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Remote Game Narrative Designer Jobs (NOW HIRING)

Graphic Designer

New York, NY · On-site +1

$2.0K - $4.0K/mo

Remote Type: Full-time Salary: $2,000 - $4,000/month Schedule: 10:00 AM - 6:00 PM (EST) About Shown ... and narrative flow. In this role, you'll create the visual blueprints that guide our motion ...

Graphic Designer

New York, NY · Remote

$2.0K - $4.0K/mo

Remote Type: Full-time Salary: $2,000 - $4,000/month Schedule: 10:00 AM - 6:00 PM (EST) About Shown ... and narrative flow. In this role, you'll create the visual blueprints that guide our motion ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Extend engine capabilities to improve workflows for developers, artists, and designers. Graphics ...

About the Job Creative Publishing is Netflix's creative leadership for games, maintaining a ... Provide actionable feedback for design, art, audio, and narrative teams to ensure we are held to ...

About the Job Creative Publishing is Netflix's creative leadership for games, maintaining a ... Provide actionable feedback for design, art, audio, and narrative teams to ensure we are held to ...

Level Designer

Glendale, CA · Remote

$91K - $140K/yr

This is a remote opportunity and will report to the Lead Level Designer. What You Will Do: * Be a hands-on developer in the creation of content for several interactive games and experiences based on ...

Systems Designer

Glendale, CA · Remote

$91K - $140K/yr

This is a remote opportunity and reports to our Lead System Designer. What You Will Do: * Be a hands-on developer in the creation of content for several interactive games and experiences based on ...

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Remote Game Narrative Designer information

See salary details

$47K

$156K

How much do remote game narrative designer jobs pay per year?

As of Jul 12, 2026, the average yearly pay for remote game narrative designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What are Remote Game Narrative Designers?

Remote Game Narrative Designers are professionals who create and develop the storylines, characters, dialogues, and world-building elements for video games while working from a location outside the main office, often from home. They collaborate with game developers, artists, and other writers to ensure the game's narrative integrates seamlessly with gameplay. Their responsibilities may include writing scripts, designing branching storylines, and ensuring consistency in the game's tone and voice. Remote work allows them to contribute to projects for studios anywhere in the world using digital communication and collaboration tools.

How does a Remote Game Narrative Designer typically collaborate with other team members to create cohesive storytelling?

As a Remote Game Narrative Designer, collaboration with other team members—such as game designers, artists, and programmers—is essential to ensure the story integrates smoothly with gameplay and visual elements. This often involves regular video meetings, shared documentation, and feedback loops using project management and communication tools like Slack, Jira, or Miro. Clear communication and adaptability are key since team members may work in different time zones. Maintaining thorough narrative documentation and being proactive about gathering input helps align the story vision across the development team. By fostering strong digital communication habits, narrative designers can successfully contribute to an engaging and unified player experience.

What are the key skills and qualifications needed to thrive as a Remote Game Narrative Designer, and why are they important?

To thrive as a Remote Game Narrative Designer, you need strong storytelling abilities, a solid grasp of game design principles, and experience with interactive narrative structures, often supported by a relevant degree or portfolio. Familiarity with game engines (like Unity or Unreal), narrative scripting tools (such as Twine or Ink), and version control systems is typically required. Exceptional communication, creativity, and self-motivation are vital soft skills for collaborating remotely with cross-functional teams and pitching compelling ideas. These skills and qualities ensure the creation of engaging, cohesive stories that enhance player immersion and drive a game's emotional impact.

What is the difference between Remote Game Narrative Designer vs Remote Game Writer?

AspectRemote Game Narrative DesignerRemote Game Writer
CredentialsPortfolio, storytelling skills, industry experienceWriting samples, storytelling expertise, industry experience
Work EnvironmentCollaborates with designers, artists, developers in game development teamsFocuses on scriptwriting, dialogue, story content within teams
Industry UsageCommonly used in game development companies for story designOften used interchangeably, but more focused on writing specific content

The Remote Game Narrative Designer and Remote Game Writer roles overlap in storytelling skills and industry environment. However, the Narrative Designer focuses on crafting the overall story structure and integrating narrative elements into gameplay, while the Game Writer concentrates on scripting dialogues and specific story content. Both roles require strong storytelling credentials and collaboration within game development teams, but their scope differs slightly in focus and responsibilities.

More about Remote Game Narrative Designer jobs
What cities are hiring for Remote Game Narrative Designer jobs? Cities with the most Remote Game Narrative Designer job openings:
What are the most commonly searched types of Game Narrative Designer jobs? The most popular types of Game Narrative Designer jobs are:
What states have the most Remote Game Narrative Designer jobs? States with the most job openings for Remote Game Narrative Designer jobs include:
Infographic showing various Remote Game Narrative Designer job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
CONTRACT - Associate Game Designer (NST)

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Re-posted 4 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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