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Remote Game Engineer Jobs in Texas (NOW HIRING)

ENGR SR SOFTWARE DEVT

Dallas, TX · Remote

$121K - $159K/yr

Senior Software Engineer 3M Health Care is now Solventum At Solventum, we enable better, smarter ... Remote Travel: May include up to 20% domestic Relocation Assistance: May be authorized Must be ...

ENGR SR SOFTWARE DEVT

Dallas, TX · Remote

$121K - $159K/yr

Senior Software Engineer 3M Health Care is now Solventum At Solventum, we enable better, smarter ... Remote Travel: May include up to 20% domestic Relocation Assistance: May be authorized Must be ...

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... You will receive support from internal scientists and engineers in your efforts. Required ...

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... You will receive support from internal scientists and engineers in your efforts. Required ...

Showing results 21-40

Remote Game Engineer information

What is the difference between Remote Game Engineer vs Remote Software Developer?

AspectRemote Game EngineerRemote Software Developer
Required SkillsGame development, C++, Unity, Unreal EngineGeneral programming, Java, Python, C#
Work EnvironmentGame studios, remote teams focused on gaming projectsVarious industries including tech, finance, healthcare
Industry UsagePrimarily in gaming and entertainmentBroad, across multiple sectors
CertificationsOptional game development certifications, programming skillsGeneral software development certifications

Remote Game Engineers focus on creating and optimizing video games using specialized tools like Unity and Unreal Engine, often within gaming companies. Remote Software Developers have a broader scope, working on various software applications across industries. While both roles require strong programming skills, Remote Game Engineers need specific experience in game design and engines, whereas Remote Software Developers may work on web, mobile, or enterprise software.

What are the most commonly searched types of Game Engineer jobs in Texas?

The most popular types of Game Engineer jobs in Texas are:

What job categories do people searching Remote Game Engineer jobs in Texas look for?

The top searched job categories for Remote Game Engineer jobs in Texas are:

What cities in Texas are hiring for Remote Game Engineer jobs?

Cities in Texas with the most Remote Game Engineer job openings:

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 3 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

What Keywords Studios employees say

Workplace

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Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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