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Remote Mac Engineer Jobs (NOW HIRING)

Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... Mac, and Apple TV. You will work at the heart of our game engine, owning core game systems ...

Remote - eligible US locations About the role and about you: As Senior Software Engineer, Game ... Mac, and Apple TV. You will work at the heart of our custom game platform, and play an important ...

Collaborate with project delivery and engineering teams on technical validation and remote ... The Best Tools for the Job - Love Mac? So do we. We'll equip you with top-tier tech to ensure you ...

Mac OS X systems skills * Windows Win32 library and Windows service development * Interprocess ... Position is remote within US * Minimal travel * Limited physical demands This is an incredible ...

Mac OS X systems skills * Windows Win32 library and Windows service development * Interprocess ... Position is remote within US * Minimal travel * Limited physical demands This is an incredible ...

We are seeking a highly skilled Senior Infrastructure & Security Engineer to join our remote IT ... Strong knowledge of networking (firewalls, VPNs, Windows & Mac environments). Hands‐on experience ...

iOS Engineer

Boston, MA · Remote

$56.25 - $77.50/hr

Reticent Media, Inc. has the best organized group of developers, everyone is remote and working in ... Candidate shall provide personal fully functioning Mac platform with 10.9.4 Mavericks or later ...

... Mac development workstations, cloud computing, Redis/Resque, JSON and other queueing systems to ... Ability to work both independently and with a team, with remote development teams (international)

Senior Wireless Firmware Engineer

Washington, DC · Remote

$135.30K - $179K/yr

... MAC/PHY layers - Debug and optimize WiFi drivers with chipset/SoC vendors - Analyze network ... Published ranges are provided in good faith at the time of posting. #LI-Remote, #RemoteJobs, #Wo ...

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Remote Mac Engineer information

See salary details

$38K

$115.9K

$191.5K

How much do remote mac engineer jobs pay per year?

As of Jun 4, 2026, the average yearly pay for remote mac engineer in the United States is $115,864.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,000.00 and $151,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Mac Engineer, and why are they important?

To thrive as a Remote Mac Engineer, you need in-depth knowledge of macOS systems, network troubleshooting, and experience with Apple device management, often backed by certifications like Apple Certified Support Professional (ACSP). Familiarity with MDM solutions (e.g., Jamf), scripting languages (such as Bash or Python), and remote support tools is typically required. Strong problem-solving skills, self-motivation, and clear communication are vital for effectively supporting users and collaborating with distributed teams. These abilities ensure efficient issue resolution, seamless system management, and high user satisfaction in a remote work environment.

What are the common challenges faced by Remote Mac Engineers and how can they be addressed?

Remote Mac Engineers often encounter challenges such as troubleshooting complex macOS issues without physical access to devices, ensuring security compliance across distributed endpoints, and maintaining effective communication with team members and end-users. These challenges can be addressed by utilizing robust remote management tools, staying up-to-date with Apple’s enterprise best practices, and fostering proactive communication through collaboration platforms. Building strong documentation habits and leveraging automation can also help streamline support tasks and minimize repetitive issues.

What are Remote Mac Engineers?

Remote Mac Engineers are IT professionals who specialize in supporting, configuring, and troubleshooting Apple Mac computers and related systems from a remote location. They work with organizations or clients to maintain macOS environments, deploy software updates, manage security settings, and resolve technical issues. These engineers often use remote management tools and collaborate with teams to ensure smooth operation of Mac devices without being physically present onsite.

How can I make 2000 a week working from home?

A remote Mac Engineer can earn $2,000 a week by taking on multiple freelance or contract projects, leveraging specialized skills in macOS development, automation, or troubleshooting. Building a strong portfolio, obtaining relevant certifications, and using platforms like Upwork or Freelancer can help secure higher-paying opportunities. Consistent work, efficient time management, and a reliable internet connection are essential for reaching this income level remotely.

What is the difference between Remote Mac Engineer vs Remote iOS Developer?

AspectRemote Mac EngineerRemote iOS Developer
Required CredentialsMacOS expertise, programming skills in Swift/Objective-C, familiarity with Apple development toolsSwift/Objective-C proficiency, experience with iOS SDK, Apple Developer account
Work EnvironmentMac hardware, Xcode, remote collaboration toolsMac hardware, Xcode, iOS testing devices, remote collaboration tools
Employer & Industry UsageTech companies, app development firms, hardware manufacturersApp development companies, startups, tech firms focusing on mobile apps

While both roles require Apple ecosystem knowledge and similar tools, Remote Mac Engineers focus on developing and maintaining MacOS applications and system tools, whereas Remote iOS Developers specialize in creating mobile apps for iPhone and iPad. The roles often overlap but differ in platform focus and specific skill sets.

