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Remote Nvidia Engineering Jobs (NOW HIRING)

Fully remote (East Coast preferred) Salary: Up to $290k + equity Industry: AI, Developer Platform ... Unmatched funding: $626M raised (Seed/Series A/B), backed by Bain Capital, Nvidia, Redpoint ...

$89K - $123K/yr

... NVIDIA hardware, and ensuring our inference infrastructure meets FDA and SOC2 compliance ... Remote US Company: Pictor Labs Employment Type: Full-time Responsibilities * Design, development ...

Sr. Solutions Engineer

Seattle, WA · Remote

$140K - $180K/yr

Design and validate reference architectures with strategic partners, from NVIDIA blueprints and AMD ... Solutions engineering craft: Years of discovery, whiteboarding, demos, and POCs that actually ...

Sr. Solutions Engineer

New York, NY · Remote

$140K - $180K/yr

Design and validate reference architectures with strategic partners, from NVIDIA blueprints and AMD ... Solutions engineering craft: Years of discovery, whiteboarding, demos, and POCs that actually ...

Sr. Solutions Engineer

New York, NY · On-site +1

$140K - $180K/yr

Design and validate reference architectures with strategic partners, from NVIDIA blueprints and AMD ... Solutions engineering craft: Years of discovery, whiteboarding, demos, and POCs that actually ...

Sr. Solutions Engineer

New York, NY · Remote

$140K - $180K/yr

Design and validate reference architectures with strategic partners, from NVIDIA blueprints and AMD ... Solutions engineering craft: Years of discovery, whiteboarding, demos, and POCs that actually ...

Sr. Solutions Engineer

San Francisco, CA · Remote

$140K - $180K/yr

Design and validate reference architectures with strategic partners, from NVIDIA blueprints and AMD ... Solutions engineering craft: Years of discovery, whiteboarding, demos, and POCs that actually ...

... Engineering team and help build the out-of-band (OOB) control plane that sits underneath every ... NVIDIA BlueField, AMD Pensando) * Implement and harden serial-over-LAN, virtual media, and remote ...

New

Quantiphi is an award-winning, AI-First global digital engineering company that helps the world ... US East/Canada (Remote) Role Overview: We are looking for a highly skilled Architect - Platform ...

Showing results 41-60

Remote Nvidia Engineering information

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$57K

$137K

$197K

How much do remote nvidia engineering jobs pay per year?

As of Jul 29, 2026, the average yearly pay for remote nvidia engineering in the United States is $137,006.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,500.00 and $151,500.00 per year, depending on experience, location, and employer.

What is a Remote Nvidia Engineer?

A Remote Nvidia Engineer is a professional who works for Nvidia, or with Nvidia technologies, from a location outside of a traditional office setting. These engineers may specialize in areas such as GPU development, AI research, software engineering, or hardware design, and they collaborate with teams virtually. Remote Nvidia Engineers use digital tools to communicate, manage projects, and contribute to cutting-edge technologies in graphics processing, artificial intelligence, and computing platforms. The remote aspect allows for flexible work arrangements and the ability to participate in global projects.

What are some common challenges faced by engineers working remotely for Nvidia, and how can they be overcome?

Remote engineers at Nvidia often encounter challenges related to communication across time zones, staying aligned with fast-paced project developments, and maintaining visibility within distributed teams. To overcome these, it's important to proactively engage in virtual meetings, leverage collaboration tools like Slack and Jira, and regularly update your team on progress. Building strong relationships with peers and seeking out mentorship opportunities can also help remote engineers stay connected and advance within the company.

What are the key skills and qualifications needed to thrive as a Remote Nvidia Engineer, and why are they important?

