2

Remote Rpg Programmer Jobs (NOW HIRING)

... using RPG and related languages. You will actively participate in team development while also ... The role is typically performed in a standard office or remote setting, usingcomputer and ...

Remote Craft - Senior Software Developer

$55.75 - $73.75/hr

We are seeking a full stack senior software developer with 4+ year track record of success. This ... We are Remote Craft. A new, revolutionary, fast-moving Head Hunting agency sourcing the best ...

Star Wars, Twin Peaks, RPG games). As a Software Engineer II on the Data Platform team, you will be responsible for solving engineering problems of the largest complexity and scale within your team.

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Marvel Strike Force is Scopely's squad-based Hero Collector RPG, housing heroes and villains across ...

Programmer

$137.10K - $244.10K/yr

General information Requisition # R67290 Locations USA-Remote Work Posting Date 04/22/2026 Security ... The Programmer will leverage their strong technical background and knowledge to provide programming ...

Senior Developer

Sunset Hills, MO ยท On-site +1

$52.25 - $69/hr

At Grimco, our developers operate across a real, multi-platform technology stack - and their work ... Learn, maintain, and expand RPG applications as part of a broader development role. Qualifications ...

... remote basis or based in our Culver City studio hub. At Scopely, we care deeply about what we do ... WWE Champions is our ultimate and unique RPG puzzle match game featuring WWE superstars and legends ...

Senior Developer

Sunset Hills, MO ยท On-site +1

$52.25 - $69/hr

At Grimco, our developers operate across a real, multi-platform technology stack - and their work ... Learn, maintain, and expand RPG applications as part of a broader development role. Qualifications ...

Senior Developer

Sunset Hills, MO ยท On-site +1

$52.25 - $69/hr

As a Senior Developer, you'll contribute to a platform that has powered the business for decades ... Learn, maintain, and expand RPG applications as part of a broader development role. Qualifications ...

Be Seen First

RPG / RPGLE * Medicare & Medicaid Claims Domain * Payer Systems Knowledge Key Responsibilities * Lead development and enhancement activities for RxClaim applications. * Design, develop, and support ...

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Marvel Strike Force is Scopely's squad-based Hero Collector RPG, housing heroes and villains across ...

next page

Showing results 1-20

Remote Rpg Programmer information

See salary details

$33K

$93.4K

$129.5K

How much do remote rpg programmer jobs pay per year?

As of May 31, 2026, the average yearly pay for remote rpg programmer in the United States is $93,366.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,500.00 and $107,000.00 per year, depending on experience, location, and employer.

What Does a Remote RPG Programmer Do?

A remote RPG programmer works in software development, creating new applications or tools using the report program generator language, which was originally designed for the IBM minicomputer system on the AS/400 and i-Series of computers. RPG is one of the most frequently used programming languages, and significant amounts of business enterprise, infrastructure operations, and other essential system controls use it. As a remote RPG programmer, you work from home as part of a larger team of developers, building web and windows applications. Your duties and responsibilities include scripting tests, checking code, and building out programs.

What are the key skills and qualifications needed to thrive as a Remote RPG Programmer, and why are they important?

To thrive as a Remote RPG Programmer, you need strong proficiency in RPG (Report Program Generator) language, experience with IBM i (AS/400) systems, and a relevant degree or equivalent experience in computer science or programming. Familiarity with tools like IBM Rational Developer, CL programming, and database management systems such as DB2 is typically required. Effective communication, problem-solving ability, and self-motivation are crucial soft skills, especially for remote work environments. These competencies ensure efficient development, maintenance, and troubleshooting of business-critical applications while enabling collaboration and independence in a distributed team.

What are some unique challenges faced by Remote RPG Programmers when collaborating with cross-functional teams?

Remote RPG Programmers often work with designers, artists, and other developers who may be located in different time zones, which can make real-time communication and collaboration challenging. Effective use of project management tools, clear documentation, and regular virtual meetings are essential to ensure everyone stays aligned on game features and technical requirements. Additionally, maintaining code consistency and integrating various modules smoothly require strong version control practices. Being proactive in communication and adaptable to different workflows helps overcome these challenges and ensures successful project delivery.

What are Remote RPG Programmers?

Remote RPG Programmers are software developers who specialize in using the RPG (Report Program Generator) programming language, typically for IBM i (AS/400) systems, and perform their work from a remote location rather than an onsite office. Their responsibilities often include developing, maintaining, and enhancing business applications, troubleshooting issues, and collaborating with teams via digital communication tools. Working remotely allows these professionals to serve clients or employers worldwide, providing flexibility while leveraging their expertise in legacy and modern RPG codebases.

What is the difference between Remote Rpg Programmer vs Remote Game Developer?

