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Remote Game Simulation Programming Jobs in Chicago, IL

FPGA Engineer - Work From Home

Chicago, IL · On-site +1

$133.90K - $172K/yr

This position is 100% Remote. Responsibilities: - Architect and code FPGA designs in a hardware ... a full simulator such as ModelSim. - Ability to transition between hardware languages and ...

Tech Ops Engineer

Chicago, IL · Remote

$100K - $140K/yr

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... remote, global team work securely and seamlessly. That means automating how people get access to ...

Sr. Software Test Engineer, Mobile

Chicago, IL · On-site +1

$100K - $150K/yr

Familiarity with iOS and Android internals, simulators, and emulators * Experience with cloud ... We are not open to remote candidates for this role. Hybrid: For Chicago-based employees, we follow ...

Electrical Control Engineer

Romeoville, IL · On-site +1

$81.60K - $109.10K/yr

Romeoville, IL or Remote The ELECTRICAL CONTROLS ENGINEER is an integral person in helping our ... by offering simulation support * support the Sales Engineering team with product testing ...

New

... or numerical simulations, and can be implemented using languages such as C#, Python, or C++, to ... Strong analytical and software programming skills (C#.NET, Python, C++) * Familiarity with object ...

PLC and HMI Programming experience (Siemens preferred, but strong experience with Allen Bradley is ... If remote, occasional travel to our Romeoville, IL office (average 3 days at a time; approx. 4-6 ...

Controls Software Engineer

Romeoville, IL · On-site +1

$95K - $120K/yr

PLC and HMI Programming experience (Siemens preferred, but strong experience with Allen Bradley is ... If remote, occasional travel to our Romeoville, IL office (average 3 days at a time; approx. 4-6 ...

This role is primarily responsible for administering phishing and social engineering simulations ... This is a remote position. ESSENTIAL FUNCTIONS: * The functions listed describe the business ...

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Remote Game Simulation Programming information

See Chicago, IL salary details

$11.3K

$69.6K

$125.2K

How much do remote game simulation programming jobs pay per year?

As of May 29, 2026, the average yearly pay for remote game simulation programming in Chicago, IL is $69,639.00, according to ZipRecruiter salary data. Most workers in this role earn between $45,300.00 and $81,900.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Game Simulation Programmer, and why are they important?

To thrive as a Remote Game Simulation Programmer, you need strong proficiency in programming languages such as C++ or Python, a solid understanding of game physics and computer graphics, and often a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and simulation frameworks is typically required. Excellent problem-solving abilities, self-motivation, and effective virtual communication skills set top performers apart in remote environments. These skills and qualities are crucial for developing realistic, efficient simulations and collaborating seamlessly with distributed game development teams.

What are some common challenges faced by remote game simulation programmers, and how can they be addressed?

Remote game simulation programmers often encounter challenges such as coordinating across time zones, maintaining effective communication with team members, and managing version control for complex simulation projects. To address these issues, it's important to use robust collaboration tools like Slack, Jira, and Git, and to establish clear documentation and code review processes. Regular virtual meetings and sync-ups help ensure alignment, while fostering a culture of open communication can minimize misunderstandings and keep projects on track.

What is remote game simulation programming?

Remote game simulation programming involves designing, developing, and testing game simulations from a location outside of a traditional office, often from home. Professionals in this role use programming languages and tools to create systems that mimic real-world or fictional scenarios within video games. They collaborate with other developers and designers online, ensuring the game’s physics, AI, and mechanics work as intended. This job requires strong coding skills, problem-solving abilities, and knowledge of game development frameworks.

What is the difference between Remote Game Simulation Programming vs Remote Game Development?

AspectRemote Game Simulation ProgrammingRemote Game Development
Primary FocusCreating realistic simulations and physics models for gamesDesigning, coding, and building complete games
Required SkillsProgramming, physics, mathematics, simulation techniquesProgramming, art, storytelling, game design
Work EnvironmentTypically specialized teams within gaming or simulation companiesBroader roles including design, programming, and art teams
Industry UsageUsed in training, research, and advanced gaming simulationsUsed in entertainment, mobile, console, and PC game markets

Remote Game Simulation Programming focuses on developing realistic physics and simulation models, often for training or research purposes. In contrast, Remote Game Development involves creating complete games, including design, art, and programming. Both roles require strong programming skills, but Simulation Programming emphasizes physics and mathematical modeling, while Game Development covers a broader range of skills related to game creation.