More about Remote Mac Engineer jobs
What cities are hiring for Remote Mac Engineer jobs? Cities with the most Remote Mac Engineer job openings:
What are the most commonly searched types of Mac Engineer jobs? The most popular types of Mac Engineer jobs are:
What states have the most Remote Mac Engineer jobs? States with the most job openings for Remote Mac Engineer jobs include:
Infographic showing various Remote Mac Engineer job openings in the United States as of May 2026, with employment types broken down into 4% Locum Tenens, 3% Internship, 43% Full Time, 14% Part Time, 33% Contract, and 3% Nights. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $115,864 per year, or $55.7 per hour.
Senior Software Engineer 2, Game Systems

Senior Software Engineer 2, Game Systems

Zwift

Remote

$128K - $204K/yr

Full-time

Posted 28 days ago


Job description

Location: Remote- Eligible US Locations
About the role and about you:
As Senior Software Engineer, Game Systems, you'll work with a team of talented engineers to ensure that Zwift customers have a smooth, stable game experience across all of our supported platforms, including iOS, Windows, Android, Mac, and Apple TV. You will work at the heart of our game engine, owning core game systems, graphics/rendering,application architecture, and helping define the technical future of our fitness game.
This role is ideal for engineers with strong C++ skills who can effectively deliver results, deal with ambiguity, and collaborate closely with teammates and stakeholders. You will focus on writing high-quality, maintainable code, improving application performance (including performance related to graphics and rendering), creating instrumentation and metrics, and ensuring compatibility across a wide range of platforms and devices.
If you're excited about solving complex technical challenges, driving engineering and operational excellence, and working on a product that inspires millions of users worldwide, we'd love to hear from you!
What you'll do:
  • Design and implement game engine features and systems in C++ for all Zwift platforms (iOS, Windows, Android, Mac, Apple TV), ensuring optimal performance and maintainability.
  • Collaborate with cross-functional teams, including game engineers, backend engineers, product managers, game artists, and UX designers to design, plan, test, and deliver high-quality features.
  • Drive in-depth performance analysis, profiling, and optimization across all platforms to deliver improvements in CPU utilization, memory usage and budgeting, and startup times.
  • Build tools and frameworks to improve development workflows and empower other other engineers.
  • Debug and resolve complex issues across a diverse set of devices and platforms, improving reliability and stability.
  • Contribute to code reviews, design discussions, and team planning processes.
  • Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar).
  • Advocate for and implement engineering best practices like automated testing, CI/CD pipelines, and code modularity.

What we're looking for:
  • Bachelor's degree in Computer Science, Software Engineering, or similar discipline.
  • 7+ years of relevant engineering experience, with 2+ years of experience in game graphics and/or game engine development.
  • Strong expertise in C++ development, including best practices for high-performance applications, debugging, and performance analysis.
  • Experience designing, implementing, optimizing, and troubleshooting changes related to game graphics and rendering.
  • Experience with shading languages such as GLSL, GLSL ES / ESSL, and MSL.
  • Experience with multi-threading, memory management and budgeting, and software design patterns.
  • Proven experience delivering production-quality features with appropriate levels of testing and instrumentation.
  • Familiar with Git and version control workflows.
  • Experience with Continuous Integration / Continuous Deployment (CI/CD) and automated testing frameworks.
  • Strong problem-solving skills and able to work and collaborate effectively in remote, distributed teams.

Bonus points:
  • Experience with game engines (custom/proprietary preferred, Unity, Unreal) and their integration with native platforms.
  • Strong 3D math and algebra skills.
  • Familiarity with real-time networking and multiplayer game systems.
  • Experience in experimentation and feature flag systems (e.g. Amplitude, Optimizely, Firebase, or similar).
  • Solid understanding of Android app architecture, the JNI, and native-to-Java bridging.
  • Interest in building solutions that support our engaged Zwift Community of cyclists, runners, and fitness enthusiasts.

For All US Based Full-Time Positions:
The base salary for this position ranges between $128,000- 204,000. The base salary will be based on a number of factors including the role offered, the individual's job-related knowledge, skills, qualifications, and geographic location. In addition to base salary, Zwift is proud to offer a comprehensive and competitive benefits package for all eligible employees which also includes performance bonuses, equity, and a full range of medical, financial, and other perks and benefits.
If Zwift determines in any stage of our interviews that any AI tools are being used without disclosure or citation, your candidacy will be disqualified.
How to stand out among the rest:
Your resume/CV is enough to show off your skills, accomplishments, and experience. However, if you choose to include a cover letter introducing us to your awesome personality, we will read that too.
We strongly believe that different backgrounds and ideas are a competitive advantage; we hire candidates of any race, color, ancestry, religion, sex, national origin, sexual orientation, gender identity, age, marital or family status, disability, Veteran status, and any other status. Zwift is proud to be an Equal Opportunity Employer. If you have a disability or special need that requires accommodation, please let us know by emailing careers@zwift.com.
Zwift, Inc. is an Equal Opportunity Employer.