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Remote Immersive Audio Jobs (NOW HIRING)

Senior Gameplay Engineer

OR · Remote

$150K - $180K/yr

Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... Partner closely with Design, Animation, Audio, and Production to define and drive AI feature goals

Senior Gameplay Engineer

OR · Remote

$150K - $180K/yr

Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... Partner closely with Design, Animation, Audio, and Production to define and drive AI feature goals

Senior Gameplay Engineer

OR · Remote

$150K - $180K/yr

Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... Partner closely with Design, Animation, Audio, and Production to define and drive AI feature goals

Senior Gameplay Engineer

OR · Remote

$150K - $180K/yr

Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... Partner closely with Design, Animation, Audio, and Production to define and drive AI feature goals

Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... Partner closely with Design, Animation, Audio, and Production to define and drive AI feature goals

... immersive experiences. We are an elite team: focused, high-trust, and relentlessly committed to ... Mix and sweeten audio (dialogue cleanup, music/SFX balance) and do basic color correction/matching.

Principal Engineer

Austin, TX · On-site +1

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.

Principal Engineer

Santa Monica, CA · Remote

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.

Principal Engineer

Seattle, WA · Remote

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.

Principal Engineer

Austin, TX · Remote

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.

Director of Media

$133K - $173K/yr

... and immersive moments via targeted channels that maximize reach and impact. * Own forecasting ... Remote-flexible workforce * Wellness Programs * 401(k) program with employer match * Flexible paid ...

Director of Media

SC · Remote

$133K - $173K/yr

... and immersive moments via targeted channels that maximize reach and impact. * Own forecasting ... Remote-flexible workforce * Wellness Programs * 401(k) program with employer match * Flexible paid ...

Showing results 21-33

Remote Immersive Audio information

See salary details

$29.5K

$84.5K

$171.5K

How much do remote immersive audio jobs pay per year?

As of Aug 7, 2026, the average yearly pay for remote immersive audio in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Immersive Audio vs Remote Audio Engineer?

AspectRemote Immersive AudioRemote Audio Engineer
CredentialsAudio production, sound design, or related certificationsAudio engineering, sound design, or related certifications
Work EnvironmentStudio or home studio, using specialized software for immersive soundStudio or remote setup, focusing on mixing and editing audio
Industry UsageFilm, VR, gaming, and multimedia projects requiring immersive soundMusic, film, broadcasting, and multimedia audio production

Remote Immersive Audio specialists focus on creating 3D sound experiences for VR, AR, and multimedia, often requiring expertise in spatial audio and specialized tools. Remote Audio Engineers handle general audio mixing, editing, and mastering across various media. While both roles involve remote work and audio skills, immersive audio emphasizes spatial sound design, whereas audio engineering covers broader audio production tasks.

More about Remote Immersive Audio jobs
What cities are hiring for Remote Immersive Audio jobs? Cities with the most Remote Immersive Audio job openings:
What are the most commonly searched types of Immersive Audio jobs? The most popular types of Immersive Audio jobs are:
What states have the most Remote Immersive Audio jobs? States with the most job openings for Remote Immersive Audio jobs include:
Infographic showing various Remote Immersive Audio job openings in the United States as of August 2026, with employment types broken down into 76% Full Time, 20% Part Time, 1% Temporary, and 3% Contract. Highlights an 88% Physical, 2% Hybrid, and 10% Remote job distribution, with an average salary of $84,456 per year, or $40.6 per hour.

Senior Gameplay Engineer

Skydance

OR • Remote

$150K - $180K/yr

Full-time

Posted 22 days ago


Job description

Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.  
 
For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.
 
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Skydance is looking for a Senior Gameplay AI Engineer skilled in working with creative teams to build key NPC gameplay features and frameworks. 

Currently for this role, we can hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York, North Carolina, Texas, and Washington.

Responsibilities
  • Lead the design, architecture, and implementation of core gameplay AI systems
  • Drive technical direction for NPC gameplay systems and AI frameworks
  • Own large-scale AI features from concept through ship
  • Identify and resolve performance, scalability, and technical design challenges across gameplay systems.
  • Partner closely with Design, Animation, Audio, and Production to define and drive AI feature goals
  • Provide technical leadership and guidance across cross-functional gameplay initiative
  • Help establish engineering standards and improve team-wide AI development workflows
Requirements/Qualifications
  • 7+ years of professional gameplay/AI engineering experience
  • Proven experience owning large gameplay or AI systems in a production environment.
  • Experience architecting and implementing AI simulation systems and features from scratch using a combination of C++, Blueprints, and other tools.
  • In-depth knowledge of industry standard gameplay AI simulation systems, techniques and frameworks (e.g, Behavior Trees, FSMs, Utility AI)
  • Demonstrated collaboration with designers, artists, and audio developers to iterate on and refine key AI behaviors and system tunings.
  • Ability to take ownership of major systems, maintain development schedules, and drive major implementation tasks.
  • Extensive experience with Unreal Engine, using and understanding the different gameplay AI authoring tools, modifying and creating custom tech to extend the base engine feature sets.
  • Experience with animation techniques driving AI characters (e.g, Animation Blueprints, Montages, Control Rig, MotionMatching)
  • Self-motivated and self-directing, willing to pitch in areas of development beyond direct responsibilities.
  • A passionate eye towards delivering quality and highly-tuned game feel.
  • Experience mentoring and supporting other engineers through code reviews, technical guidance, and best practices – helping them stay on track and true to the overall vision of the game.
  • Excellent communication skills, both written and verbal.
  • Strong problem-solving skills.
The annual salary range for this position in Los Angeles is $150,000 – $180,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. 
 
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. 
 
#Games #LI-hybrid #Remote

Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
 
 
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It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.