To excel as a Remote Nvidia Engineer, you typically need a strong background in computer engineering, programming (e.g., C++, Python), and experience with GPU architectures, often supported by a relevant degree. Familiarity with Nvidia tools like CUDA, cuDNN, and deep learning frameworks, as well as proficiency in remote collaboration platforms, are crucial. Strong problem-solving skills, self-motivation, and effective communication are vital soft skills for working independently and collaborating across distributed teams. These competencies ensure efficient development, troubleshooting, and innovation in Nvidia's complex, high-performance computing environments.

What is the difference between Remote Nvidia Engineering vs Remote Nvidia Data Scientist?

AspectRemote Nvidia EngineeringRemote Nvidia Data Scientist
Required CredentialsBachelor's in Engineering, Computer Science, or related field; experience with GPU programmingBachelor's or higher in Data Science, Statistics, or related; proficiency in machine learning and data analysis
Work EnvironmentDesign, develop, and optimize GPU hardware/software; collaborative teamsAnalyze large datasets, develop models, and generate insights; often cross-functional teams
Employer & Industry UsagePrimarily in hardware, AI, and high-performance computing sectorsPrimarily in AI, analytics, and research sectors

Remote Nvidia Engineering focuses on hardware and software development for GPUs, requiring engineering credentials and technical skills. Remote Nvidia Data Scientists analyze data and build models, requiring expertise in data science. Both roles are remote, but they serve different functions within Nvidia's ecosystem.

More about Remote Nvidia Engineering jobs
What cities are hiring for Remote Nvidia Engineering jobs? Cities with the most Remote Nvidia Engineering job openings:
What are the most commonly searched types of Nvidia Engineering jobs? The most popular types of Nvidia Engineering jobs are:
What states have the most Remote Nvidia Engineering jobs? States with the most job openings for Remote Nvidia Engineering jobs include:
Infographic showing various Remote Nvidia Engineering job openings in the United States as of July 2026, with employment types broken down into 93% Full Time, 4% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $137,006 per year, or $65.9 per hour.

Staff Graphics Engineer, Rendering (Simulation)

General Motors

Sunnyvale, CA • On-site, Remote

$164K - $203K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 25 days ago


General Motors rating

8.2

Company rating: 8.2 out of 10

General Motors

Based on 304 frontline employees who took The Breakroom Quiz

7.4

Company rating compared to similar companies: 7.4 out of 10

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Based on 6,263 frontline employees who took The Breakroom Quiz


