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Remote Graphic Jobs in Oregon (NOW HIRING)

Marketing Director

$100K - $130K/yr

... campaign strategy, graphic design, messaging, paid media, websites, funnels, email marketing ... Remote Job Type: Full-time, 40 hours per week. May require additional hours, evenings, and/or ...

... graphics, and discrete GPUs. Responsibilities * Design, develop, and optimize new features and ... Enjoy a safe, flexible, and supportive work environment-remote or onsite-focused on employee ...

Compensation Range: $45/hr - $50/hr Senior Field Service Controls Technician Remote | Travel ... Troubleshoot and make minor adjustments to controls programs, HMI systems, and graphical interfaces

Project Architect

OR · On-site +1

$82K - $110K/yr

We are presently searching for a Sr. Job Captain or Project Architect for the Retail studio (Remote ... Intermediate presentation and graphic communication skills. * Demonstrated ability to manage and ...

Elementary Teacher (Grade 5)

OR · On-site +1

$50K/yr

School Year 26/27 The remote Elementary Teacher is a highly qualified, state certified educator ... and graphic representations of student data, anduse it to drive instructional decisions.

Sr. UI Developer, eCommerce, HOKA NA

OR · On-site +1

$96K - $130K/yr

United States (Remote) Interested applicants must reside in one of the following approved states ... Working knowledge of typography, layout, and graphic design principles for visually polished, brand ...

Marketing Designer

OR · On-site +1

Motion graphics or short-form video experience. * Familiarity with Meta, Google, TikTok, Reddit, or ... Remote-friendly culture * Healthcare and dependent care Flexible Spending Accounts. Why Join ...

Senior Software and System Architect

OR · On-site +1

$129K - $175K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... Remote Your base salary will be determined based on your location, experience, and the pay of ...

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... Provide primarily onsite technical support, with remote and travel-based support as business needs ...

Note: This role is Remote, US, with a strong preference for candidates from the San Francisco or ... usage, and graphic composition. * Experience collaborating cross-functionally with Product ...

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... Provide primarily onsite technical support, with remote and travel-based support as business needs ...

Showing results 21-40

Remote Graphic information

See Oregon salary details

$13

$28

$45

How much do remote graphic jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for remote graphic in Oregon is $28.44, according to ZipRecruiter salary data. Most workers in this role earn between $21.11 and $33.03 per hour, depending on experience, location, and employer.

What is a remote graphic?

A Remote Graphic job involves designing visual content such as logos, marketing materials, social media graphics, and web designs while working from a remote location. Graphic designers in remote positions collaborate with clients or teams using online tools for communication and project management. This job requires proficiency in design software like Adobe Creative Suite and strong creative skills. Remote graphic designers often work as freelancers, contractors, or full-time employees for companies. It offers flexibility but requires self-discipline and effective time management.

What are the key skills and qualifications needed to thrive in the remote graphic position?

To thrive as a Remote Graphic Designer, you need a strong foundation in visual design principles, creativity, and proficiency in graphic design software, typically supported by a relevant degree or portfolio of work. Familiarity with tools such as Adobe Creative Suite (Photoshop, Illustrator, InDesign), Figma, and basic knowledge of web design or animation software is often required. Excellent communication, time management, and self-motivation are crucial soft skills for collaborating with remote teams and meeting deadlines. These competencies ensure the delivery of high-quality visual assets, facilitate effective remote collaboration, and help maintain productivity in a virtual work environment.

What are some typical challenges faced by remote graphic designers, and how can they be managed?

Remote graphic designers often navigate challenges such as managing time across different projects, maintaining clear communication with clients or team members, and ensuring consistent creative output without direct supervision. To overcome these, it’s helpful to establish a structured schedule, use project management and collaboration tools (like Slack or Trello), and set up regular check-ins with stakeholders. Proactively sharing progress updates and clarifying expectations at the outset of projects can help prevent misunderstandings. Building a dedicated workspace and developing clear routines also contribute to sustained productivity and creativity while working remotely.

What are the most commonly searched types of Graphic jobs in Oregon?

The most popular types of Graphic jobs in Oregon are:

What cities in Oregon are hiring for Remote Graphic jobs?

Cities in Oregon with the most Remote Graphic job openings:

Infographic showing various Remote Graphic job openings in Oregon as of August 2026, with employment types broken down into 64% Full Time, 25% Part Time, and 11% Contract. Highlights an 100% Remote job distribution, with an average salary of $59,156 per year, or $28.4 per hour.

