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Remote Maya 3D Modeling Jobs in Florida (NOW HIRING)

This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our Greenville, SC office. Key Responsibilities: * 3D Modeling:Creating and updating detailed 3D models of ...

This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our Greenville, SC office. Key Responsibilities: * 3D Modeling:Creating and updating detailed 3D models of ...

This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our Greenville, SC office. Key Responsibilities: * 3D Modeling:Creating and updating detailed 3D models of ...

This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our Greenville, SC office. Key Responsibilities: * 3D Modeling:Creating and updating detailed 3D models of ...

This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our Greenville, SC office. Key Responsibilities: * 3D Modeling:Creating and updating detailed 3D models of ...

This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our Greenville, SC office. Key Responsibilities: * 3D Modeling:Creating and updating detailed 3D models of ...

This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our Greenville, SC office. Key Responsibilities: * 3D Modeling:Creating and updating detailed 3D models of ...

CAD Drafter

Panama City, FL · On-site +1

$55K - $126K/yr

Knowledge of 3D modeling techniques and best practices * Ability to support SOLIDWORKS and AutoCAD ... Remote : If this position is listed as remote, there may still be occasions when you are required ...

Lead, Creative Services

Melbourne, FL · On-site +1

$100K - $186K/yr

Conceive, model, light, and render professional three-dimensional (3D) animations that visualize ... Autodesk Maya, or 3ds Max, along with rendering tools such as Redshift, Octane, or Arnold.

Lead, Creative Services

Tallahassee, FL · On-site +1

$100K - $186K/yr

Conceive, model, light, and render professional three-dimensional (3D) animations that visualize ... Autodesk Maya, or 3ds Max, along with rendering tools such as Redshift, Octane, or Arnold.

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Remote Maya 3D Modeling information

What is remote Maya 3D modeling?

A Remote Maya 3D Modeling job involves creating three-dimensional models and assets using Autodesk Maya software while working from a location outside of a traditional office, typically from home. Professionals in this role use Maya to design characters, environments, and objects for industries such as film, video games, animation, and advertising. They collaborate with other team members remotely, often sharing files and feedback online. This position requires strong technical skills in Maya, an understanding of 3D modeling workflows, and the ability to communicate effectively in a virtual work environment.

What skills and qualifications are needed for remote Maya 3D modeling?

To thrive as a Remote Maya 3D Modeler, you need advanced knowledge of 3D modeling concepts, strong artistic skills, and proficiency in Autodesk Maya, often backed by a degree in art, design, or a related field. Experience with industry-standard tools such as Maya, ZBrush, and Photoshop, as well as familiarity with workflow management systems like ShotGrid, is typically required. Strong communication, self-motivation, and time management skills help remote modelers collaborate effectively and meet deadlines. These skills ensure the creation of high-quality 3D assets and seamless teamwork in distributed production environments.

How does collaboration work in remote Maya 3D modeling, and what tools are used?

Remote Maya 3D Modelers often collaborate with animators, texture artists, and project managers through digital platforms. Communication is typically managed via tools like Slack, Zoom, or Microsoft Teams, while version control and asset sharing are facilitated by cloud-based solutions such as Autodesk ShotGrid, Dropbox, or Perforce. Regular check-ins and feedback sessions help maintain project alignment and ensure consistency in style and quality across the team. This structure allows for efficient teamwork despite physical distance, but it also requires strong communication skills and self-motivation.

What is the difference between Remote Maya 3D Modeling vs Remote 3D Animation?

AspectRemote Maya 3D ModelingRemote 3D Animation
Required SkillsModeling, texturing, sculpting in MayaAnimation, rigging, motion in Maya
Work EnvironmentDesign-focused, static assets creationDynamic, movement-focused projects
Industry UsageVideo games, film, product visualizationFilm, commercials, game cutscenes
Common Search IntentJobs involving 3D models in MayaJobs involving animated sequences in Maya

Remote Maya 3D Modeling primarily involves creating static 3D assets like models and textures, while Remote 3D Animation focuses on bringing models to life through movement and rigging. Both roles require proficiency in Maya but serve different production needs within the 3D industry.

What are the most commonly searched types of Maya 3D Modeling jobs in Florida?

The most popular types of Maya 3D Modeling jobs in Florida are:

What cities in Florida are hiring for Remote Maya 3D Modeling jobs?

Cities in Florida with the most Remote Maya 3D Modeling job openings:

Full-time

Posted 21 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

79th of 224 rated it services


Job description


The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

About Us
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

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