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Remote Pixar Animation Studios Jobs (NOW HIRING)

Senior Sound Designer

Glendale, CA · Remote

$95K - $128K/yr

... Disney/Pixar, 20th Century, Star Wars, and Marvel properties, you'll want to check out this ... Communicate effectively across disciplines including design, engineering, animation, and production.

Lead Gameplay Systems Engineer

OR · On-site +1

$145K - $165K/yr

As a co-dev game studio, we now focus on solving some of the most difficult problems that face ... However, we're always open to expanding our list of remote-eligible states for the right candidate ...

Lead, Creative Services

Melbourne, FL · On-site +1

$100K - $186K/yr

The animator works independently from creative brief through final delivery, translating ... studio culture that takes pride in its craft. Qualifications: * Bachelor's Degree and minimum 9 ...

Lead, Creative Services

Tallahassee, FL · On-site +1

$100K - $186K/yr

The animator works independently from creative brief through final delivery, translating ... studio culture that takes pride in its craft. Qualifications: * Bachelor's Degree and minimum 9 ...

Showing results 21-40

Remote Pixar Animation Studios information

What are remote jobs at Pixar Animation Studios?

Remote jobs at Pixar Animation Studios are positions that allow employees to work from locations outside of Pixar’s main offices, often from home. These roles can include animators, technical directors, software engineers, storyboard artists, and other creative or technical positions. While some roles require on-site presence, Pixar has increasingly offered remote opportunities, especially for certain stages of animation production or technical support. Remote employees collaborate with teams using digital tools and are expected to maintain high standards of communication and creativity. Applicants should check Pixar’s careers page for the latest remote openings and specific requirements.

How to get a job in Pixar Animation Studios?

To get a job at Pixar Animation Studios, candidates should have a strong portfolio or demo reel demonstrating relevant skills in animation, modeling, or visual effects, along with proficiency in industry-standard software like Maya or RenderMan. A background in computer graphics, animation, or related fields, along with experience in collaborative creative environments, is highly valued. Applying through the company's careers page and networking within the industry can also improve chances of success.

What are the key skills and qualifications needed to thrive as a remote animator at Pixar Animation Studios?

To thrive as a Remote Animator at Pixar Animation Studios, you need strong animation fundamentals, storytelling ability, and a portfolio demonstrating proficiency in character animation, often supported by a degree in animation or a related field. Expertise in industry-standard tools such as Autodesk Maya, Pixar’s proprietary animation software, and familiarity with collaborative platforms for remote workflow are essential. Exceptional communication, self-motivation, and time management are critical soft skills for collaborating effectively from a distance. These competencies ensure high-quality, creative output and seamless teamwork in a remote production environment.

What is the difference between Remote Pixar Animation Studios vs Remote Animation Artist?

AspectRemote Pixar Animation StudiosRemote Animation Artist
CredentialsDegree in Animation, Fine Arts, or related field; strong portfolioSimilar credentials; portfolio is crucial
Work EnvironmentCollaborative, studio-like setting with remote optionsPrimarily remote, freelance or contract basis
Industry UsageUsed in major animation studios, including PixarCommon in freelance, indie, and smaller studios
Search & Comparison IntentHigh overlap in skills and job functionsOften compared due to similar roles in animation production

Remote Pixar Animation Studios and Remote Animation Artist roles share similar credentials and work environments, with both requiring strong animation skills and portfolios. However, Pixar roles are typically full-time positions within a major studio, while Animation Artists often work freelance or remotely for various clients. Understanding these differences helps job seekers target the right opportunities in the animation industry.

How does remote collaboration work for animators at Pixar Animation Studios, and what tools are commonly used?

Remote animators at Pixar Animation Studios typically collaborate using a combination of secure cloud-based production platforms, video conferencing, and internal communication tools. Daily or weekly team check-ins help maintain creative alignment, while specialized software like Pixar's proprietary animation tools enable seamless asset sharing and feedback. Despite being remote, animators are expected to participate actively in virtual dailies and review sessions, ensuring consistent communication and high-quality outputs. Adapting to time zone differences and maintaining self-discipline are common challenges, but the supportive team structure and robust digital infrastructure help mitigate these obstacles.
More about Remote Pixar Animation Studios jobs

What cities are hiring for Remote Pixar Animation Studios jobs?

Cities with the most Remote Pixar Animation Studios job openings:

What are the most commonly searched types of Pixar Animation Studios jobs?

The most popular types of Pixar Animation Studios jobs are:

What states have the most Remote Pixar Animation Studios jobs?

States with the most job openings for Remote Pixar Animation Studios jobs include:

What job categories do people searching Remote Pixar Animation Studios jobs look for?

The top searched job categories for Remote Pixar Animation Studios jobs are:

Infographic showing various Remote Pixar Animation Studios job openings in the United States as of August 2026, with employment types broken down into 4% Internship, 62% Full Time, 4% Part Time, 4% Temporary, and 26% Contract. Highlights an 100% Remote job distribution.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Re-posted 14 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

What Keywords Studios employees say

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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