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Remote Junior Design Engineer Jobs in Texas (NOW HIRING)

$98K - $165K/yr

Junior Design Engineer (This Posting) -You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple ...

$126K - $250K/yr

Junior Design Engineer -You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that ...

From world-class events that last a few weeks to mining operations and remote communities who rely ... Mentor junior staff and produce/edit drawings (AutoCAD) for electrical systems. * Perform ...

Design Engineer

Austin, TX · Remote

$70K - $90K/yr

Remote --Client: Commercial Building Developer --Responsibilities: Design structural civil layouts for buildings. This person will offer construction and design solutions to internal and external ...

Remote Junior Graphic Designer

Houston, TX · Remote

$19.25 - $25.75/hr

We are seeking a Junior Graphic Designer with proven experience. We are looking for a designer to ... The designer works in conjunction with various members of the team on all design mediums, including ...

Design Engineer

Dallas, TX · Remote

$70K - $90K/yr

Remote --Client: Commercial Building Developer --Responsibilities: Design structural civil layouts for buildings. This person will offer construction and design solutions to internal and external ...

... remote roles. Cornelis Networks is hiringa Senior ASIC Design Engineer to lead the design and ... Provide mentorship to junior engineers and help define PCIe subsystem development best practices.

The Senior Design Engineer will be responsible for the design, development, verification and ... All positions at Astura report to the office daily and we do not have remote or hybrid ...

$190K - $275K/yr

Junior Design Engineer -You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that ...

Mechanical Design Engineer

Houston, TX · On-site +1

$72K - $98K/yr

Some consideration will be made for fully remote candidates that meet and exceed our requirements ... Train, mentor, and advise more junior staff on proper application of industry standards and best ...

New

Senior Project Design Engineer

Houston, TX · On-site +1

$94K - $123K/yr

Remote S ENIOR PROJECT DESIGN ENGINEER Hanwha Qcells USA Corp (Qcells USA), headquartered in Houston, TX, specializes in providing utility-scale modules, solar photovoltaic (PV), and battery energy ...

S. states and six countries, and we continue to expand with exceptional talent in onsite, hybrid, and fully remote roles. Cornelis Networks is seeking talented Senior ASIC Design Engineers with deep ...

System Design Engineer

Coppell, TX · On-site +1

$98K - $135K/yr

We are seeking a talented and experienced System Design Engineer to join our dynamic team at Nokia ... Ability to work independently, collaborate with remote teams, and demonstrate strong problem ...

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Showing results 1-20

Remote Junior Design Engineer information

How much does a junior design engineer make?

A junior design engineer typically earns between $50,000 and $70,000 annually, depending on location, industry, and experience. Entry-level roles often require proficiency with CAD software and basic engineering principles. Salaries can vary based on company size and specific technical skills.

What engineer makes $500,000 a year?

While most junior design engineers do not earn such high salaries, senior or specialized engineers with extensive experience, advanced skills, and certifications in fields like aerospace, software, or electrical engineering can reach or exceed $500,000 annually, especially in high-demand industries or leadership roles. These positions often require years of experience, advanced degrees, and expertise in complex design tools and processes.

Can design engineers work remotely?

Remote work for design engineers is common, especially with the increased use of CAD software, collaboration tools, and digital communication platforms. Many companies offer remote or hybrid arrangements, depending on project requirements and team policies, making it feasible for design engineers to work outside traditional office settings.

What engineers make $300,000 a year?

Senior engineers in fields such as software, petroleum, and aerospace engineering can earn $300,000 or more annually, especially with extensive experience, specialized skills, and leadership roles. High compensation often involves working in high-demand industries, advanced certifications, or managerial positions.

What is the difference between Remote Junior Design Engineer vs Remote CAD Designer?

AspectRemote Junior Design EngineerRemote CAD Designer
Required CredentialsDegree in Engineering or Design, basic CAD skillsTechnical diploma or certification in CAD software
Work EnvironmentEngineering teams, product developmentDesign studios, manufacturing firms
Industry UsageEngineering, product design, manufacturingArchitecture, industrial design, manufacturing

The Remote Junior Design Engineer and Remote CAD Designer roles share common skills like CAD software proficiency and collaborative work environments. However, the Junior Design Engineer typically involves broader engineering tasks and product development, while the CAD Designer focuses specifically on creating detailed technical drawings. Both roles are essential in design and manufacturing industries, but they serve different functions within the product development process.

