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Remote Lead Software Engineer Jobs in Florida (NOW HIRING)

Lead Software Engineer Seeking an experienced developer to design, develop, and maintain solutions ... XML, JSON * LoanIQ Batch framework, Remote Ops Domain Expertise: Strong understanding of the ...

Senior Software Engineer

Tampa, FL · Remote

$115K - $152K/yr

The Senior Software Engineer will lead the engineering efforts with focus on improving employee and ... Effective communicator in remote work settings, with strong presence in virtual meetings and the ...

Lead Developer

Tampa, FL · Remote

$125K - $155K/yr

Job Summary The Lead Software Engineer is responsible for leading and managing software development ... equipment. #LI-Remote #LI-RC1 The Compensation range for this role is $125,000 - $155,000 USD ...

Senior Software Engineer (HCM)

Orlando, FL · On-site +1

$114K - $150K/yr

... site, Fridays remote. Must Haves * Staff HR/HCM knowledge * HCM integration and framework ... lead on projects, explaining difficult concepts and influencing stakeholders to adopt sound ...

Lead various technical projects to elevate current products to the next level to handle the ... Remote working flexibility * Company culture that encourages work / life balance * 100% paid PPO ...

About the job Software Engineer C++ Senior Software Engineer Four Squared Solutions is seeking a C++ Software Engineer for a remote opportunity with limited on-site meetings in Orlando, FL The Senior ...

Software Engineer

Lakeland, FL · On-site +1

$39K - $103K/yr

Overview As a Software Engineer, you'll support Brightstar Lottery's technology systems that enable ... The role is remote in support of the Lakeland, Florida facility and typically works up to 8‑hour ...

Software Engineer

Lakeland, FL · On-site +1

$39K - $103K/yr

Overview As a Software Engineer, you'll support Brightstar Lottery's technology systems that enable ... The role is remote in support of the Lakeland, Florida facility and typically works up to 8hour ...

Posting Type Hybrid/Remote Job Overview WHO WE ARE Relativity is a leading legal data intelligence ... This role reports to the Manager of Software Engineering and provides the opportunity to work on ...

Software Engineer Duration: Longterm Contract (Multi Year) Address: 700 UNIVERSE BLVD. Juno Beach, Florida 33408 Remote Capabilities: NONE - Fully Onsite Mon-Fri PROJECT DETAILS (Size, Scale, Scope)

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Remote Lead Software Engineer information

See Florida salary details

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$109K

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How much do remote lead software engineer jobs pay per year?

As of Jun 9, 2026, the average yearly pay for remote lead software engineer in Florida is $109,023.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,400.00 and $125,900.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Remote Lead Software Engineer position, and why are they important?

To thrive as a Remote Lead Software Engineer, you need advanced proficiency in software architecture, programming languages, and team leadership, typically supported by a bachelor's or master's degree in computer science or a related field. Hands-on experience with tools such as Git, CI/CD pipelines, cloud platforms (like AWS or Azure), and agile project management software, as well as certifications like AWS Certified Solutions Architect, are often required. Exceptional communication, mentorship, and problem-solving abilities are important soft skills for managing a distributed team. These skills are crucial to effectively lead technical projects, drive team success, and deliver high-quality software solutions in a remote environment.

What are the typical challenges faced by a Remote Lead Software Engineer, and how can they be addressed?

Remote Lead Software Engineers often navigate challenges such as coordinating distributed teams across different time zones, ensuring clear and consistent communication, and maintaining high productivity without in-person supervision. To address these, successful leads leverage robust collaboration tools, establish regular check-ins or stand-ups, and set clear expectations and documentation standards. Emphasizing transparency, proactively identifying and resolving blockers, and fostering a culture of trust and accountability are also key strategies. With the right practices, remote leads can build strong, cohesive teams and deliver complex projects efficiently.

What is a Remote Lead Software Engineer job?

A Remote Lead Software Engineer is responsible for leading a team of developers while designing, developing, and maintaining software solutions from a remote location. They provide technical guidance, manage project timelines, and ensure code quality through best practices and code reviews. Additionally, they collaborate with cross-functional teams to define requirements, troubleshoot issues, and optimize performance. This role requires strong leadership, communication, and problem-solving skills to manage remote teams effectively.

What cities in Florida are hiring for Remote Lead Software Engineer jobs? Cities in Florida with the most Remote Lead Software Engineer job openings:
Infographic showing various Remote Lead Software Engineer job openings in Florida as of June 2026, with employment types broken down into 100% Full Time. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $109,023 per year, or $52.4 per hour.
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 2 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.