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Remote Packet Core Engineer Jobs in Florida (NOW HIRING)

Infrastructure Engineer

Fort Myers, FL ยท On-site +1

$78K - $101K/yr

... Engineer - Infrastructure to support the design, implementation, and maintenance of ... core enterprise infrastructure. This role is primarily remote, but candidates must reside in the ...

Azure Cloud Data Engineer

Weston, FL ยท Remote

$108K - $130K/yr

The Azure Data Engineer is 100% remote and working in the eastern time zone during core business hours. You will be working with Data Engineering and Data Analytics technologies on the Azure Cloud ...

Sr. Infrastructure Engineer

Orlando, FL ยท Remote

$101K - $137K/yr

It operates across four core markets: political news and opinion, business news and personal ... This position has been designated as fully remote, meaning that the position is expected to ...

Sr. Infrastructure Engineer

Orlando, FL ยท Remote

$101K - $137K/yr

It operates across four core markets: political news and opinion, business news and personal ... This position has been designated as fully remote, meaning that the position is expected to ...

Sr. Infrastructure Engineer

Orlando, FL ยท Remote

$101K - $137K/yr

It operates across four core markets: political news and opinion, business news and personal ... This position has been designated as fully remote, meaning that the position is expected to ...

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Remote Packet Core Engineer information

What are the key skills and qualifications needed to thrive as a Remote Packet Core Engineer, and why are they important?

To thrive as a Remote Packet Core Engineer, you need a strong understanding of mobile core network architectures (such as EPC, 4G/5G), IP networking, and telecommunications protocols, typically supported by a degree in engineering or computer science. Familiarity with tools like Wireshark, Cisco routers, virtualization platforms, and certifications such as CCNP or vendor-specific credentials (e.g., Nokia, Ericsson) is typically required. Excellent problem-solving, communication, and self-management skills are crucial for remote troubleshooting and effective collaboration. These skills and qualifications are essential to ensure reliable network performance, rapid issue resolution, and seamless integration of new technologies in a distributed work environment.

What are some common challenges faced by Remote Packet Core Engineers, and how can they be addressed?

Remote Packet Core Engineers often encounter challenges such as troubleshooting complex network issues without physical access to hardware, coordinating across multiple time zones, and maintaining high network performance and reliability. To address these challenges, strong communication skills, proficiency with remote diagnostic tools, and effective collaboration with onsite teams are essential. Proactive monitoring, thorough documentation, and continued learning about evolving network technologies also help in overcoming these obstacles and excelling in the role.

What is a Remote Packet Core Engineer?

A Remote Packet Core Engineer is a telecommunications professional responsible for designing, implementing, monitoring, and maintaining the core elements of mobile data networks, such as the Evolved Packet Core (EPC) in LTE or 5G Core in next-generation networks. These engineers often work remotely to support network infrastructure, troubleshoot issues, and optimize network performance to ensure seamless connectivity and data transmission. Their expertise is crucial for mobile service providers aiming to deliver reliable and high-speed wireless services to customers.
What are the most commonly searched types of Packet Core Engineer jobs in Florida? The most popular types of Packet Core Engineer jobs in Florida are:
What job categories do people searching Remote Packet Core Engineer jobs in Florida look for? The top searched job categories for Remote Packet Core Engineer jobs in Florida are:
What cities in Florida are hiring for Remote Packet Core Engineer jobs? Cities in Florida with the most Remote Packet Core Engineer job openings:
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted yesterday


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a gameโ€™s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the projectโ€™s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelorโ€™s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.