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Remote Interactive Art Jobs (NOW HIRING)

Sr. VFX Artist

Glendale, CA · Remote

$120K - $186K/yr

... interactive universe. We are building an expert development team that will be building a ... This is a remote role. What You Will Do: * Collaborate with artists, designers, and engineers to ...

New

Senior 3D Designer

Chicago, IL · Remote

$70 - $77/hr

Senior 3D Designer, Remote. Start date is ASAP for this 2-month contract position. Job Title ... Collaborate with an art director to support process and ideation across multiple concurrent client ...

Remote opportunities are available for candidates located elsewhere in Texas statewide. Are you the ... You'll work alongside designers, art directors, copywriters, developers, account teams and ...

Remote This position is contingent upon contract award. ABOUT THE ROLE Red Carrot is seeking a ... BA in Art, Graphic Design, Information Technology, Media, Studio Arts, or related field * Minimum 3 ...

All we need is you. Make an impact - from near or far We currently have remote adjunct ... Bachelors degree in Game Development, Interactive Media, Game Theory, Game Art, Game Programming ...

Remote This position is contingent upon contract award. ABOUT THE ROLE Red Carrot is seeking a ... BA in Art, Graphic Design, Information Technology, Media, Studio Arts, or related field * Minimum 3 ...

Staff Gameplay Animator

$144K - $217K/yr

We are looking for someone that is excited about the creative art of animation and the technical ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Senior UX/UI Design Lead

$173K - $259K/yr

... Art Director to capture the look and feel of the user interface, communicating the direction ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

We create immersive and interactive experiences that transport audiences into fantastic realms of ... Location: (On-site) Santa Fe, NM or remote, providing the candidate lives in one of the following ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

We create immersive and interactive experiences that transport audiences into fantastic realms of ... of art. If this all sounds like YOU, read on.... Location: On-site (Santa Fe, NM) or Remote ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Director, Project Accounting

Santa Fe, NM · On-site +1

$133K - $167K/yr

We create immersive and interactive experiences that transport audiences into fantastic realms of ... art. If this all sounds like YOU, read on.... Director, PROJECT ACCOUNTING Location: Remote ...

Showing results 41-60

Remote Interactive Art information

See salary details

$11K

$118.5K

How much do remote interactive art jobs pay per year?

As of Sep 3, 2026, the average yearly pay for remote interactive art in the United States is $117,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $117,000.00 and $117,000.00 per year, depending on experience, location, and employer.

What is a remote interactive art?

A Remote Interactive Art job involves creating digital or physical art experiences that engage audiences through interaction, all while working from a remote location. This can include designing virtual installations, developing interactive websites, or creating art for video games and augmented reality experiences. Artists in this field often collaborate with developers and other creatives using online tools. The goal is to foster participation, immersion, or reaction from viewers, often leveraging technology to do so. Remote Interactive Art roles require both artistic vision and technical skills, such as proficiency in design software or programming languages.

What are the key skills and qualifications needed to thrive as a remote interactive artist?

To thrive as a Remote Interactive Artist, you need a strong background in digital art, visual design, and interactive media, often supported by a relevant degree or portfolio. Proficiency with digital art tools, interactive design software (such as Adobe Creative Suite, Unity, or Unreal Engine), and collaboration platforms is vital. Creativity, self-motivation, and effective remote communication help you stand out in this role. These skills ensure compelling interactive experiences and successful collaboration in distributed creative teams.

How do remote interactive artists typically collaborate with team members on creative projects?

Remote interactive artists often work closely with creative directors, developers, and UX designers using digital collaboration tools such as video calls, shared whiteboards, and project management platforms. Regular check-ins and feedback sessions are key to ensuring the creative vision aligns with technical requirements and user experience goals. While working remotely can present challenges in communication, many teams establish clear workflows and documentation practices to streamline the creative process. This environment encourages self-motivation and adaptability, as artists must proactively share progress and resolve creative challenges with distributed colleagues.

What is the difference between Remote Interactive Art vs Remote Graphic Designer?

