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Remote Gaming Jobs in Quebec (NOW HIRING)

Description Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across ...

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... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

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Remote Gaming information

What is a Remote Gaming job?

A Remote Gaming job involves working in the gaming industry from a remote location, rather than a physical office. Roles can include game development, customer support, live gaming operations, game testing, and streaming. These jobs are common in online casinos, video game companies, and esports organizations. Remote gaming professionals use digital tools to collaborate with teams and engage with players. This allows for flexibility while contributing to the gaming industry from anywhere with an internet connection.

What are the key skills and qualifications needed to thrive in the Remote Gaming position, and why are they important?

To thrive in a Remote Gaming role, candidates typically need strong knowledge of gaming platforms, excellent communication skills, and proficiency in troubleshooting technical issues. Familiarity with game streaming software, customer support systems, and experience with helpdesk platforms are common requirements, and some positions may value industry certifications or experience with specific game titles. Standout candidates demonstrate strong problem-solving skills, patience, and the ability to work independently in a fast-paced virtual environment. These abilities are crucial for delivering high-quality user experiences, resolving issues quickly, and supporting both players and development teams remotely.

What are the typical work environment and daily responsibilities for someone in a Remote Gaming position?

Remote Gaming positions often involve working from home or another remote location, using reliable high-speed internet and professional equipment to interact with players or test new gaming functionalities. Daily responsibilities can include providing technical support to users, testing and reporting on gameplay issues, assisting with community management, and collaborating with development teams to enhance the player experience. Communication is generally handled through chat, video calls, and project management tools. You’ll often work with a distributed team and may have flexible hours depending on the company’s structure. This environment encourages independence and self-motivation while offering plenty of opportunities to grow your skills within the gaming industry.

What are the most commonly searched types of Gaming jobs in Quebec? The most popular types of Gaming jobs in Quebec are:
What are popular job titles related to Remote Gaming jobs in Quebec? For Remote Gaming jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Remote Gaming jobs in Quebec look for? The top searched job categories for Remote Gaming jobs in Quebec are:
What cities in Quebec are hiring for Remote Gaming jobs? Cities in Quebec with the most Remote Gaming job openings:
Infographic showing various Remote Gaming job openings in Quebec as of July 2026, with employment types broken down into 85% Full Time, 13% Part Time, and 2% Temporary. Highlights an 59% Physical, 2% Hybrid, and 39% Remote job distribution.

Gameplay Engineer

Devoted Studios

Montreal, QC • Remote

Other

Posted 20 days ago


Job description

Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams.

We are proud to be the development partner of choice for industry leaders such as:

    • Epic
    • Xbox
    • Meta
    • Obsidian Entertainment
    • Riot
    • Gearbox Software

We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.

Key ResponsibilitiesCore Gameplay Systems (~50%)
  • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera - scope varies by engagement
  • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • Own Gameplay Ability System (GAS) implementation - AttributeSets, Abilities, GameplayEffects, GameplayCues - on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • Implement multiplayer-safe gameplay code on engagements with networking requirements - replication, client-server authority, lag compensation
Quality & Performance (~25%)
  • Profile and optimise gameplay code to target platform budgets - CPU frame time, tick overhead, replication cost
  • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • Catch and fix gameplay bugs - including edge cases, exploit patterns, and regression from live updates
  • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
Design Collaboration (~15%)
  • Work directly with gameplay designers to translate design intent into engine behaviour - close the gap between what is specced and what ships
  • Identify implementation risks in design briefs early - before they become rework - and propose alternatives when the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
Documentation & Handoff (~10%)
  • Document systems clearly - architecture decisions, integration points, known limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call

Requirements

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer - prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency - not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility - can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
Preferred
  • Online multiplayer systems - Actor replication, GameplayEffects replication, ability prediction and correction
  • Console platform experience: certification pipelines, platform-specific constraints
  • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception - not required but valuable for certain engagements
  • Prior co-development or external development experience

Benefits

This would he a full-time employment role with standard industry benefits in Canada