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Remote Nickelodeon Animation Studios Jobs (NOW HIRING)

Technical Artist - Remote or On Site

Redmond, WA · On-site +1

$70K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Experience with Rigging, Animation, or Motion Capture * Experience working in the Unreal Engine

Technical Artist - Remote or On Site

Redmond, WA · On-site +1

$142K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Experience with Rigging, Animation, or Motion Capture * Experience working in the Unreal Engine

... animation outputs. * Find outside inspiration, and bring new thinking and ideas into the studio ... Hovercraft is a remote-first company, working primarily on Pacific and Mountain time. You must be ...

Recording Engineer

Burbank, CA · Remote

$28 - $33/hr

Record talent in studio and remotely * Flag any recording issues during sessions to avoid pickups ... Problemsolveany software or technical errors that may arise in remote recording * Work with ...

Showing results 21-40

Remote Nickelodeon Animation Studios information

What is the difference between Remote Nickelodeon Animation Studios vs Remote Cartoon Network Animation Studios?

AspectRemote Nickelodeon Animation StudiosRemote Cartoon Network Animation Studios
CredentialsPortfolio, animation software skills, relevant educationPortfolio, animation software skills, relevant education
Work EnvironmentCreative, collaborative, remote animation teamsCreative, collaborative, remote animation teams
Industry UsageMajor animation studio producing kids' contentMajor animation studio producing kids' and teen content

Both Remote Nickelodeon Animation Studios and Remote Cartoon Network Animation Studios require similar credentials like portfolios and animation skills. They operate in similar remote work environments focused on creating animated content for children and teens. The main difference lies in their brand focus and content style, but their job requirements and industry usage are quite comparable.

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The top searched job categories for Remote Nickelodeon Animation Studios jobs are:

Infographic showing various Remote Nickelodeon Animation Studios job openings in the United States as of August 2026, with employment types broken down into 2% Internship, 75% Full Time, 5% Part Time, 2% Temporary, and 16% Contract. Highlights an 100% Remote job distribution.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

New Orleans, LA • On-site, Remote

Full-time

Re-posted 16 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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