AspectRemote Interactive ArtRemote Graphic Designer
CredentialsPortfolio, possibly art or design degreeDesign degree or certification, portfolio
Work EnvironmentCreative studios, digital platforms, client sitesDigital tools, design software, client communication
Industry UsageArt, entertainment, advertising, digital mediaMarketing, branding, advertising, publishing
Search & ComparisonOften compared for digital art roles involving interactionMore general design roles, less interactive focus

Remote Interactive Art involves creating engaging digital art projects that often incorporate user interaction, requiring artistic skills and familiarity with interactive media. Remote Graphic Design focuses on visual communication through static or animated graphics, primarily for branding and marketing. While both roles require creative skills and digital tools, Remote Interactive Art emphasizes user engagement and multimedia integration, whereas Remote Graphic Design centers on visual aesthetics and branding.

More about Remote Interactive Art jobs

What cities are hiring for Remote Interactive Art jobs?

Cities with the most Remote Interactive Art job openings:

What are the most commonly searched types of Interactive Art jobs?

The most popular types of Interactive Art jobs are:

What states have the most Remote Interactive Art jobs?

States with the most job openings for Remote Interactive Art jobs include:

Infographic showing various Remote Interactive Art job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 20% Part Time, 1% Contract, and 1% Nights. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $117,000 per year, or $56.2 per hour.

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

New Orleans, LA • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 2 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

Requirements

  • 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
  • At least one shipped game or comparable real-time interactive project.
  • Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
  • Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
  • Ability to work across different visual styles, from realistic to stylized, depending on project needs.
  • Experience creating both individual assets and assembled environments/scenes.
  • Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
  • Professional experience with Unreal Engine.
  • Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
  • Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
  • Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
  • Ability to take vague or high-level direction and turn it into clear, actionable work.
  • Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
  • Able to give and receive feedback professionally, clearly, and constructively.
  • Strong ownership, follow-through, and problem-solving ability.
  • Interest in growing into broader leadership responsibilities over time.
Nice to Have
  • Previous experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities.
  • Experience working with outsourcing, co-development, partner studios, or external vendors.
  • Experience collaborating with teams across different countries, cultures, and time zones.
  • Experience providing feedback through written notes, paintovers, drawovers, video reviews, live calls, or structured review documents.
  • Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
  • Experience helping define style guides, quality bars, workflow documentation, or art review standards.
  • Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria.
  • Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation.
  • Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints.
  • Experience with both realistic and stylized production art.
  • Experience in multiple engines or real-time pipelines.
  • Experience working directly with clients or helping support client-facing reviews.
Portfolio Requirements

Please include a portfolio that clearly demonstrates your environment art and/or generalist capabilities.

Strong portfolios should include:

  • Finished 3D environments, scenes, props, or world-building examples.
  • Examples rendered or captured in a real-time engine, preferably Unreal Engine.
  • Breakdowns showing your process, including blockout, modeling, UVs, baking, texturing, materials, set dressing, lighting, and final integration where applicable.
  • Examples that show your ability to work across different visual styles.
  • Examples of modular kits, reusable asset systems, material workflows, or production-friendly environment pipelines.
  • Any examples that show technical problem solving, optimization, performance-aware decisions, or efficient workflows.
  • If showing team-created work, please clearly explain what you personally contributed.
  • Nice to have: examples of feedback, mentorship, documentation, workflow improvements, style matching, or before/after improvements you helped guide.
  • Nice to have: written context explaining the goal of the work, constraints, tools used, your role, and any production challenges you helped solve.
Candidate Profile

The ideal candidate is not just a strong artist, but someone who naturally thinks about how the whole team succeeds.

You may be a great fit if you:

  • Care about making great-looking art and making the process better for the team.
  • Enjoy solving production problems, not just completing assigned assets.
  • Can look at a scene or asset and identify what is working, what is not, and how to improve it.
  • Communicate feedback in a way that is clear, respectful, and useful.
  • Can help artists understand not just what to change, but why it matters.
  • Are comfortable adapting to different clients, art styles, pipelines, and project needs.
  • Have the judgment to balance quality, speed, technical constraints, and team bandwidth.
  • Are interested in growing toward lead responsibilities while remaining hands-on in production.
How to apply
  • Resume + portfolio link required.
  • An art test may be required as part of the process.

his position is currently open to candidates residing in the following U.S. states only:

Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).

While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $70,000 USD to $75,000 USD

Benefits

What's in it for you?
  • Opportunity to work on different projects
  • 3 weeks of accrued paid time off
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
  • Snacks, drinks, ping pong, and more!

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify


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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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