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Remote Physics Simulation Jobs in Washington (NOW HIRING)

Proficient in satellite design, orbital simulation tools like AGI STK, and satellite-based remote ... Aerospace, Mechanical, Electrical, Systems), Computer Science, Physics, or equivalent combination ...

Proficient in satellite design, orbital simulation tools like AGI STK, and satellite-based remote ... Aerospace, Mechanical, Electrical, Systems), Computer Science, Physics, or equivalent combination ...

Remote Physics Simulation information

What are the key skills and qualifications needed to thrive as a Remote Physics Simulation Engineer, and why are they important?

To thrive as a Remote Physics Simulation Engineer, you need a strong background in physics, mathematics, and computational modeling, typically supported by a relevant degree such as physics, engineering, or computer science. Proficiency with simulation software (like ANSYS, COMSOL, or MATLAB), programming languages (such as Python or C++), and experience in high-performance computing environments are often required. Excellent problem-solving abilities, communication skills, and self-motivation are vital soft skills for collaborating effectively in a remote setting. These skills ensure accurate simulations, efficient workflows, and successful teamwork on complex, distributed projects.

What are some common challenges faced when collaborating remotely on physics simulation projects?

Collaborating remotely on physics simulation projects often involves coordinating across different time zones, ensuring consistent communication, and managing access to high-performance computing resources. Team members need to share complex codebases, large datasets, and simulation results efficiently, which requires robust version control and cloud-based tools. Regular virtual meetings and clear documentation help maintain project alignment, while effective issue tracking tools can address bugs or discrepancies in simulation outcomes. Building strong remote collaboration skills is key to overcoming these challenges and delivering successful simulation results.

What is a Remote Physics Simulation job?

A Remote Physics Simulation job involves using computer software to model and analyze physical systems from a remote location, rather than in a traditional laboratory or office setting. Professionals in this field create simulations that help predict how objects or systems behave under various conditions, supporting research, engineering, or educational projects. These roles often require strong skills in physics, mathematics, and programming, as well as experience with simulation tools and software. Remote work in this area allows professionals to collaborate with teams and contribute to projects from anywhere in the world.

What is the difference between Remote Physics Simulation vs Remote Mechanical Engineer?

AspectRemote Physics SimulationRemote Mechanical Engineer
Required credentialsPhysics or related degrees, simulation software proficiencyMechanical engineering degree, CAD and design software skills
Work environmentPrimarily software-based, research-focusedDesign, analysis, and testing of mechanical systems
Industry usageResearch labs, simulation firms, aerospace, gamingManufacturing, automotive, robotics, product design
Common search intentSimulation jobs, physics modeling rolesMechanical design jobs, product development roles

Remote Physics Simulation roles focus on developing and running physics-based models using specialized software, often in research or simulation companies. Remote Mechanical Engineer positions involve designing and analyzing mechanical systems, frequently using CAD tools. While both roles require engineering knowledge, Physics Simulation emphasizes computational modeling, whereas Mechanical Engineering centers on physical product development.

What are the most commonly searched types of Physics Simulation jobs in Washington? The most popular types of Physics Simulation jobs in Washington are:
What job categories do people searching Remote Physics Simulation jobs in Washington look for? The top searched job categories for Remote Physics Simulation jobs in Washington are:
What cities in Washington are hiring for Remote Physics Simulation jobs? Cities in Washington with the most Remote Physics Simulation job openings:
Simulation & Game Developer (Autonomous Systems)

Simulation & Game Developer (Autonomous Systems)

TurbineOne

Washington, DC • Remote

Other

Posted 21 days ago


Job description

ABOUT THE JOB

Company Intro:
TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists.

Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)

Description

TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a "game-like" platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.

You will own the development of a simulation product that integrates our autonomy stack as the "agents" inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.

This is a highly cross-functional role at the intersection of game development, simulation, and robotics.

Primary Responsibilities
  • Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
  • Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
  • Integrate TurbineOne's autonomy software into simulation environments as controllable agents
  • Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
  • Create systems for scenario scripting, playback, telemetry visualization, and analysis
  • Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
  • Balance realism with usability-build simulations that are both technically meaningful and easy to interact with
  • Be a product owner-define and drive the vision for simulation capabilities; there are no tickets to crunch here
  • Dream big-prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
Desired Experience
  • 5+ years of experience in game development, simulation engineering, or interactive 3D application development
  • Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
  • Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
  • Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
  • Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
  • Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
  • Strong sense of UX for interactive tools-especially for non-technical users
  • Experience working through ambiguity and shaping early-stage products
  • Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
Startup Culture Expectations
  • We're a small, fully remote team-everything is our responsibility
  • Our team thrives on autonomy, trust, and strong communication
  • You'll be expected to take full ownership of your domain-from idea to implementation
  • Comfort with constant change, fast iteration, and learning by doing is essential
  • We value builders who experiment, share failures openly, and push toward impactful solutions
  • Most startups fail-no one is coming to save us, and that's what makes this fun