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Automotive Software Engineer Remote Jobs in Florida

What You'll Need * 3+ years of professional software engineering experience in TypeScript ... Fully remote - work from anywhere on the accepted locations list * Compensation: $30-$70/hr based ...

About the job Software Engineer C++ Senior Software Engineer Four Squared Solutions is seeking a C++ Software Engineer for a remote opportunity with limited on-site meetings in Orlando, FL The Senior ...

Senior Software Engineer (HCM)

Orlando, FL · On-site +1

$114K - $150K/yr

... remote. Must Haves * Staff HR/HCM knowledge * HCM integration and framework experience * Experience with Workday connector PECI * Core competencies - API, SOAP, REST * Seasoned Workday Engineer

Software Engineer

Lakeland, FL · On-site +1

$39K - $103K/yr

Overview As a Software Engineer, you'll support Brightstar Lottery's technology systems that enable ... The role is remote in support of the Lakeland, Florida facility and typically works up to 8‑hour ...

Software Engineer

Lakeland, FL · On-site +1

$39K - $103K/yr

Overview As a Software Engineer, you'll support Brightstar Lottery's technology systems that enable ... The role is remote in support of the Lakeland, Florida facility and typically works up to 8hour ...

Posting Type Hybrid/Remote Job Overview WHO WE ARE Relativity is a leading legal data intelligence ... This role reports to the Manager of Software Engineering and provides the opportunity to work on ...

Software Engineer Duration: Longterm Contract (Multi Year) Address: 700 UNIVERSE BLVD. Juno Beach, Florida 33408 Remote Capabilities: NONE - Fully Onsite Mon-Fri PROJECT DETAILS (Size, Scale, Scope)

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Automotive Software Engineer Remote information

What are some common challenges faced by remote Automotive Software Engineers, and how can they be addressed?

Remote Automotive Software Engineers often encounter challenges such as collaborating across different time zones, maintaining clear communication with hardware teams, and ensuring secure access to proprietary vehicle systems. To address these, companies typically use robust project management tools, schedule regular video meetings, and implement secure remote development environments. Building strong documentation habits and proactive communication also help ensure alignment with cross-functional teams, making remote work both productive and rewarding.

What are the key skills and qualifications needed to thrive as an Automotive Software Engineer (Remote), and why are they important?

To thrive as an Automotive Software Engineer (Remote), you need a solid background in computer science, embedded systems, and automotive protocols, typically backed by a relevant degree and experience in automotive software development. Familiarity with programming languages like C/C++, AUTOSAR, CAN, and tools such as MATLAB/Simulink, as well as knowledge of software development life cycles and industry standards (e.g., ISO 26262), is essential. Strong problem-solving abilities, collaboration, and effective communication are crucial soft skills for remote teamwork and complex project delivery. These skills ensure the delivery of reliable, safe, and innovative automotive software solutions in a distributed work environment.

What does an Automotive Software Engineer do when working remotely?

An Automotive Software Engineer working remotely designs, develops, tests, and maintains software systems used in vehicles, such as infotainment systems, ADAS (Advanced Driver-Assistance Systems), and vehicle control units. They typically collaborate virtually with other engineers and stakeholders to ensure software quality and compliance with automotive standards. Remote engineers use tools for code versioning, debugging, and testing, and may need to simulate vehicle environments on their local machines or connect to remote testing hardware. Effective communication and self-management are crucial for success in this remote role.
What are the most commonly searched types of Automotive Software Engineer jobs in Florida? The most popular types of Automotive Software Engineer jobs in Florida are:
What cities in Florida are hiring for Automotive Software Engineer Remote jobs? Cities in Florida with the most Automotive Software Engineer Remote job openings:
Infographic showing various Automotive Software Engineer Remote job openings in Florida as of June 2026, with employment types broken down into 86% Full Time, 7% Part Time, and 7% Contract. Highlights an 100% Remote job distribution.
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 3 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.