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Remote Junior Embedded Software Engineer Jobs in Kansas

Scopely is looking for a Software Engineer (Gaming Fullstack) to join our WWE Champions team in the United States or Canada on a remote basis. At Scopely, we care deeply about what we do and want to ...

Temporal is a fully-remote company. * Commit code that's poorly-tested or works "most of the time ... software. Nice to Have * Familiarity with Temporal's programming model (e.g. you've written an app ...

$46.75 - $61.75/hr

A deeply technical, hands-on engineer who uses AI pragmatically to solve hard problems, writes high ... Passion for mentoring and guiding junior and intermediate team members. * Enthusiasm towards ...

In this role, you will directly contribute to that mission by ensuring our software provides a ... This remote role welcomes candidates anywhere in Canada and the US. Travel is required as needed ...

In this role, you will directly contribute to that mission by ensuring our software provides a ... This remote role welcomes candidates anywhere in Canada and the US. Travel is required as needed ...

CTO / Engineering Leadership -- Vertical SaaS (Talent Community) Remote | United States Let's Start ... Shipped AI-embedded product capabilities with measurable customer outcomes, or led sustained AI ...

... embedded in a development team - designing, coding, debugging, and shipping high-quality software ... A hands-on engineer who loves solving tough problems through code and building systems that scale.

Engineering Intern

Kansas City, KS · On-site +1

$25/hr

... fully remote or in office in Lawrence, KS. The program includes a balance between on-the-job ... Requirements Rising Junior or Senior with a major in Computer Science, Software Engineering, or a ...

$89K - $123K/yr

Remote US Company: Pictor Labs Employment Type: Full-time Responsibilities * Design, development ... Strong software engineering practices including version control (Git), CI/CD, unit testing, and ...

Showing results 21-40

Remote Junior Embedded Software Engineer information

What does a remote junior embedded software engineer do?

A Remote Junior Embedded Software Engineer is responsible for developing, testing, and maintaining software that runs on embedded systems, such as microcontrollers or specialized hardware devices. Working remotely, they collaborate with teams to write code, debug issues, and ensure the software integrates seamlessly with hardware components. Their role typically involves assisting senior engineers, learning industry best practices, and gradually taking on more complex tasks as they gain experience.

What is the difference between Remote Junior Embedded Software Engineer vs Remote Embedded Software Engineer?

AspectRemote Junior Embedded Software EngineerRemote Embedded Software Engineer
Experience LevelEntry-level, 0-2 yearsMid-level, 2+ years
ResponsibilitiesAssisting in firmware development, testing, debuggingDesigning, developing, and maintaining embedded systems
CredentialsRelevant degree, internship experienceRelevant degree, some professional experience
Work EnvironmentRemote, collaborative teamsRemote or hybrid, project-based

The main difference between a Remote Junior Embedded Software Engineer and a Remote Embedded Software Engineer lies in experience and responsibilities. Junior roles focus on learning and assisting with tasks, while embedded engineers handle more complex development and design tasks. Both roles often work remotely within tech and manufacturing industries, sharing similar credentials and work environments.

What are the key skills and qualifications needed to thrive as a remote junior embedded software engineer, and why are they important?

To thrive as a Remote Junior Embedded Software Engineer, you need a solid grasp of embedded C/C++ programming, basic electronics, and a relevant degree in computer engineering or a similar field. Familiarity with microcontroller development environments, version control systems like Git, and debugging tools is typically expected. Strong problem-solving abilities, self-motivation, and effective remote communication skills help you succeed in a distributed team. These skills ensure you can efficiently develop, test, and maintain reliable embedded systems while collaborating remotely with colleagues.

What are some common challenges faced by remote junior embedded software engineers, and how can they be addressed?

Remote Junior Embedded Software Engineers often face challenges such as limited access to hardware for testing, communication barriers with team members, and the learning curve associated with embedded systems development. To address these, many teams use simulators, remote hardware labs, and clear documentation to support remote access and collaboration. Regular check-ins, mentorship programs, and collaborative tools like version control systems help ensure junior engineers receive guidance and stay connected to their teams, promoting effective learning and project progress.
What are popular job titles related to Remote Junior Embedded Software Engineer jobs in Kansas? For Remote Junior Embedded Software Engineer jobs in Kansas, the most frequently searched job titles are:
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What cities in Kansas are hiring for Remote Junior Embedded Software Engineer jobs? Cities in Kansas with the most Remote Junior Embedded Software Engineer job openings:
Infographic showing various Remote Junior Embedded Software Engineer job openings in Kansas as of August 2026, with employment types broken down into 80% Full Time, and 20% Contract. Highlights an 100% Remote job distribution.

Software Engineer (Gaming Fullstack) - WWE Champions

Scopely

Remote

Other

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Scopely is looking for a Software Engineer (Gaming Fullstack) to join our WWE Champions team in the United States or Canada on a remote basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

WWE Champions is our ultimate and unique RPG puzzle match game featuring WWE superstars and legends across mobile and PC platforms.  WWE Champions is the most downloaded WWE game to date, with a highly engaged and passionate community - who will remain undefeated? 

What You Will Do

As a Software Engineer, you will contribute to high-impact initiatives for our games, collaborating on the connection between backend services and Unity client systems. You will support the technical roadmap, contribute to live-ops excellence, and work with cross-functional teams to deliver high-quality player experiences. This role requires a balance of backend knowledge, Unity development skills, and strong collaboration to solve technical challenges.

  • Support the technical roadmap for our fullstack gaming initiatives, ensuring scalable, high-performance architecture
  • Contribute to live-ops, including incident management, reliability improvements, and service maintenance
  • Support the design and delivery of features by bridging backend (Python/Django) systems with Unity game client requirements
  • Work within cross-functional teams (Product, Design, QA, Analytics) and facilitate technical discussions
  • Contribute to hands-on feature development, ensuring code quality and maintainability across both client and server codebases
  • Identify and mitigate technical debt and operational bottlenecks to improve overall team velocity

What We're Looking For

Experience & Technical Skills

  • 3+ years of professional software development experience in gaming or large-scale live-service applications
  • Solid experience in backend engineering with Python and Django
  • Strong hands-on experience with Unity (C#) development in production environments
  • Ability to support the design of scalable systems and assist in managing live-service operations
  • Familiarity with cloud infrastructure (AWS) and modern DevOps practices (CI/CD, containerization)
  • Experience working with data-driven content pipelines, performance optimization, and serialization workflows (e.g., FlatBuffers/JSON)

Cross-Functional & Domain Knowledge

  • Experience building and supporting player-facing features (progression, social, live events, monetization)
  • Strong understanding of the interplay between backend services and Unity clients
  • Experience managing technical roadmaps and balancing feature delivery with system health

Soft Skills & Education

  • Bachelor's degree in Computer Science or related field, or equivalent practical experience
  • Strong communication and leadership skills; ability to explain complex technical concepts to non-technical stakeholders
  • Collaborative and proactive mindset, focused on team success
  • High ownership of technical outcomes and a pragmatic approach to problem-solving

Please ensure that the resume/CV you attach is written in English.