What are the most commonly searched types of Game Simulation Programming jobs in Chicago, IL? The most popular types of Game Simulation Programming jobs in Chicago, IL are:
What are popular job titles related to Remote Game Simulation Programming jobs in Chicago, IL? For Remote Game Simulation Programming jobs in Chicago, IL, the most frequently searched job titles are:
What job categories do people searching Remote Game Simulation Programming jobs in Chicago, IL look for? The top searched job categories for Remote Game Simulation Programming jobs in Chicago, IL are:
Director of Engineering, Simulation & Rendering

Director of Engineering, Simulation & Rendering

Parallel Domain

Mundelein, IL • Remote

$200K - $250K/yr

Full-time

Posted yesterday


Job description

About the Role

Before an autonomous vehicle navigates a busy intersection, before a robot learns to pick and place in a warehouse, before any Physical AI system is trusted in the real world, it has to prove itself in ours. Parallel Domain builds the platform that validates the next generation of autonomous systems in high-fidelity virtual environments.

Our simulation core and rendering pipeline are how that platform earns its credibility with customers. The current stack is rooted in real-time game engine technology, and we're evolving it to incorporate scene reconstruction (gaussian splatting, NeRFs), neural rendering, and diffusion-based techniques. Leading this evolution is central to where the team is going.

We're hiring a Director of Engineering to lead our Simulation & Graphics organization. Reporting to the VP of Engineering, you'll own the technical direction for two pods totaling roughly 10–15 people: a simulation and rendering pod focused on the engine and runtime, and a content and technical-art pod focused on world-building, assets, and tooling. You'll set strategy, hire and grow high-performing teams, and partner across engineering, ML, product, and customer-facing functions on cross-cutting initiatives that expand what our customers can do with the platform.

Responsibilities
  • Set technical direction. Own the multi-quarter roadmap for simulation, rendering, and content. Translate company-level objectives into a sequenced plan, and make the prioritization calls when the team can't do everything at once.

  • Guide technical evolution. Lead the team through the next phase of the platform—incorporating scene reconstruction, neural rendering, and ML-powered content techniques alongside the existing real-time engine stack—without losing sight of the production system our customers rely on today.

  • Manage and develop the team. Hire when you need to, level up the team you have, and create the conditions where strong technical contributors do their best work.

  • Drive cross-functional execution. Partner with leaders across ML, platform, SDK, QA, and product to ship coherent, end-to-end capabilities. Own the operating cadence: planning, dependency management, and release readiness.

  • Stay close to the engineering. You won't be writing production code, but you'll review architecture, weigh in on hard tradeoffs, and have informed opinions about the work.

  • Recruit and close. Be the front door for senior candidates and the closer on the highest-priority hires. Top-tier rendering, simulation, and graphics talent is hard to find and expensive to mis-hire.
 
Required Qualifications
  • Leadership track record. 10+ years of engineering experience with at least 5 years leading technical teams, including managing senior individual contributors and ideally other managers.

  • Domain expertise. A track record of delivering at the intersection of real-time rendering, simulation, or related graphics-heavy domains: video games, computer animation, VFX, virtual production, autonomous simulation, or similar.

  • Experience leading change. You've taken a team through significant technical change—an engine upgrade, a re-architecture, a tools migration, a shift in content paradigm—and you understand the human side as well as the technical side.

  • Technical judgment. You can hold your own in a discussion about renderer architecture, asset pipelines, GPU performance, and the tradeoffs between fidelity, performance, and authoring cost.

  • Communication. You can explain a thorny tradeoff to a non-technical executive in five sentences and write a roadmap the team actually uses.

  • Artistic sensibility. A real feel for what makes a scene look right, and the ability to speak that language with the artists and engineers building it.
 
Preferred Qualifications
  • Unreal Engine. Hands-on background and an opinionated view on its strengths and limitations.

  • Modern rendering techniques. Familiarity with reconstruction-based methods (gaussian splatting, NeRFs), neural rendering, or diffusion-based content generation.

  • C++ depth. Track record of leading C++-heavy codebases. Our engineering team works primarily in C++.

  • Adjacent fields. Direct exposure to machine learning, computer vision, or autonomous systems.

  • Cloud infrastructure. Experience with cloud-scale infrastructure for rendering and simulation.
 
What Makes a Great Candidate
You think like a builder. You're opinionated about the craft of rendering and simulation but undogmatic about the tools. You hire people stronger than you, give them room to operate, and take pride in the team's results. You communicate clearly and manage with respect.
Base pay range of $200,000–$250,000 USD/CAD, depending on skills, qualifications, experience, and location. This role is based in the San Francisco Bay Area or Vancouver, BC, with hybrid expectations.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.