Environmental Designer at PINNACLE | Events, Activations, Experiential

PINNACLE

Portland, OR • Remote

Full-time

Posted 9 days ago


Key responsibilities

  • Design branded environments including trade show exhibits, showrooms, branded interiors, and installations from concept to production handoff.

  • Create visual materials such as spatial concepts, floor plans, elevations, mood boards, 3D models, and renderings to communicate and sell design ideas.

  • Present design concepts to internal teams and clients, incorporate feedback, and ensure designs are feasible within budget, materials, fabrication methods, and constraints.


Job description

Environmental Designer

Hi, we're Pinnacle, an experiential marketing agency that builds what it dreams up. Strategists, creatives, builders, and your future besties, all living at the intersection of big ideas and sawdust. An idea isn't worth much to us unless it can live IRL. And if we're going to build it, it had better move somebody.

We're looking for an Environmental Designer to join our design studio. This is a remote role, open to candidates anywhere in the US. You'll report to a Design Director and work alongside creatives, producers, strategists, and the people who actually build the thing.

Here's something that makes us different: we run two studios. Environmental designs trade show exhibits, showrooms, and fabricated branded spaces — the places people walk into. Experiential designs activations, festivals, tours, and live moments. This role sits in environmental, and that's where you'll build your craft. But the wall between the two studios is more of a doorway. If you want to stretch into experiential work, we'll make room for it.

The Role

You're a designer who does the work. Concepting, modeling, rendering, iterating, and defending the idea in the room.

You'll take a brief and a footprint and turn them into a space worth walking into — one that holds up under budget, the laws of gravity, venue rules, and a timeline that never feels generous enough. You'll design for how people actually move: sightlines, traffic flow, where they stop, what pulls them in, where they linger…

You’ll learn that the best environmental design is more than decoration on a booth. It's a story someone walks through without realizing they're being told one.

What You'll Do

  • Design branded environments. Custom trade show exhibits, showrooms, branded interiors, and installations, from first sketch through production handoff.
  • Build the visual case. Spatial concepts, floor plans, elevations, mood boards, 3D models, and renderings good enough to sell the idea on their own.
  • Explore, then explore more. Push multiple directions before settling. First ideas are rarely the best ones.
  • Design for how it gets built. Understand materials, finishes, fabrication methods, and constraints, designing within them without designing small.
  • Hand it off cleanly. Share 3D files and design intent drawings with graphics, estimating, project management, and fabrication partners.
  • Present your thinking. Walk internal teams and clients through the concept and the why behind it.
  • Take feedback well. Absorb notes, fold them in, and keep the concept intact.
  • Stretch when you want to. Raise your hand for new projects and we'll find you a lane.

Who You Are

  • A visual thinker who's happiest with a model open and a problem to solve.
  • Curious about design, architecture, art, materials, and what's happening in culture — and it shows in the work.
  • Organized enough to run several projects at once without dropping one.
  • Someone who can explain a design decision, not just make one.
  • Collaborative by default. Egos stay at the door.

What You Bring

  • 4–7 years designing trade show exhibits, branded environments, retail, museums, or related spatial work.
  • A strong portfolio of environmental and experiential work. A portfolio is required for consideration — please include it with your application.
  • Twinmotion and Unreal Engine are our preferred rendering tools. Modeling software is your call — 3ds Max, Rhino, SketchUp, whatever gets you there.
  • Adobe Creative Suite.
  • A real understanding of scale, proportion, materials, lighting, and environmental graphics.
  • Comfort reading and producing construction drawings.
  • Conceptual sketching skills a plus.
  • Using AI tools to speed up ideation, visualization, and iteration is a plus. We're interested in designers who are figuring out where these tools help.

Where This Goes

This isn't a role we expect you to sit in forever. Designers here grow into Senior Designer and Design Director, or move laterally into experiential if that's where the pull is. We hire people we want to keep, and we'd rather grow a Design Director than go recruit one.

Not For You If…

  • You want to design the same booth in a different color forever.
  • Feedback feels like an attack rather than information.
  • You'd rather protect your original idea than make the final one better.
  • Budget and fabrication constraints feel like someone else's problem.

Why Pinnacle

  • Fully custom work for brands you've heard of, with a team that actually builds what it draws.
  • Two studios, one doorway — build depth in environmental, get exposure to experiential.
  • A clear path forward, and leaders whose job is to get you down it.
  • Remote-first design studio, so you can do your best work where you work best.
  • Competitive pay and benefits.
  • A shot at the next "holy smokes" moment.