What cities in Texas are hiring for Remote Junior Design Engineer jobs? Cities in Texas with the most Remote Junior Design Engineer job openings:

Junior Design Engineer - Americas

Ashby

On-site, Remote

$98K - $165K/yr

Full-time

PTO

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Hi I'm Abhik, Ashby's Co-Founder and VP of Engineering. This role is close to my heart because, as someone who can both design and code, it's where I've always done my best work, but also where I was seen as a rebel and an outsider. I want folks like me to feel at home at Ashby, and so I made Design Engineering a formal role and department that works closely with me. Our first hire was over five years ago, and we're doubling the team from five to over ten in the next year.
This role truly expects you to design and code. Design Engineer at Ashby isn't just a Frontend Engineer with new branding, nor is it a Designer vibe coding prototypes. Combining excellence in both is where magic happens. I found that when I put my best effort into both the design and technical implementation of a feature, I had a nimbleness and creativity that was hard to achieve when I did only one or the other. For instance, the UX and UI I envisioned often influenced the data model's design and flexibility, while the understanding of technology's capabilities often simplified or improved the design. This role embraces that.
You'll work on our most challenging design problems, help others improve their designs by expanding and enhancing our in-house design system, and consult on bespoke design work needed by Product Engineers. To ground it with examples, Design Engineers at Ashby have:
  • Redesigned our mobile web app by talking with customers who use it often, wireframing new flows, implementing its design system, and using that system to turn the wireframes into a polished UI.
  • Built a set of flexible, composable components in our design system that allow other engineers to build beautiful, consistent setup wizards across our product easily.
  • Helped a Product Engineer improve the information hierarchy and scannability of their design for viewing a candidate's assessments. Recruiters can quickly parse information and pick out anomalies.

The Design Engineer role is more common today than five years ago, but I believe Ashby offers a unique opportunity that few can match:
  • You work on a product at scale, not at an early-stage startup struggling to find users and get feedback on what you've designed and built. At Ashby, your work will touch over 100,000 weekly active users, millions of candidates per week, and notable customers like Notion, Linear, Shopify, and Snowflake. You'll get to test out ideas with our own recruiting team and hiring managers who use Ashby every day (like me), and often hear customer feedback as early as the day you release.
  • This role has always had the commitment of both Benji (CEO & Co-Founder) and me: I've held the role, steadfastly championed it since we started hiring in 2020, and haven't diluted its responsibilities as we've grown (in fact, we've doubled down).
  • You get to shape the UI and UX of a powerful and complex product. Our users need software that helps them move quickly while adapting to their unique workflows and preferences. As a result, our UI isn't a simple chatbox, but it can't rely on a sea of knobs and dials either. It needs to feel approachable to someone using it for the first time while offering increasingly powerful ways to customize and automate their work.

Why You Shouldn't Apply
Design Engineers come in many flavors, not all of which fit our model. Here are some reasons you might not enjoy the role:
  • You only want to work on design systems. While improving our design system is one of many responsibilities, you won't be able to work on it exclusively.
  • You like to do extensive research and user testing before implementation. The beauty of being part-Engineer is that you can build conviction by shipping to a subset of users (including our own team) and gathering feedback!
  • You want everything to be perfect before it gets into a user's hands. One of the drivers of our success is that we ship fast. That often means we don't agonize over every detail and instead iterate over time, often letting user feedback and business needs drive prioritization.
  • You don't have excellent taste and execution in visual design. Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign.
  • You need company-driven process and structure to get your projects across the finish line. Sprint planning and well-defined project management processes are things you need or look to others to lead. You'd rather focus on the design and technical details.
  • You only want to do exciting work. We're building a team of kind, collaborative folks. Customer issues and investigations are distributed across the team, including our high-level ICs.

What Seniority/Level To Apply For
We've posted levels from Junior to Staff. The higher the level, the more experience and alignment with the role we expect when reviewing your application and while interviewing. Please apply to the one that sets the right expectations.
  • Junior Design Engineer (This Posting) -You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that showcase great visual taste and burgeoning talent in both UI/UX and Engineering.
  • Design Engineer - This posting covers both Mid and Senior levels. You have 2+ years of continuous experience (e.g., internships don't count) as an Engineer or a Designer. You have good proficiency in both Design and Engineering, with exceptional proficiency in the discipline you practice full-time. Regardless of which discipline you're coming from, we expect experience designing products and shipping code to hundreds of users (even if through side projects).
  • Staff Design Engineer - We're looking for folks who've practiced our flavor of Design Engineering professionally. It may not be through a formal title, but you've made major contributions to a design system and designed and implemented features for hundreds of users and iterated on them through user feedback.

Internally, we do not use these titles, but Engineers are leveled based on proficiency (which you can read about here).
What We're Building
As engineers, we are used to tooling that makes us better at what we do. When we started Ashby, we saw the opposite with Talent Acquisition software. Recruiting teams were leveling up how they did their work, but instead of software meeting this new standard, it held them back.
Scheduling a final round is an excellent example. Recruiting teams wanted to schedule candidates faster, track interviewer preparation and quality, and do it with half the headcount. A recruiter needed to manually collect availability from the candidate, identify qualified interviewers, perform "Calendar Tetris" to find who is available to interview the candidate, schedule on the earliest date possible, and make any last-minute adjustments as availability changed. They must do this while considering the interview load on each individual and whether interviewers need to be trained and shadowing others. TA software didn't help.
As hiring managers, we know TA is a critical function, and as engineers, we know software can do better. So, we built and continue to build Ashby to give TA teams the highest standard of tooling. Software that's intelligent and powerful. Software that provides insights into where they're failing and automates or simplifies many of the tasks they're underwater with. We want other functions and departments to be jealous of what TA teams can do with Ashby, and today they often are!
Engineering Culture
Our engineering culture is motivated by Benji's (my Co-founder and CEO) and my belief that a small, talented team, given the right environment, can build high-quality software fast (and work regular hours!). We do it through:
  • Minimal process with ownership over decisions normally made by product and design
  • Natural collaboration and deliberate communication
  • Investing in tools and abstractions that give us leverage
  • Putting effort into building a diverse team