Job description

Job Description

Staff Graphics Engineer - Rendering (Simulation)
Remote: This role is open to a fully remote position or hybrid with one of our offices if preferred.
Role Overview
As a Staff Graphics Engineer on the Rendering team, you will push the visual and physical fidelity of a GPU-accelerated, physically-based sensor simulator used to generate synthetic data - cameras, LiDAR, radar, and depth sensors - for autonomous vehicle development and validation. This is a deep graphics role: you will own and advance the light transport, materials, atmosphere, and sensor-imaging pipelines that determine how realistic our rendered output is. Your work directly affects the quality of the synthetic data that AV perception and planning teams train and validate against, where physical accuracy is not a "nice to have" but the entire point.
We render with NVIDIA OptiX and CUDA, evaluate physically-based materials through NVIDIA MDL, and produce spectrally-derived, radiometrically-grounded imagery. We're looking for someone with a genuine graphics background - the kind of engineer who has implemented a BRDF from a paper, debugged energy loss in a microfacet model, and cares about the difference between physically plausible and physically correct.
About the Team
The Rendering team builds the physically-based rendering core of our sensor simulation platform. We own the full path from scene and material ingestion through GPU ray tracing, atmospheric and volumetric rendering, sensor image formation, and post-processing. Our stack includes C++ (17/20), CUDA, NVIDIA OptiX, NVIDIA MDL, OpenUSD, and ROS. We care about light transport correctness, radiometric accuracy, performance on real production scenes, and clean, maintainable architecture.
Why Join Us?
  • Work on real, hard rendering problems - light transport, physically-based materials, atmospheric and volumetric scattering, and sensor image formation - where physical correctness is the product.
  • Own meaningful surface area: the sky/atmosphere system, the materials pipeline, the camera imaging pipeline, or the core ray tracing path, depending on your strengths.
  • Influence the technical direction of a rendering platform used across the organization for perception training, closed-loop simulation, and reinforcement learning.
  • Join a team that values rigor - papers, derivations, reference comparisons, and pixel-level regression testing - alongside pragmatic engineering.
What You'll Do
  • Advance the light transport in our OptiX-based renderer - improving sampling, multi-bounce indirect illumination, and overall path tracing fidelity while keeping it tractable for large-scale, time-stepped simulation.
  • Own and extend physically-based materials through our NVIDIA MDL integration - microfacet BRDFs, layered and coat materials, and correct energy conservation in OptiX closest-hit evaluation.
  • Develop our spectral and radiometric pipeline - wavelength-dependent sky and material response, spectral-to-XYZ-to-RGB conversion, and physically-grounded units from scene radiance through to sensor output.
  • Push the atmosphere and volumetrics - the spectral sky model (Prague Sky Model), volumetric clouds (multi-layer, multi-scattering, phase functions, aerial perspective), participating media, and fog.
  • Improve camera image formation - the GPU ISP (demosaic, tone mapping, exposure/EV100, auto white balance via correlated color temperature), and physically-based lens and sensor effects such as motion blur, rolling shutter, lens distortion, and sensor noise.
  • Design and tune sampling and denoising strategies - importance sampling, blue-noise and stratified sampling, MIS, and spatial/temporal denoising that reduce variance without compromising physical accuracy.
  • Profile and optimize the per-frame GPU pipeline - OptiX launches, BVH (GAS/IAS) construction, material uploads, and denoising - to render more geometry and richer materials within budget.
  • Contribute to the OpenUSD scene and material pipeline and collaborate with adjacent teams to plumb new lighting, weather, and sensor parameters end-to-end.
  • Uphold high standards through technical design documents, code review, reference-image regression testing, and mentorship of other engineers.
What You Must Have
  • BS, MS, or PhD in Computer Science, Computer Graphics, or equivalent experience.
  • 8+ years of professional software engineering experience, with a substantial portion focused on real-time or physically-based rendering.
  • Deep, hands-on graphics expertise: physically-based rendering, BRDF / microfacet theory, Monte Carlo path tracing, importance sampling, and light transport. You can read a SIGGRAPH paper and turn it into correct, performant shader code.
  • Strong C++ skills (modern C++17/20), including performance optimization, memory management, and clean API and system design in a large codebase.
  • Significant GPU programming experience - CUDA and/or a ray tracing API (OptiX, DXR, Vulkan RT) - with a real understanding of GPU architecture and execution.
  • Solid grounding in the math of rendering: linear algebra, sampling and probability, radiometry, and color science.
  • Experience profiling and optimizing GPU rendering workloads (e.g., Nsight) on real, complex scenes.
  • Strong communication and collaboration skills, and a track record of driving technical design across teams.
  • Movie industry experience background
Bonus Points
  • Experience implementing or extending a production renderer, game engine rendering core, offline/path-tracing renderer, or commercial graphics product.
  • Experience with NVIDIA MDL, OSL, or other physically-based material systems.
  • Experience with OptiX specifically, or other GPU ray tracing / BVH-based pipelines.
  • Spectral rendering, atmospheric scattering models (Prague, Hosek-Wilkie, Bruneton), or volumetric cloud rendering (Schneider/Nubis-style ray marching, Hillaire multi-scattering).
  • Camera and sensor imaging: ISP pipelines, sensor noise modeling, lens distortion, motion blur, rolling shutter, exposure and white balance.
  • Experience with OpenUSD scene description and asset pipelines.
  • Familiarity with ROS and integrating rendering output into robotics / AV data stacks.
  • Experience enabling rendering for machine learning workloads - synthetic data generation, reinforcement learning environments, or closed-loop simulation.
  • Contributions to open-source rendering, graphics, or simulation projects, or relevant publications.

