius

Palo Alto, CA • On-site, Remote

$126K - $165K/yr

Other

Medical, Dental, Vision, Retirement

Posted 2 days ago


Job description

The role 

Nebius Token Factory is building an AI training and model post-training capability for frontier model improvement. This role owns the infrastructure that makes large-scale training and RL experiments possible, reliable, reproducible, and efficient. The work sits at the intersection of distributed systems, GPU performance, model training frameworks, RL pipelines, and production engineering.

A Senior ML Systems Engineer owns substantial training or RL infrastructure components end to end. They are deeply hands-on, can debug difficult distributed training failures independently, and can deliver measurable improvements in experiment throughput, stability, and GPU utilization.

Your responsibilities: 

  • Build and maintain distributed training infrastructure for SFT, continued pretraining, preference optimization, and RL workloads.

  • Integrate and extend frameworks such as Megatron-LM, DeepSpeed, PyTorch FSDP/DTensor, Ray, verl, slime, AReaL, OpenRLHF, or equivalent internal systems.

  • Implement and debug parallelism strategies including tensor, pipeline, sequence/context, expert, and data parallelism.

  • Build reliable rollout, reward model serving, replay/data buffer, checkpointing, evaluation, and experiment orchestration components for RL training.

  • Profile and improve GPU utilization, communication efficiency, memory usage, and training throughput.

  • Diagnose failures across NCCL, CUDA, PyTorch, Ray, schedulers, storage, networking, and checkpointing layers.

  • Create reproducible training runs, launch scripts, dashboards, runbooks, and operational tooling for research users.

  • Partner with research scientists to turn algorithmic training recipes into scalable, debuggable systems.

  • Write clear design docs, incident reports, benchmark reports, and operating guides.

Must-haves: 

  • Strong Python and PyTorch engineering skills.

  • Hands-on experience with distributed model training, large-scale ML systems, or GPU cluster workloads.

  • Practical understanding of transformer training bottlenecks, memory pressure, gradient/optimizer state, communication overhead, and checkpointing.

  • Experience debugging production or research training jobs across multiple GPUs or nodes.

  • Ability to reason quantitatively about throughput, utilization, memory, reliability, cost, and research velocity.

  • Strong communication skills and ability to collaborate with researchers, ML engineers, platform engineers, and leadership.

Nice-to-haves: 

  • Experience with Megatron-LM, DeepSpeed, PyTorch FSDP/DTensor, Ray, Slurm, Kubernetes, or large internal training platforms.

  • Experience with RL infrastructure frameworks such as verl, slime, AReaL, OpenRLHF, TRL, or custom PPO/GRPO/RLHF systems.

  • Familiarity with NCCL, CUDA, Triton, Nsight, InfiniBand, RDMA, RoCE, H100/H200/B200 clusters, or storage/network bottlenecks.

  • Experience supporting SFT, DPO, PPO, GRPO, RLAIF, reward model serving, rollout generation, or agent training workloads.

  • Open-source contributions to distributed training, RL infrastructure, PyTorch, Ray, Megatron, DeepSpeed, or related systems.

Key employee benefits in the US:

  • Health insurance: 100% company-paid medical, dental, and vision coverage for employees and families.

  • 401(k) plan: Up to 4% company match with immediate vesting.

  • Parental leave: 20 weeks paid for primary caregivers, 12 weeks for secondary caregivers.

  • Remote work reimbursement: Up to $85/month for mobile and internet.

  • Disability & life insurance: Company-paid short-term, long-term and life insurance coverage.