Minimal Process & Lots of Ownership
The best engineers we've worked with delivered reliably magical outcomes. They took customer problems and relentlessly drove them to solutions that were not only successful but often brilliant and creative. While they did this with minimal oversight, stakeholders were never in the dark as to what was going on, and no setback was a surprise.
Traditional product-development processes aren't meant for the best engineers. Their purpose is to create consistent outcomes regardless of the engineer's skill. But, consistency comes at the expense of an engineer's time and freedom-both ingredients necessary to generate those magical outcomes. As a result, process stifles the best engineers and doesn't give others the opportunity to practice the behaviors that made the best engineers the "best."
At Ashby, we want to build an environment that encourages every engineer to be their best. So, at Ashby, every Engineer runs their project. Product Managers (and Designers) build strategy, do customer research, and hand off problem briefs to Engineers. Engineers take on the rest: they research the problem, write product specs, build wireframes, and implement their solution end-to-end. We rely on engineers, not process, to push information outward to the relevant folks (e.g., Product Managers) and pull folks in to help (e.g., Designers, Infra). It's a new level of ownership for many engineers, but we'd rather an engineer fail a bit and coach up their skills than use process as a crutch. Not everyone succeeds in our culture, but those who do thrive.
Collaboration is Natural & Communication is Deliberate
Our engineering team consists of lifelong learners who are talented but also humble and kind (meet them here!). These attributes create an environment where collaboration happens naturally. We combine this with research, prototyping, and written proposals to see around corners and get feedback from the team across time zones. Focus time is something that we hold sacred, and, with thoughtful and deliberate communication, engineers are in <2h meetings per week (I wrote about it here).
Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.
We also meet in person at least twice a year, once as a department and once as a company. You also have a small budget to meet up with folks in your city/region.
Increase Leverage, not Team Size
We built Ashby with the quality, breadth, and depth that many customers would expect from much larger teams over larger time scales. We've done this through investment in:
  • Great developer tooling. Our CI/CD takes ~10m, and we deploy at least 15x a day. A debugger that works out of the box. Everyone on the team has contributed to our developer experience .
  • Building blocks to create powerful and customizable products fast. At the core of Ashby is a set of common components (analytics modeling and query language, policy engine, workflow engine, design system) that we constantly improve. Each improvement to a common component cascades throughout our app (short video below).
  • AI-powered tooling. We think of AI as a way to automate the mundane parts of building and maintaining high-quality software. We use a combination of third-party and internally built tools that, for instance, auto-triage customer issues, suggest fixes, prototype ideas, generate production-ready code, and conduct code reviews. Engineers have an unlimited token budget (but are not measured on it). We write in detail about our philosophy, current use of AI, and future plans for AI in Engineering here.

Here's an impromptu quote from Arjun in our company Slack of what it's like to build a feature at Ashby:
And a demo of one of these building blocks:
Put Effort into Diversity
Diverse teams drive innovation and better outcomes. Having seen my mother and partner build their careers as minority women in non-diverse fields, I want to make sure Ashby creates opportunities for the next generation of engineers from underrepresented groups.
Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.
Interview Process
At Ashby, our team and interview process want to help you show your best self. We'll dive into past projects and simulate working together through pair programming, designing, writing design system specs collaboratively, and discussing decisions. There are no leetcode or whiteboard exercises.
Our interview process is five rounds:
  • If we shortlist your application, we'll ask for a video walkthrough of a product or feature you've designed.
  • Introduction call with a recruiter (30m, live). Be prepared to screen-share examples of your work.
  • A quick dive into some of your past work with me (30m, live). Be prepared to screen-share examples of your work.
  • A design take-home followed by a discussion of your decisions and reasoning (~4h async, 30m live)
  • Three interviews, a deep dive into a past design system or design project, a design system interview, and a pair-programming interview. (2h 45m, live)

I will be your main point of contact and prep you for interviews. Each round will have written guidance so you know what to expect. You'll meet 3-4 people in Design Engineering (with 5-15 minutes in each interview to ask them questions). If we don't give an offer, we'll provide feedback!
Your First Three Months at Ashby
We want an exceptional onboarding experience for every new hire. At Ashby, your dev environment is set up with a single script, you push y