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Remote Look Development Artist Jobs (NOW HIRING)

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

In this role, you will collaborate closely with artists, designers, and engineers to optimize ... Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

In this role, you will collaborate closely with artists, designers, and engineers to optimize ... Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote

Line Artist

Detroit Lakes, MN ยท On-site +1

$50K - $60K/yr

... and product development initiatives that complement our broader resort market strategy across ... Remote applicants may be considered if they reside in AZ, CA, CO, IA, IL, ID, FL, MN, MO, NC, ND ...

Line Artist

Detroit Lakes, MN ยท Remote

$50K - $60K/yr

... and product development initiatives that complement our broader resort market strategy across ... Remote applicants may be considered if they reside in AZ, CA, CO, IA, IL, ID, FL, MN, MO, NC, ND ...

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Support for personal professional development

Staff Environment Artist

Seattle, WA ยท Remote

$150K - $170K/yr

... development environment. This role involves a high degree of creative autonomy. You will be ... This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ...

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How much do remote look development artist jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for remote look development artist in the United States is $22.97, according to ZipRecruiter salary data. Most workers in this role earn between $18.75 and $18.75 per hour, depending on experience, location, and employer.

What is a remote look development artist?

A Remote Look Development Artist is a digital artist who specializes in creating the visual style and appearance of 3D assets, such as characters, props, and environments, for films, games, or commercials while working from a remote location. This role involves developing the textures, materials, and shaders that define how surfaces look under various lighting conditions. Look Development Artists collaborate closely with modeling, lighting, and rendering teams to ensure assets meet the creative vision and technical requirements of the project. Working remotely, they use specialized software to refine the look and feel of digital content, often communicating and sharing files online.

What are the key skills and qualifications needed to thrive as a remote look development artist?

A Remote Look Development Artist should have strong artistic skills in texturing, shading, lighting, and rendering, often backed by experience in computer graphics or visual effects. Proficiency with industry-standard tools such as Autodesk Maya, Substance Painter, Houdini, and rendering engines like Arnold or V-Ray is typically required. Excellent communication, self-motivation, and time management are vital soft skills for collaborating effectively in a remote team environment. These abilities ensure the delivery of high-quality visual assets that meet production standards and deadlines in a distributed workflow.

How does a remote look development artist typically collaborate with other departments in a virtual production environment?

Remote Look Development Artists regularly coordinate with modeling, texturing, lighting, and compositing teams to ensure visual consistency and meet project specifications. Collaboration is often facilitated through cloud-based asset management systems and daily video check-ins, where feedback and updates are shared in real time. Clear communication, version control, and the ability to work independently while remaining responsive to team input are essential for success in this remote role.
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Infographic showing various Remote Look Development Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 82% Full Time, 14% Part Time, and 2% Contract. Highlights an 87% Physical, 2% Hybrid, and 11% Remote job distribution, with an average salary of $47,772 per year, or $23 per hour.

Senior Technical Artist - Rendering & Shaders

Beverly Hills, CA โ€ข On-site, Remote

Snail Games USA
Software Developmentย โ€ขย 51 - 200 employees

$100K - $130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 20 days ago


Job description

Senior Technical Artist - Rendering & Shaders
Job Type: Full-Time
Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area preferred)
About Snail Games USA
Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.
About the Role
Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.
This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.
The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.
Responsibilities
  • Provide hands-on technical art support across a range of game development and production needs.
  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.
  • Investigate and resolve visual, technical, performance, and asset integration problems.
  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.
  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.
  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.
  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.
  • Support artists with technical setup, debugging, implementation, and optimization.
  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.
  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.
  • Review assets and implementation for technical quality, consistency, and performance.
  • Create documentation, examples, and reusable best practices for distributed development teams.
  • Adapt to different technical-art needs as project priorities and production requirements change.
  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.
  • Strong Unreal Engine experience, preferably UE5.
  • Strong general knowledge of real-time game art pipelines and technical-art production.
  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.
  • Understanding of real-time rendering, profiling, optimization, and performance constraints.
  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.
  • Experience integrating and troubleshooting production assets in-engine.
  • Demonstrated ability to solve problems spanning both artistic and technical concerns.
  • Ability to independently investigate unfamiliar problems and develop practical production solutions.
  • Strong communication skills and experience collaborating directly with artists and engineers.
  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have
  • Python scripting or pipeline automation experience.
  • Unreal Blueprint experience.
  • HLSL or custom shader development experience.
  • Experience with procedural tools such as Houdini.
  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
  • Experience building reusable tools or workflows for artists.
  • Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.
  • Experience shipping PC or console titles using Unreal Engine.
  • Experience supporting multiple projects or production teams.

Salary Range
100,000-130,000 annually
Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.
Why Join the Snail Games USA Team?
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match

Additional Information
As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").
Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.