Compensation

The compensation information is a good faith estimate only. It is based on what a successful applicant might be paidin accordance withapplicable state laws. The compensation may not be representative for positionslocatedoutside of New York, Colorado, California, or Washington.

  • The salary range for this role is $160,200 to $246,300. The actual base salary a successful candidate will be offered within this range will vary based on factors relevant to the position.

  • Bonus Potential: An incentivepayprogram offers payouts based on company performance, job level, and individual performance.

Benefits

  • GM offers a variety of health and wellbeing benefit programs.Benefit options include medical, dental, vision, Health Savings Account, Flexible Spending Accounts, retirement savings plan, sickness and accident benefits, life insurance, paid vacation & holidays, tuitionassistanceprograms, employeeassistanceprogram, GM vehicle discounts and more.

Company Vehicle

  • "Upon successful completion of a motor vehicle report review, you will be eligible toparticipatein a company vehicle evaluation program, through which you will be assigned a General Motors vehicle to drive and evaluate. Note: program participantsare required topurchase/lease a qualifying GM vehicle every four years unless one of a limited number of exceptions applies."

GM does not provide immigration-related sponsorship for this role. Do not apply for this role if you will need GM immigration sponsorship now or in the future. This includes direct company sponsorship, entry of GM as the immigration employer of record on a government form, and any work authorization requiring a written submission or other immigration support from the company (e.g., H1-B, OPT, STEM OPT, CPT, TN, J-1, etc).

About GM

Our vision is a world with Zero Crashes, Zero Emissions and Zero Congestion and we embrace the responsibility to lead the change that will make our world better, safer and more equitable for all.

Why Join Us

We believe we all must make a choice every day - individually and collectively - to drive meaningful change through our words, our deeds and our culture. Every day, we want every employee to feel they belong to one General Motors team.

Benefits Overview

From day one, we're looking out for your well-being-at work and at home-so you can focus on realizing your ambitions. Learn how GM supports a rewarding career that rewards you personally by visiting Total Rewards resources.

Non-Discrimination and Equal Employment Opportunities (U.S.)

General Motors is committed to being a workplace that is not only free of unlawful discrimination, but one that genuinely fosters inclusion and belonging. We strongly believe that providing an inclusive workplace creates an environment in which our employees can thrive and develop better products for our customers.

All employment decisions are made on a non-discriminatory basis without regard to sex, race, color, national origin, citizenship status, religion, age, disability, pregnancy or maternity status, sexual orientation, gender identity, status as a veteran or protected veteran, or any other similarly protected status in accordance with federal, state and local laws.

We encourage interested candidates to review the key responsibilities and qualifications for each role and apply for any positions that match their skills and capabilities. Applicants in the recruitment process may be required, where applicable, to successfully complete a role-related assessment(s) and/or a pre-employment screening prior to beginning employment. To learn more, visit How we Hire.

Accommodations

General Motors offers opportunities to all job seekers including individuals with disabilities. If you need a reasonable accommodation to assist with your job search or application for employment, email us or call us at 1-800-865-7580. In your email, please include a description of the specific accommodation you are requesting as well as the job title and requisition number of the position for which you are applying.


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About General Motors

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General Motors is a company with global scale and capabilities, headquartered in Detroit, Michigan, with employees around the world. The company employs over 165,000 people, serves six continents, operates across 22 time zones, and has a diverse workforce speaking 75 languages1. GM’s vision is to drive the world forward by pioneering innovations that move and connect people to what matters. The company is working towards an all-electric future with its new Ultium Platform and is pushing transportation options beyond our wildest imaginations with autonomous vehicles. GM is also committed to becoming the most inclusive company in the world.

Industry

Transportation equipment manufacturing

Company size

10,000+ Employees

Headquarters location

Detroit, MI, US

Year founded

1908