AspectRemote Rpg ProgrammerRemote Game Developer
Required SkillsProgramming, scripting, game engines, RPG mechanicsProgramming, design, art, game engines, broader development skills
Work EnvironmentRemote, focused on RPG projectsRemote or on-site, diverse game genres
Industry UsagePrimarily in RPG and niche game studiosAcross all game genres and studios
Common Search IntentSpecialized RPG programming rolesGeneral game development roles

Remote Rpg Programmers focus specifically on scripting and developing mechanics for RPG games, requiring specialized knowledge of RPG systems. Remote Game Developers have a broader role, encompassing various game genres and development tasks. While both roles require programming skills, the RPG Programmer role is more niche, often working within teams dedicated to RPG titles.

What cities are hiring for Remote Rpg Programmer jobs? Cities with the most Remote Rpg Programmer job openings:
What are the most commonly searched types of Rpg Programmer jobs? The most popular types of Rpg Programmer jobs are:
What states have the most Remote Rpg Programmer jobs? States with the most job openings for Remote Rpg Programmer jobs include:
What job categories do people searching Remote Rpg Programmer jobs look for? The top searched job categories for Remote Rpg Programmer jobs are:
Infographic showing various Remote Rpg Programmer job openings in the United States as of May 2026, with employment types broken down into 59% Full Time, 8% Part Time, and 33% Contract. Highlights an 100% Remote job distribution, with an average salary of $93,366 per year, or $44.9 per hour.

Senior Videogame Designer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$48 - $68/hr

Contractor

Posted 27 days ago


Job description

Senior Videogame Designer (Remote)

Seismic Squirrel LLC

Job Title: Senior Videogame Designer

The Role: Designing the gameplay, systems, mechanics, maps, and levels for our studio's videogames.

The Games: Narrative-driven RPG videogames set in an alternate-history 1930s New York City.

Experience: Senior Level - 10+ years of professional videogame design experience.
Must have successfully shipped at least two videogames in the Senior Designer role.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: ~20

Job Type: Contract-to-Hire -or- Employee (see below)

Pay: $48-68 USD per hour - Depends on skills and experience.

Overview

We are looking for a creative and resourceful Videogame Designer to join our team. They will work with other departments to design, document, and implement a variety of game systems, mechanics, levels, and mission types. This position requires excellent collaboration and communication with various stakeholders. The job demands a clear understanding of the gameplay experience, player needs and expectations, a logical and systemic thinker, an iterative approach to development, a collaborative spirit, and an enthusiasm for our studio's genre of videogames.

The ideal candidate is driven to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre. They possess a sense of urgency and enjoy working with talented designers, engineers, writers, artists, testers, and management.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 5:30 PM Pacific), attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional calls during late evenings, nights, and early mornings should be expected for meetings with international collaborators. Occasional travel may be expected. Applicant must have an ergonomic and secure workspace separate from their personal activities and roommates during work hours.

Applicants must be authorized to work in the USA or Canada. Whether an applicant qualifies for contract-to-hire or full-time employee, and the option to convert, depends on the applicant's location, skills, aptitude, fit, project needs and schedule, and pay expectations. H-1B transfers and sponsorships are not available at this time.

For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/

Quests

  • Guide the design of gameplay, systems, and mechanics, including unit balancing, and in-game economy.
  • Work with other departments to design and implement game levels and missions, including establishing mission objectives, level layout, and the integration of art and narrative assets in Unity.
  • Preside over design meetings and clearly document game designs in the requirements.
  • Actively collaborate with the development team on the game concept and design.
  • Effectively communicate needed mechanics to Engineering.
  • Maintain outstanding UX quality throughout the game's design.
  • Participate in internal game testing and feedback.
  • Openly communicate with team members on progress and problems, define deliverables, and help to set realistic project timelines and expectations.
  • Champion intuitive UX to ease new players into the game with an engaging first-time experience.
  • Help predict, identify, and resolve user experience issues that could detract from player enjoyment.
  • Help to identify where to add analytics instrumentation and interpret the resulting analytics data to improve the user experience.

Character Stats

  • 10+ years of professional experience in the game design role through the full lifecycle of game development from start to finish:
    concept, design, prototype, production, content creation, testing, polish, launch, and support.
  • Possess a strong understanding of combat and travel systems and mechanics and level design best practices.
  • Expert as a Designer in Unity.
  • Experienced integrating and implementing narrative within gameplay.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Understand the unique needs and opportunities developing games for PC and console.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Passionate for the videogame industry and a desire to grow within it.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality as needs require.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Outstanding documentation, information organization, and cross-referencing skills.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Able to balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
  • Adept at working remotely using various collaboration tools.
  • Has an ergonomic and secure workspace separate from their personal activities and roommates during work hours.
  • Experienced applying UML in design.
  • Proficient in Atlassian Jira and Confluence.
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Proficient using tools for art (e.g. Adobe), modeling (e.g. Blender, 3ds Max), and design (e.g. Adobe XD, Figma).
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.

The Company

Seismic Squirrel is a close-knit fully remote videogame studio with a passion for developing thoughtful story-based games. Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.

If this sounds like an exciting opportunity for you and you're located in the USA or Canada, please submit both yourResume and your Cover Letter to Seismic Squirrel.