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Immersive Audio Jobs (NOW HIRING)

This is a high-impact role where your architectural decisions shape how users across hundreds of millions of Apple devices experience immersive audio. In this role, you will architect and evolve the ...

This is a high-impact role where your architectural decisions shape how users across hundreds of millions of Apple devices experience immersive audio. Description In this role, you will architect and ...

This is a high-impact role where your architectural decisions shape how users across hundreds of millions of Apple devices experience immersive audio. Description In this role, you will architect and ...

Support immersive and spatial audio workflows, ensuring accurate translation and audience experience. Ensure systems are aligned, tuned, documented, with signal flow diagrams, and production ready ...

Areas of focus include collaborations with scientific labs, XR/VR development, immersive audio systems, or AI-focused research. The candidate should actively pursue cross-disciplinary partnerships ...

Our team invents next-generation technologies that power immersive audio-visual experiences, combining machine learning with decades of leadership in perceptual signal processing. In this role, you ...

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Immersive Audio information

See salary details

$29.5K

$84.5K

$171.5K

How much do immersive audio jobs pay per year?

As of Aug 6, 2026, the average yearly pay for immersive audio in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

What is the difference between Immersive Audio vs Sound Designer?

AspectImmersive AudioSound Designer
CredentialsAudio engineering, sound design certifications, specialized training in spatial audioAudio engineering, sound design certifications, creative portfolio
Work EnvironmentRecording studios, post-production facilities, VR/AR environmentsFilm, TV, video game studios, advertising agencies
Industry UsageFocus on spatial, 3D, and immersive sound experiencesFocus on creating sound effects, atmospheres, and audio for media

Immersive Audio specialists focus on creating spatial and 3D sound experiences, often working with VR, AR, and advanced audio technology. Sound Designers craft sound effects and atmospheres for various media. While both roles require audio engineering skills, Immersive Audio emphasizes spatial audio expertise, whereas Sound Designers focus on creative sound effects for media production.

What is immersive audio?

Immersive audio refers to sound technology that creates a three-dimensional sonic environment, making listeners feel as if they are inside the audio experience. This is often achieved using spatial audio techniques, such as surround sound, binaural audio, or object-based audio formats like Dolby Atmos. Immersive audio is used in a variety of settings including virtual reality, gaming, film, and live events to enhance realism and engagement. The goal is to replicate real-world soundscapes or create new auditory experiences that envelop the listener from all directions.

What are the key skills and qualifications needed to thrive as an immersive audio engineer, and why are they important?

To thrive as an Immersive Audio Engineer, you need a solid background in audio engineering, acoustics, and sound design, often supported by a degree in audio production or related fields. Expertise in digital audio workstations (DAWs), spatial audio tools, and familiarity with formats like Dolby Atmos or Ambisonics is typically required. Creativity, attention to detail, and strong collaboration skills are essential soft skills for delivering engaging audio experiences in multidisciplinary teams. These skills and qualifications are crucial to producing high-quality, realistic soundscapes that enhance user immersion in various media environments.

Are immersive audio jobs in high demand?

Immersive audio jobs are experiencing increasing demand due to the growth of virtual reality, augmented reality, and multimedia entertainment industries. Professionals skilled in 3D audio, spatial sound, and audio engineering are sought after for projects in gaming, film, and immersive experiences, often requiring proficiency with tools like Pro Tools or Wwise. The field is expected to continue expanding as immersive technologies become more mainstream.

What are some common challenges faced by professionals working in immersive audio production, and how can they overcome them?

Professionals in immersive audio often encounter challenges such as accurately positioning sound in 3D space, ensuring compatibility across various playback systems, and balancing creative vision with technical limitations. Overcoming these hurdles typically involves staying current with evolving audio standards (like Dolby Atmos), frequent collaboration with sound designers and engineers, and rigorous testing on different devices. Building a strong foundation in spatial audio theory and using advanced audio tools can also help address these challenges effectively.
More about Immersive Audio jobs
What cities are hiring for Immersive Audio jobs? Cities with the most Immersive Audio job openings:
What are the most commonly searched types of Immersive Audio jobs? The most popular types of Immersive Audio jobs are:
What states have the most Immersive Audio jobs? States with the most job openings for Immersive Audio jobs include:
Infographic showing various Immersive Audio job openings in the United States as of August 2026, with employment types broken down into 55% Full Time, 39% Part Time, and 6% Temporary. Highlights an 89% In-person, and 11% Remote job distribution, with an average salary of $84,456 per year, or $40.6 per hour.

Core Audio Software Engineer

Apple Inc.

Cupertino, CA • On-site

Full-time

Re-posted 25 days ago


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 677 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

Apple"s Media, Graphics, \u0026 Compute Technologies is at the center of audio, video, and graphics in Apple’s innovative products. MGCT’s audio team builds the audio infrastructure that powers every sound you hear on iPhone, iPad, Mac, Apple TV, Apple Watch, AirPods, HomePod, and Apple Vision Pro. We are looking for a seasoned audio software engineer to drive the technical direction of spatial audio playback across every Apple platform. You will own the architecture of audio decoding and rendering (including for APAC and Dolby Atmos), and the real-time audio mixing engine that houses the powerful DSP for features like Spatial Audio and Enhance Dialogue. This is a high-impact role where your architectural decisions shape how users across hundreds of millions of Apple devices experience immersive audio.

In this role, you will architect and evolve the end-to-end spatial audio pipeline — from codec integration, mix engine, to audio output for headphones, built-in speakers, and external multi-channel systems. You will design system-level APIs that enable apps and other Apple frameworks to integrate our spatial and multichannel audio capabilities.

You will drive the technical relationship with external codec vendors, aligning on SDK integration strategy, format evolution, and new features. \\nYou will collaborate closely with Bluetooth audio, AirPlay, Core Media, and other framework teams to deliver immersive audio experiences that work seamlessly across Apple"s ecosystem.

Strong C++ systems programming skills (C++17 or later) with experience writing performance-critical, real-time code.\\nStrong understanding of multichannel audio formats and audio codec pipelines (AAC, Dolby codecs, or similar).\\nDeep experience with real-time audio systems: low-latency signal processing, mixer graphs, and hardware I/O.\\nExperience designing and shipping system-level APIs.\\nBS or MS in Computer Science, Electrical Engineering, or equivalent experience.\\n8+ years of professional software development experience in audio or media playback.

Experience integrating third-party codec SDKs into platform audio frameworks.\\nExperience developing or maintaining audio file format parsers or media container demuxers.\\nFamiliarity with loudness standards and dynamic range control.\\nExperience with Apple audio frameworks (Audio Toolbox, Audio Unit, Core Audio) or comparable platform audio stacks.


What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976