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Remote Look Development Artist Jobs in Dallas, TX

... development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. The company ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

This full-time, exempt role offers a remote work setting, with up to 50% domestic travel. Your ... We look forward to getting to know you! Equal opportunity employer We are an Equal Opportunity ...

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Remote Look Development Artist information

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$9

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$68

How much do remote look development artist jobs pay per hour?

As of Jul 30, 2026, the average hourly pay for remote look development artist in Dallas, TX is $22.72, according to ZipRecruiter salary data. Most workers in this role earn between $18.56 and $18.56 per hour, depending on experience, location, and employer.

How does a Remote Look Development Artist typically collaborate with other departments in a virtual production environment?

Remote Look Development Artists regularly coordinate with modeling, texturing, lighting, and compositing teams to ensure visual consistency and meet project specifications. Collaboration is often facilitated through cloud-based asset management systems and daily video check-ins, where feedback and updates are shared in real time. Clear communication, version control, and the ability to work independently while remaining responsive to team input are essential for success in this remote role.

What are the key skills and qualifications needed to thrive as a Remote Look Development Artist, and why are they important?

A Remote Look Development Artist should have strong artistic skills in texturing, shading, lighting, and rendering, often backed by experience in computer graphics or visual effects. Proficiency with industry-standard tools such as Autodesk Maya, Substance Painter, Houdini, and rendering engines like Arnold or V-Ray is typically required. Excellent communication, self-motivation, and time management are vital soft skills for collaborating effectively in a remote team environment. These abilities ensure the delivery of high-quality visual assets that meet production standards and deadlines in a distributed workflow.

What is a Remote Look Development Artist?

A Remote Look Development Artist is a digital artist who specializes in creating the visual style and appearance of 3D assets, such as characters, props, and environments, for films, games, or commercials while working from a remote location. This role involves developing the textures, materials, and shaders that define how surfaces look under various lighting conditions. Look Development Artists collaborate closely with modeling, lighting, and rendering teams to ensure assets meet the creative vision and technical requirements of the project. Working remotely, they use specialized software to refine the look and feel of digital content, often communicating and sharing files online.
What are the most commonly searched types of Look Development Artist jobs in Dallas, TX? The most popular types of Look Development Artist jobs in Dallas, TX are:
What are popular job titles related to Remote Look Development Artist jobs in Dallas, TX? For Remote Look Development Artist jobs in Dallas, TX, the most frequently searched job titles are:
What job categories do people searching Remote Look Development Artist jobs in Dallas, TX look for? The top searched job categories for Remote Look Development Artist jobs in Dallas, TX are:
What cities near Dallas, TX are hiring for Remote Look Development Artist jobs? Cities near Dallas, TX with the most Remote Look Development Artist job openings:
Infographic showing various Remote Look Development Artist job openings in Dallas, TX as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $47,258 per year, or $22.7 per hour.

Senior VFX Artist

2K

Frisco, TX โ€ข Remote

Other

Re-posted 20 days ago


Job description

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.ย 

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).ย ย 

For more information, visit www.GearboxSoftware.com.

What We Are Looking For

The Senior VFX Artist works across all our titles and interacts directly with the VFX Director, Art Directors, and Designers to create world-class special effects that push the technical boundaries of Unreal Engine 5, Xbox, and PlayStation. This role is open to VFX artists of all levels.

Responsibilities

  • Work with the visual effects team to create impressive real-time particle systems.

  • Build elegant materials in Unreal Engine 5 for particle systems and world geometry.

  • Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen.

  • Produce basic 3D models, UV mapping, and simple animations when necessary.

  • Meet style and quality targets established by the Art Director.

  • Work closely with the Technical Art Director and Lead Artist to understand and, if necessary, establish production processes that consider the technical constraints of the game.

  • Participate in meetings to discuss the implementation of visual effects with the goal of conveying gameplay concepts and meeting our aesthetic objectives.

Qualifications

  • 6+ years of experience as a VFX Artist in the video game industry.

  • Shipped at least 2 multiplatform titles.

  • Experience with Unreal and Houdini.

  • Experience with 3DS Max (or Maya), Substance Designer, and Photoshop.

  • Ability to collaborate within a multidisciplinary team.

  • Curiosity and a desire to improve our methods.

  • Demonstrated ability to solve complex problems.

  • Demonstrable mastery of artistic concepts and common practices.

  • Knowledge of the limitations of console games with fixed technical specifications.

  • Good understanding of the general art pipeline in a game studio.

  • Understanding of individual impact on performance in relation to the project's frame rate objectives.

  • Enthusiastic, positive, and team-oriented attitude.

Our Commitment to Equal Opportunity

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain.ย  As an equal opportunity employer, Gearbox Entertainment does notย  discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities.ย  If you need a reasonable accommodation at any point during the job application process, please contact us for more information.ย ย 

#LI-Remote

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.