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Remote Pc Game Tester Jobs (NOW HIRING)

Product Designer

New York, NY · Remote

$125K - $175K/yr

Our platform works across thousands of PC games, ensuring that great games are accessible to ... Remote work experience, comfortable collaborating asynchronously. * A habit of sharing prompts ...

Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar)

Remote - eligible US locations About the role and about you: As Senior Software Engineer, Game ... Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar)

Experience with development on a variety of platforms (PC, console) * Experience with agile ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

And are you excited to build the systems and tools to help others create a rich, innovative game ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Executive Producer, Party Games

Los Angeles, CA · On-site +1

$133K - $135K/yr

Knowledge of quality assurance processes and coordinating testing to ensure high standards. Able to ... of various game genres and platforms. Location: Los Angeles metro area preferred. Remote OK.

Executive Producer, Party Games

Los Gatos, CA · On-site +1

$144K - $146K/yr

Knowledge of quality assurance processes and coordinating testing to ensure high standards. Able to ... of various game genres and platforms. Location: Los Angeles metro area preferred. Remote OK.

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Remote Pc Game Tester information

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How much do remote pc game tester jobs pay per hour?

As of Jul 3, 2026, the average hourly pay for remote pc game tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Remote Pc Game Tester position, and why are they important?

A successful Remote PC Game Tester needs strong attention to detail, analytical thinking, and an in-depth knowledge of PC gaming hardware and software, ideally with prior experience in quality assurance or game testing. Familiarity with bug tracking systems like JIRA, test management tools, and an understanding of version control platforms such as Git are commonly required; relevant certifications in software testing can be advantageous. Excellent written communication, collaboration, and time-management skills make testers stand out when reporting bugs and working with development teams. Mastering these skills ensures accurate identification and documentation of issues, efficient teamwork, and contributes to delivering high-quality games to users.

What does a typical day look like for a Remote PC Game Tester?

As a Remote PC Game Tester, your typical day involves playing various builds of PC games to identify bugs and issues, documenting your findings in detail, and submitting reports through bug tracking software. You'll frequently collaborate with other testers and communicate with developers to clarify requirements and help reproduce complex problems. Testers often follow test plans, participate in team meetings via video calls, and balance multiple tasks or milestones simultaneously. This role offers varied challenges, as you'll work with different game genres, continuously learn new systems, and contribute directly to improving the game before it reaches players.

What is a Remote PC Game Tester job?

A Remote PC Game Tester evaluates video games from home to identify bugs, glitches, and performance issues before release. Testers follow test plans, document issues, and provide feedback to developers to improve gameplay quality. This role requires attention to detail, analytical skills, and sometimes experience with bug-tracking software. It’s a great opportunity for gamers to contribute to game development while working remotely.

More about Remote Pc Game Tester jobs
What cities are hiring for Remote Pc Game Tester jobs? Cities with the most Remote Pc Game Tester job openings:
What are the most commonly searched types of Pc Game Tester jobs? The most popular types of Pc Game Tester jobs are:
What states have the most Remote Pc Game Tester jobs? States with the most job openings for Remote Pc Game Tester jobs include:
Infographic showing various Remote Pc Game Tester job openings in the United States as of June 2026, with employment types broken down into 64% Full Time, 24% Part Time, and 12% Contract. Highlights an 90% Physical, 1% Hybrid, and 9% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.
Product Designer

Product Designer

Wand

New York, NY • Remote

$125K - $175K/yr

Full-time

Posted 14 days ago


Job description

Wand makes gaming magical. Through game customization and guidance, we build tools that helps players have more fun in their favorite games.

Our platform works across thousands of PC games, ensuring that great games are accessible to everyone, regardless of time constraints, skill level, or accessibility needs. We want to build the future of game assistance, and we're hoping you'll join us.

The Role

As a Product Designer at Wand, you'll partner closely with our Lead Product Designer and a team with DNA from MetaLab, Palantir, Medal, and Airbnb. You will be a high-level individual contributor who owns the problems in front of you - not just the pixels. That means forming strong opinions from data, interrogating assumptions before they become specs, and choosing the right tool for the job: an LLM to think, a prototype to validate, Figma to polish.

Gamers are extraordinarily sensitive to how things look and feel. You will be a relentless driver of our visual bar across your surfaces, ensuring your work seamlessly integrates into our broader ecosystem. The craft standard here is non-negotiable. But craft without conviction is decoration. We need both.

This role operates on Eastern Time. You'll be expected to work standard EST business hours regardless of where you're based.

The Day-to-Day

  • Champion the Core Product (70%) Immerse yourself in our native desktop UI, onboarding flows, and Pro/paywall experiences. You will take total ownership of translating complex product strategies into seamless, pixel-perfect player journeys that respect the technical and performance constraints of running alongside heavy PC games. "Taking ownership" starts before Figma. It means pulling data from Amplitude and our dashboards, talking directly to players, collaborating with PMs (or doing the digging yourself), and forming a strong, informed opinion about the problem before you touch a design tool.

  • Drive Web & Growth (30%) Take ownership of our web presence and marketing pipelines, treating our site as a tier-one product experience that drives user acquisition and brand love.

  • Think with AI, Build with the Right Tool Your workflow starts in an LLM. Use it to deeply understand the problem space - interrogate metrics, surface edge cases, draft problem frames, stress-test assumptions. Come to the table with a formed perspective, not a blank canvas. When you need to validate, choose the medium that fits the question. If a scrappy, end-to-end interactive prototype answers it fastest, build it in Claude Code or Cursor. If the situation calls for high-fidelity visual craft and full state coverage, that's Figma. The judgment of when to use which is yours - and it matters.

  • Apply & Evolve the Ecosystem You will design features that span our multi-surface ecosystem (Desktop, Web, Overlay). Working closely with the Lead Product Designer, you will apply, stress-test, and help evolve our core design language to ensure every new feature feels natively integrated into the broader Wand platform.

  • Shape the Scope - Don't Wait for It Don't wait for a perfectly written spec. Actively partner with cross-functional teams to define feature scopes, comfortably push back on ambiguity, and serve as a fierce advocate for the player's experience. If you see a problem forming on the horizon, you're already working on it.

Required Qualifications

  • 5+ years of product design experience as a high-level individual contributor, supported by a portfolio demonstrating exceptional visual/UI execution and deep systems thinking.

  • A deep, authentic passion for gaming culture and an understanding of what makes gaming experiences truly great.

  • Active use of LLMs (e.g., Claude, ChatGPT) as a core part of how you think and work - not just for production, but for research, problem framing, and decision-making.

  • Proficiency with AI-assisted prototyping tools (e.g., Claude Code, Cursor) and the judgment to know when a coded prototype serves the work better than a static comp.

  • Expert-level Figma proficiency and a deep understanding of design systems.

  • Strategic product sense: You thrive in ambiguity, partner effectively with PMs and Design Leadership to shape requirements, and know when to push back to protect the user experience.

  • A builder's mindset: Energized by fast-moving environments and the autonomy to own problems end to end across complex, interconnected systems.

Bonus Points

  • Experience designing high-conversion Growth, Paywall, or SaaS monetization flows.

  • Front-end coding experience (HTML/CSS/JS) or a track record of contributing directly to a codebase via AI tools.

  • Experience in rapidly growing startups during significant expansion phases.

  • Remote work experience, comfortable collaborating asynchronously.

  • A habit of sharing prompts, workflows, and AI learnings with your team.

Compensation Range: $125K - $175K