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Remote Disney Software Engineer Jobs in Florida (NOW HIRING)

Senior Software Engineer

Tampa, FL ยท Remote

$115K - $152K/yr

The Senior Software Engineer will lead the engineering efforts with focus on improving employee and ... Effective communicator in remote work settings, with strong presence in virtual meetings and the ...

Software Engineer - AI Trainer

Miami, FL ยท Remote

$100 - $230/hr

Remote Job Summary: We are looking for experienced software engineers to help train and evaluate next-generation AI systems through real-world software engineering tasks. This role is best suited for ...

Software Engineer - AI Trainer

Tampa, FL ยท Remote

$100 - $230/hr

Remote Job Summary: We are looking for experienced software engineers to help train and evaluate next-generation AI systems through real-world software engineering tasks. This role is best suited for ...

Remote Job Summary: We are looking for experienced software engineers to help train and evaluate next-generation AI systems through real-world software engineering tasks. This role is best suited for ...

We are looking for a Software Engineer to join our MerusCase team. We are looking for PHP engineers ... Remote working flexibility * Company culture that encourages work / life balance * 100% paid PPO ...

Epiq is seeking a highly skilled AI Software Engineer to join our Operations Engineering team. This ... LI-Remote The Compensation range for this role is 110,000 to 160,000 USD annually and may be ...

Staff Software Engineer

Jacksonville, FL ยท On-site +1

$131K - $160K/yr

Jacksonville (Preferred) or Remote Overview: Dark Matter Technologies seeks a Staff Software Engineer to develop new features and functionality as part of a team working on a serverless based ...

Senior Software Engineer

Miami, FL ยท On-site +1

$117K - $154K/yr

Comfortable working in a remote-only environment * Analytical mind * Confidence to share your ideas ... MS or PhD in Computer Science, Software Engineering, or related field, or relevant experience

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Showing results 1-20

Remote Disney Software Engineer information

What are the key skills and qualifications needed to thrive as a Remote Disney Software Engineer, and why are they important?

To thrive as a Remote Disney Software Engineer, you need strong programming skills (such as Java, Python, or JavaScript), a solid understanding of software development principles, and a relevant computer science degree or equivalent experience. Familiarity with tools like Git, cloud platforms (e.g., AWS), and Disney-specific tech stacks, as well as Agile methodologies, is often required. Excellent communication, problem-solving abilities, and self-motivation are crucial soft skills for collaborating across distributed teams. These skills ensure you can deliver high-quality, innovative solutions that align with Disney's standards while effectively working remotely.

What does a Remote Disney Software Engineer do?

A Remote Disney Software Engineer designs, develops, tests, and maintains software applications and systems for Disney's digital platforms, such as Disney+, ESPN+, and other interactive experiences. Working remotely, they collaborate with cross-functional teams to create innovative solutions that enhance user experience and support business goals. Their responsibilities can involve front-end or back-end development, troubleshooting technical issues, and integrating new technologies, all while adhering to Disney's standards for quality and security.

How does a Remote Disney Software Engineer typically collaborate with on-site teams and other remote colleagues?

As a Remote Disney Software Engineer, collaboration is primarily achieved through digital tools such as video conferencing, instant messaging, and project management platforms. You'll regularly participate in virtual stand-ups, sprint planning sessions, and code reviews to ensure alignment with both on-site and remote team members. Clear communication and proactive engagement are essential, as projects often span multiple departments and time zones. Disney also encourages knowledge sharing and mentorship opportunities, helping remote engineers stay connected and grow professionally within the organization.

What is the difference between Remote Disney Software Engineer vs Remote Video Game Developer?

AspectRemote Disney Software EngineerRemote Video Game Developer
Required CredentialsBachelor's in Computer Science, relevant coding skillsBachelor's in Computer Science, game development experience
Work EnvironmentCorporate office or remote, Disney projectsGame studios or remote, gaming projects
Industry UsageEntertainment, media, theme parksGaming, entertainment
Common Search/ComparisonYesYes

Remote Disney Software Engineers focus on developing software for Disney's media and theme park platforms, often working within a corporate environment. Remote Video Game Developers create games for various platforms, typically within gaming studios. Both roles require programming skills and can be remote, but they differ in industry focus and project types.

What are the most commonly searched types of Disney Software Engineer jobs in Florida? The most popular types of Disney Software Engineer jobs in Florida are:
What cities in Florida are hiring for Remote Disney Software Engineer jobs? Cities in Florida with the most Remote Disney Software Engineer job openings:
Infographic showing various Remote Disney Software Engineer job openings in Florida as of June 2026, with employment types broken down into 64% Full Time, 29% Part Time, and 7% Contract. Highlights an 100% Remote job distribution.
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 27 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer. ย In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team. ย As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision. ย In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a gameโ€™s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the projectโ€™s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules. ย Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelorโ€™s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects includeย 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.